Player Matchup

Artemis
Artemis
 
Artemis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
B_PO3OBOM
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
Blue-_-Frosty
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,335 Elo+
Party 1
Fenrir
Fenrir
Noztin
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,419 Elo+
Solo
Vulcan
Vulcan
lIFrxsty
Vulcan
Level 126
God Stats
1W - 0L
1,690 SR
Queue Stats
53W - 44L
1,266 Elo+
Party 1
Team Averages
Level 71
1,538 SR
1,404 Elo+

VS

Team Averages
Level 78
1,500 SR
1,360 Elo+
Freya
Freya
BENNATE76
Freya
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,199 Elo+
Party 3
Thoth
Thoth
Mr TD Gamer3428
Thoth
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,199 Elo+
Party 3
Artemis
Artemis
The Holybubble
Artemis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 76L
1,509 Elo+
Party 2
Chiron
Chiron
TheKingStewie
Chiron
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,382 Elo+
Solo
Cthulhu
Cthulhu
mr mrs pie
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 76L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
8 / 1 / 8
8,796
880
8,671
5,525
2,791
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
B_PO3OBOM
Cthulhu
14
2 / 1 / 10
8,659
866
6,701
9,462
7,314
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Blue-_-Frosty
Cerberus
12
0 / 2 / 12
7,837
784
3,970
10,162
10,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Noztin
Fenrir
13
5 / 5 / 6
8,149
815
7,619
11,752
12,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
lIFrxsty
Vulcan
17
7 / 0 / 12
9,956
996
17,970
5,817
3,323
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BENNATE76
Freya
14
0 / 4 / 4
7,425
743
5,125
9,743
4,924
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 3
6,686
669
3,553
8,073
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 4
6,963
696
6,084
9,305
4,706
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 1
7,417
742
6,411
8,174
3,836
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
mr mrs pie
Cthulhu
14
0 / 5 / 6
7,424
742
6,386
12,559
14,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
22
Kills
8
9
Deaths
22
48
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
1
8
12
L
Freya
BENNATE76
Freya
0
4
4
0.5
W
Cthulhu
B_PO3OBOM
Cthulhu
2
1
10
7
W
Cerberus
Blue-_-Frosty
Cerberus
0
2
12
3
L
1
4
3
0.63
W
Fenrir
Noztin
Fenrir
5
5
6
1.6
L
2
6
4
0.67
L
5
3
1
1.83
W
Vulcan
lIFrxsty
Vulcan
7
0
12
13
L
Cthulhu
mr mrs pie
Cthulhu
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,931
Damage
27,559
42,718
Taken
47,854
36,267
Mitigated
31,338
17,865
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,671
2,257
753
958
5,525
2,791
1,826
1,102
4,423
0
20,726
L
Freya
BENNATE76
Freya
5,125
1,720
497
2,857
9,743
4,924
0
6,303
3,440
22,255
0
W
Cthulhu
B_PO3OBOM
Cthulhu
6,701
74
4,209
4,550
9,462
7,314
315
2,713
6,749
17,312
0
W
Cerberus
Blue-_-Frosty
Cerberus
3,970
147
1,357
3,637
10,162
10,562
254
5,031
5,131
10,569
0
L
3,553
458
446
830
8,073
3,669
0
3,917
4,156
12,349
0
W
Fenrir
Noztin
Fenrir
7,619
907
435
329
11,752
12,277
784
3,261
8,491
0
9,696
L
6,084
2,199
0
531
9,305
4,706
0
5,715
3,590
0
10,021
L
6,411
2,050
1,184
1,874
8,174
3,836
0
5,211
2,963
0
12,656
W
Vulcan
lIFrxsty
Vulcan
17,970
4,636
640
997
5,817
3,323
436
2,957
2,860
31,017
0
L
Cthulhu
mr mrs pie
Cthulhu
6,386
163
130
964
12,559
14,203
0
7,495
5,064
15,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,397
Gold Earned
35,915
111
Minions Killed
118
0
Camps Cleared
0
959,172
Distance Traveled
807,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,796
880
24
2
0
198,379
0
L
Freya
7,425
743
53
5
0
145,796
0
W
Cthulhu
8,659
866
25
3
0
185,259
0
W
Cerberus
7,837
784
18
2
0
178,819
0
L
Thoth
6,686
669
31
3
0
122,280
0
W
Fenrir
8,149
815
3
0
0
175,098
0
L
Artemis
6,963
696
7
1
0
169,949
0
L
Chiron
7,417
742
16
2
0
174,516
0
W
Vulcan
9,956
996
41
4
0
221,617
0
L
Cthulhu
7,424
742
11
1
0
194,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role