Player Matchup

Danzaburou
Danzaburou
Feetsniffer8436
Danzaburou
Level 87
God Stats
0W - 2L
1,300 SR
Queue Stats
205W - 180L
1,538 Elo+
Solo
Vamana
Vamana
Glendora_Wint
Vamana
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
338W - 275L
1,586 Elo+
Solo
Anubis
Anubis
IceAngel62
Anubis
Level 108
God Stats
3W - 3L
1,224 SR
Queue Stats
132W - 166L
1,607 Elo+
Party 1
Chiron
Chiron
The_Carster
Chiron
Level 149
God Stats
1W - 2L
1,654 SR
Queue Stats
101W - 125L
1,577 Elo+
Party 1
Atlas
Atlas
Toci_hn
Atlas
Level 175
God Stats
23W - 27L
1,645 SR
Queue Stats
250W - 340L
1,533 Elo+
Party 1
Team Averages
Level 125
1,465 SR
1,568 Elo+

VS

Team Averages
Level 123
1,632 SR
1,668 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ImThrok
Danzaburou
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 2L
1,861 Elo+
Party 2
Hel
Hel
Sergeeii
Hel
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 62L
1,660 Elo+
Party 2
Ao Kuang
Ao Kuang
davidtorro
Ao Kuang
Level 146
God Stats
10W - 8L
1,708 SR
Queue Stats
51W - 33L
1,703 Elo+
Party 2
Surtr
Surtr
strangerXtaker
Surtr
Level 159
God Stats
15W - 4L
1,953 SR
Queue Stats
89W - 56L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Feetsniffer8436
Danzaburou
14
0 / 2 / 0
8,162
510
9,631
14,332
6,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 3 / 1
9,124
570
11,356
15,262
7,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
IceAngel62
Anubis
14
4 / 2 / 3
8,258
516
10,962
10,727
6,061
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
13
1 / 3 / 3
8,028
502
9,472
8,811
3,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Atlas
Toci_hn
Atlas
11
0 / 1 / 3
7,265
454
8,499
15,922
13,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
0 / 4 / 3
8,424
527
9,649
16,900
9,008
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
ImThrok
Danzaburou
16
6 / 1 / 2
10,337
646
15,347
14,541
6,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 0 / 4
8,544
534
7,525
10,530
7,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Ao Kuang
davidtorro
Ao Kuang
14
3 / 3 / 3
8,780
549
8,962
14,612
5,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 2
9,037
565
6,585
15,154
10,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
11
Kills
11
11
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
4
3
0.38
L
Danzaburou
Feetsniffer8436
Danzaburou
0
2
0
0
L
6
3
1
2.17
L
Anubis
IceAngel62
Anubis
4
2
3
2.75
W
Danzaburou
ImThrok
Danzaburou
6
1
2
7
W
1
0
4
3
L
Chiron
1
3
3
0.83
L
Atlas
Toci_hn
Atlas
0
1
3
1.5
W
Ao Kuang
davidtorro
Ao Kuang
3
3
3
1.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,920
Damage
48,068
65,054
Taken
71,737
37,276
Mitigated
40,309
15,600
Healing
35,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,649
503
0
6,630
16,900
9,008
444
6,094
10,806
76,626
0
L
Danzaburou
Feetsniffer8436
Danzaburou
9,631
5,145
0
4,300
14,332
6,425
0
3,898
10,434
0
81,426
L
11,356
4,375
0
1,796
15,262
7,971
40
5,541
9,721
0
73,960
L
Anubis
IceAngel62
Anubis
10,962
890
0
1,883
10,727
6,061
0
3,567
7,160
68,429
0
W
Danzaburou
ImThrok
Danzaburou
15,347
8,636
0
4,449
14,541
6,792
1,864
1,951
12,590
0
72,862
W
7,525
494
8,344
8,470
10,530
7,705
149
3,634
6,896
41,785
0
L
Chiron
9,472
2,645
978
1,709
8,811
3,623
0
4,753
4,040
0
76,943
L
Atlas
Toci_hn
Atlas
8,499
3,847
2,126
2,808
15,922
13,196
0
9,028
6,894
21,583
0
W
Ao Kuang
davidtorro
Ao Kuang
8,962
1,012
0
3,508
14,612
5,882
0
2,274
12,338
69,792
0
W
6,585
1,787
0
4,386
15,154
10,922
24
5,508
9,646
1,133
69,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,837
Gold Earned
45,122
489
Minions Killed
546
0
Camps Cleared
0
1,600,878
Distance Traveled
1,646,174
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,424
527
132
8
0
291,229
1
L
Danzaburou
8,162
510
128
8
0
292,651
2
L
Vamana
9,124
570
114
7
0
367,239
3
L
Anubis
8,258
516
98
6
0
329,341
2
W
Danzaburou
10,337
646
138
9
0
315,928
0
W
Hel
8,544
534
59
4
0
328,731
2
L
Chiron
8,028
502
126
8
0
302,153
2
L
Atlas
7,265
454
23
1
0
309,494
9
W
Ao Kuang
8,780
549
102
6
0
382,795
0
W
Surtr
9,037
565
115
7
0
327,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role