Player Matchup

Ymir
Ymir
Doughbonhonkero
Ymir
Level 128
God Stats
0W - 2L
1,285 SR
Queue Stats
34W - 37L
1,442 Elo+
Party 2
Odin
Odin
LulKaboom
Odin
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
OptimismAutism
Danzaburou
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,466 Elo+
Party 2
Lancelot
Lancelot
StormMindz
Lancelot
Level 153
God Stats
0W - 2L
1,284 SR
Queue Stats
43W - 48L
1,449 Elo+
Party 2
Tiamat
Tiamat
icyjaysp17
Tiamat
Level 125
God Stats
8W - 3L
1,500 SR
Queue Stats
45W - 26L
1,556 Elo+
Solo
Team Averages
Level 126
1,414 SR
1,495 Elo+

VS

Team Averages
Level 159
1,657 SR
1,504 Elo+
Baron Samedi
Baron Samedi
Dizzleispapi
Baron Samedi
Level 170
God Stats
2W - 0L
1,500 SR
Queue Stats
194W - 187L
1,530 Elo+
Party 1
Anubis
Anubis
DonWon1up
Anubis
Level 148
God Stats
5W - 2L
1,664 SR
Queue Stats
54W - 55L
1,487 Elo+
Party 1
Chiron
Chiron
Johnny Way
Chiron
Level 155
God Stats
2W - 2L
1,714 SR
Queue Stats
65W - 80L
1,460 Elo+
Party 3
Hercules
Hercules
Revolver136
Hercules
Level 156
God Stats
1W - 5L
1,758 SR
Queue Stats
113W - 106L
1,474 Elo+
Party 3
Chaac
Chaac
tea-rex-XG
Chaac
Level 164
God Stats
5W - 7L
1,648 SR
Queue Stats
253W - 241L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,531
461
1,892
13,741
7,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
11
0 / 1 / 1
5,718
477
4,642
8,294
7,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
OptimismAutism
Danzaburou
9
1 / 4 / 2
5,745
479
4,081
7,147
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
StormMindz
Lancelot
12
2 / 3 / 1
6,965
580
6,947
11,080
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
icyjaysp17
Tiamat
10
0 / 2 / 1
5,606
467
3,600
4,968
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dizzleispapi
Baron Samedi
10
3 / 1 / 7
6,411
534
6,051
9,831
6,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
DonWon1up
Anubis
13
5 / 0 / 3
7,829
652
5,011
3,637
1,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
Johnny Way
Chiron
11
4 / 2 / 5
6,863
572
8,323
9,031
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Revolver136
Hercules
13
2 / 1 / 0
8,029
669
6,101
10,137
7,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
11
3 / 0 / 6
7,244
604
6,237
8,367
4,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
3
Kills
17
17
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dizzleispapi
Baron Samedi
3
1
7
6.5
W
Anubis
DonWon1up
Anubis
5
0
3
6.5
L
0
7
1
0.07
W
Chiron
Johnny Way
Chiron
4
2
5
3.25
L
Odin
0
1
1
0.5
L
Danzaburou
OptimismAutism
Danzaburou
1
4
2
0.5
W
Hercules
Revolver136
Hercules
2
1
0
2
L
Lancelot
StormMindz
Lancelot
2
3
1
0.83
L
Tiamat
icyjaysp17
Tiamat
0
2
1
0.25
W
Chaac
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,162
Damage
31,723
45,230
Taken
41,003
24,517
Mitigated
23,607
5,900
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dizzleispapi
Baron Samedi
6,051
1,378
1,199
3,807
9,831
6,619
240
2,738
7,093
21,725
0
W
Anubis
DonWon1up
Anubis
5,011
296
0
2,543
3,637
1,633
0
2,159
1,478
55,978
0
L
1,892
201
0
920
13,741
7,659
0
6,517
7,224
20,687
0
W
Chiron
Johnny Way
Chiron
8,323
2,474
295
2,490
9,031
2,986
372
1,071
7,956
0
53,353
L
Odin
4,642
575
0
1,073
8,294
7,309
0
0
7,707
308
40,668
L
Danzaburou
OptimismAutism
Danzaburou
4,081
2,118
0
1,164
7,147
2,475
0
1,916
5,231
0
26,194
W
Hercules
Revolver136
Hercules
6,101
2,209
0
5,044
10,137
7,906
0
156
9,981
0
66,361
L
Lancelot
StormMindz
Lancelot
6,947
1,769
0
875
11,080
4,393
0
1,085
9,876
0
57,377
L
Tiamat
icyjaysp17
Tiamat
3,600
510
0
1,868
4,968
2,681
0
1,544
3,424
32,747
0
W
Chaac
6,237
2,399
0
4,746
8,367
4,463
0
781
7,586
0
49,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,565
Gold Earned
36,376
306
Minions Killed
424
0
Camps Cleared
0
1,186,545
Distance Traveled
1,208,301
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,411
534
29
2
0
236,254
2
W
Anubis
7,829
652
123
10
0
235,907
0
L
Ymir
5,531
461
38
3
0
223,363
0
W
Chiron
6,863
572
74
6
0
208,558
2
L
Odin
5,718
477
48
4
0
254,009
8
L
Danzaburou
5,745
479
50
4
0
233,266
0
W
Hercules
8,029
669
125
10
0
232,929
0
L
Lancelot
6,965
580
107
9
0
274,225
1
L
Tiamat
5,606
467
63
5
0
201,682
0
W
Chaac
7,244
604
73
6
0
294,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role