Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Arnorki
Ah Puch
Level 122
God Stats
24W - 15L
1,533 SR
Queue Stats
177W - 222L
1,322 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wickison
Ah Muzen Cab
Level 123
God Stats
22W - 23L
1,614 SR
Queue Stats
148W - 146L
1,446 Elo+
Solo
Hercules
Hercules
WithMovement
Hercules
Level 68
God Stats
1W - 3L
1,370 SR
Queue Stats
49W - 45L
1,483 Elo+
Solo
Ne Zha
Ne Zha
Zenpo4653
Ne Zha
Level 99
God Stats
3W - 5L
1,405 SR
Queue Stats
317W - 309L
1,406 Elo+
Solo
Team Averages
Level 108
1,484 SR
1,431 Elo+

VS

Team Averages
Level 134
1,482 SR
1,446 Elo+
Hercules
Hercules
 
Hercules
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Cocytus3783
Surtr
Level 134
God Stats
13W - 11L
1,435 SR
Queue Stats
71W - 65L
1,441 Elo+
Party 1
Agni
Agni
JmoneySlays7642
Agni
Level 126
God Stats
39W - 23L
1,559 SR
Queue Stats
129W - 121L
1,452 Elo+
Party 1
Anubis
Anubis
devestation09
Anubis
Level 134
God Stats
79W - 69L
1,602 SR
Queue Stats
294W - 280L
1,440 Elo+
Solo
Loki
Loki
valterx1588
Loki
Level 125
God Stats
7W - 9L
1,314 SR
Queue Stats
117W - 124L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 6 / 1
8,539
474
6,692
22,249
20,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Arnorki
Ah Puch
3
0 / 1 / 1
4,470
248
0
1,026
399
Ah Muzen Cab
Wickison
Ah Muzen Cab
15
3 / 3 / 3
8,802
489
8,221
12,917
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
WithMovement
Hercules
15
3 / 4 / 3
9,091
505
7,503
21,350
23,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Zenpo4653
Ne Zha
16
0 / 5 / 5
9,286
516
4,814
15,864
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 3 / 11
8,908
495
9,656
14,392
11,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

13
2 / 0 / 9
9,089
505
7,763
14,749
15,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 7
9,920
551
11,188
6,425
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
8 / 4 / 8
10,690
594
20,808
9,775
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 5 / 4
9,582
532
5,767
15,789
6,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
7
Kills
19
19
Deaths
12
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
6
1
0.25
W
Hercules
 
Hercules
1
3
11
2.17
L
Ah Puch
Arnorki
Ah Puch
0
1
1
0.5
W
2
0
9
6.5
W
4
0
7
7.5
L
Ah Muzen Cab
Wickison
Ah Muzen Cab
3
3
3
1.5
L
Hercules
WithMovement
Hercules
3
4
3
1.13
L
Ne Zha
Zenpo4653
Ne Zha
0
5
5
0.5
W
8
4
8
3
W
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,230
Damage
55,182
73,406
Taken
61,130
55,360
Mitigated
43,266
9,630
Healing
13,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,692
2,871
517
3,677
22,249
20,153
458
9,441
12,172
0
51,786
W
Hercules
 
Hercules
9,656
2,912
419
3,376
14,392
11,751
1,207
0
14,392
84
57,131
L
Ah Puch
Arnorki
Ah Puch
0
0
0
0
1,026
399
0
793
233
0
0
W
7,763
2,478
337
3,731
14,749
15,908
464
0
13,949
555
28,958
W
11,188
604
95
806
6,425
3,068
3,476
0
6,425
86,756
0
L
Ah Muzen Cab
Wickison
Ah Muzen Cab
8,221
2,596
93
1,554
12,917
4,340
0
6,041
6,778
0
54,412
L
Hercules
WithMovement
Hercules
7,503
1,472
0
2,795
21,350
23,400
0
9,168
11,737
0
39,626
L
Ne Zha
Zenpo4653
Ne Zha
4,814
2,264
0
994
15,864
7,068
0
6,644
9,079
0
80,905
W
20,808
365
0
1,719
9,775
5,579
2,073
0
9,775
75,182
0
W
5,767
1,335
224
3,242
15,789
6,960
1,889
0
15,789
0
58,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,188
Gold Earned
48,189
345
Minions Killed
451
0
Camps Cleared
0
1,279,186
Distance Traveled
1,686,038
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,539
474
71
4
0
315,198
0
W
Hercules
8,908
495
88
5
0
357,291
0
L
Ah Puch
4,470
248
0
0
0
1,898
0
W
Surtr
9,089
505
45
3
0
322,414
0
W
Agni
9,920
551
133
7
0
351,256
0
L
Ah Muzen Cab
8,802
489
89
5
0
288,335
0
L
Hercules
9,091
505
67
4
0
334,189
0
L
Ne Zha
9,286
516
118
7
0
339,566
1
W
Anubis
10,690
594
103
6
0
310,924
0
W
Loki
9,582
532
82
5
0
344,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role