Player Matchup

Atlas
Atlas
Firefly9715
Atlas
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,585 Elo+
Party 2
Terra
Terra
Oakenshield99
Terra
Level 147
God Stats
0W - 1L
1,898 SR
Queue Stats
91W - 94L
1,596 Elo+
Party 2
King Arthur
King Arthur
SGseth
King Arthur
Level 88
God Stats
0W - 2L
1,308 SR
Queue Stats
16W - 23L
1,538 Elo+
Party 2
He Bo
He Bo
jrockusc
He Bo
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
324W - 310L
1,538 Elo+
Solo
Cernunnos
Cernunnos
stickmansam1
Cernunnos
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,556 Elo+
Party 2
Team Averages
Level 117
1,541 SR
1,563 Elo+

VS

Team Averages
Level 131
1,682 SR
1,485 Elo+
Fenrir
Fenrir
AbominableNiple
Fenrir
Level 154
God Stats
16W - 11L
1,720 SR
Queue Stats
398W - 379L
1,511 Elo+
Party 1
Ra
Ra
B3brady
Ra
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 151L
1,528 Elo+
Party 1
Chiron
Chiron
Sebakool
Chiron
Level 159
God Stats
5W - 6L
1,717 SR
Queue Stats
404W - 367L
1,529 Elo+
Solo
Geb
Geb
Y0J00
Geb
Level 88
God Stats
3W - 1L
1,690 SR
Queue Stats
18W - 18L
1,504 Elo+
Party 1
Guan Yu
Guan Yu
shoyal
Guan Yu
Level 99
God Stats
2W - 0L
1,782 SR
Queue Stats
26W - 18L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
6,905
531
6,269
12,933
10,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 3
6,409
493
6,972
12,422
6,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SGseth
King Arthur
11
0 / 4 / 0
6,480
498
2,570
13,177
8,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
jrockusc
He Bo
12
3 / 8 / 1
7,218
555
6,472
10,986
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
stickmansam1
Cernunnos
8
0 / 3 / 2
5,627
433
3,936
10,347
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 5
8,518
655
11,617
11,464
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
6 / 4 / 6
8,539
657
8,186
9,385
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
Sebakool
Chiron
12
5 / 0 / 2
7,438
572
11,774
9,833
3,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
Y0J00
Geb
11
0 / 1 / 10
6,997
538
3,957
10,690
7,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Guan Yu
shoyal
Guan Yu
13
2 / 0 / 2
8,019
617
6,150
4,604
5,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
20
20
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
6
4
6
2.25
L
3
2
3
2.25
L
1
3
3
0.83
L
King Arthur
SGseth
King Arthur
0
4
0
0
W
Chiron
Sebakool
Chiron
5
0
2
6
W
Geb
Y0J00
Geb
0
1
10
5
L
He Bo
jrockusc
He Bo
3
8
1
0.44
W
Guan Yu
shoyal
Guan Yu
2
0
2
3
L
Cernunnos
stickmansam1
Cernunnos
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,219
Damage
41,684
59,865
Taken
45,976
33,207
Mitigated
26,257
13,676
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,617
2,106
0
4,558
11,464
5,100
59
4,607
6,857
0
59,174
W
8,186
971
492
1,417
9,385
3,972
724
6,142
3,243
64,236
0
L
6,269
2,379
1,383
2,429
12,933
10,741
0
3,829
9,104
23,770
0
L
6,972
1,003
468
3,638
12,422
6,338
0
2,585
9,837
38,391
0
L
King Arthur
SGseth
King Arthur
2,570
163
0
1,810
13,177
8,901
0
0
13,177
0
45,923
W
Chiron
Sebakool
Chiron
11,774
5,486
504
3,881
9,833
3,977
360
4,505
5,328
0
55,481
W
Geb
Y0J00
Geb
3,957
464
0
2,322
10,690
7,596
0
4,459
6,231
14,321
0
L
He Bo
jrockusc
He Bo
6,472
354
0
1,516
10,986
3,633
0
3,951
7,035
43,397
0
W
Guan Yu
shoyal
Guan Yu
6,150
759
102
736
4,604
5,612
0
0
4,604
0
59,328
L
Cernunnos
stickmansam1
Cernunnos
3,936
1,998
0
2,432
10,347
3,594
0
1,707
8,569
0
29,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,639
Gold Earned
39,511
318
Minions Killed
385
0
Camps Cleared
0
1,229,383
Distance Traveled
1,261,716
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,518
655
85
7
0
277,531
1
W
Ra
8,539
657
107
8
0
268,376
2
L
Atlas
6,905
531
16
1
0
249,227
3
L
Terra
6,409
493
85
7
0
293,075
1
L
King Arthur
6,480
498
85
7
0
217,763
1
W
Chiron
7,438
572
76
6
0
228,966
0
W
Geb
6,997
538
11
1
0
255,110
3
L
He Bo
7,218
555
68
5
0
232,270
1
W
Guan Yu
8,019
617
106
8
0
231,733
0
L
Cernunnos
5,627
433
64
5
0
237,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role