Player Matchup

Ishtar
Ishtar
Ladindee
Ishtar
Level 27
God Stats
2W - 5L
1,313 SR
Queue Stats
101W - 93L
1,374 Elo+
Party 2
Izanami
Izanami
Maex-INC
Izanami
Level 45
God Stats
0W - 1L
1,498 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Rama
Rama
Soka-24-
Rama
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,188 Elo+
Party 1
Raijin
Raijin
ZertiiX_Uchiiwa
Raijin
Level 67
God Stats
2W - 4L
1,500 SR
Queue Stats
182W - 189L
1,404 Elo+
Party 2
Ymir
Ymir
yaniss692
Ymir
Level 48
God Stats
1W - 6L
1,500 SR
Queue Stats
50W - 59L
1,155 Elo+
Party 1
Team Averages
Level 41
1,462 SR
1,324 Elo+

VS

Team Averages
Level 83
1,392 SR
1,418 Elo+
Horus
Horus
Benjoo_02
Horus
Level 52
God Stats
9W - 6L
1,500 SR
Queue Stats
50W - 59L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
Cholisoo__07
Danzaburou
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 48L
1,257 Elo+
Party 3
Ravana
Ravana
Leboss1012847
Ravana
Level 130
God Stats
15W - 10L
1,250 SR
Queue Stats
232W - 221L
1,438 Elo+
Solo
Kukulkan
Kukulkan
Marckinho800
Kukulkan
Level 101
God Stats
9W - 10L
1,452 SR
Queue Stats
135W - 147L
1,487 Elo+
Party 3
Bakasura
Bakasura
murciloko89
Bakasura
Level 57
God Stats
3W - 2L
1,259 SR
Queue Stats
117W - 139L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ladindee
Ishtar
13
0 / 5 / 2
7,594
506
4,563
12,506
4,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
Maex-INC
Izanami
10
0 / 6 / 0
6,129
409
3,239
11,496
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
10
0 / 2 / 1
6,440
429
6,458
8,242
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 5 / 0
8,107
540
6,276
11,113
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
1 / 3 / 2
6,664
444
3,369
13,507
11,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Benjoo_02
Horus
13
6 / 1 / 3
8,981
599
8,704
12,537
7,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Danzaburou
Cholisoo__07
Danzaburou
12
2 / 2 / 4
7,586
506
7,887
8,518
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 1 / 3
9,945
663
10,592
8,521
5,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kukulkan
Marckinho800
Kukulkan
16
5 / 0 / 3
9,962
664
10,872
5,510
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
murciloko89
Bakasura
13
3 / 3 / 6
8,662
577
3,747
11,524
4,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
21
21
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
Benjoo_02
Horus
6
1
3
7.5
W
Danzaburou
Cholisoo__07
Danzaburou
2
2
4
2
L
Ishtar
Ladindee
Ishtar
0
5
2
0.2
W
5
1
3
6.5
L
Izanami
Maex-INC
Izanami
0
6
0
0
W
Kukulkan
Marckinho800
Kukulkan
5
0
3
6.5
L
Rama
0
2
1
0.25
L
5
5
0
1
W
Bakasura
murciloko89
Bakasura
3
3
6
2
L
Ymir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,905
Damage
41,802
56,864
Taken
46,610
26,491
Mitigated
23,071
11,451
Healing
17,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Benjoo_02
Horus
8,704
4,958
1,358
5,455
12,537
7,413
647
2,853
9,558
0
24,192
W
Danzaburou
Cholisoo__07
Danzaburou
7,887
2,926
0
3,186
8,518
3,159
1,516
2,587
5,822
0
40,496
L
Ishtar
Ladindee
Ishtar
4,563
3,002
30
4,168
12,506
4,123
352
0
12,486
0
50,341
W
10,592
3,523
0
4,391
8,521
5,746
157
1,127
7,319
0
67,915
L
Izanami
Maex-INC
Izanami
3,239
1,672
0
847
11,496
4,114
254
6,757
4,387
0
34,502
W
Kukulkan
Marckinho800
Kukulkan
10,872
2,303
0
1,467
5,510
2,401
2,122
940
4,514
82,268
0
L
Rama
6,458
5,860
0
2,387
8,242
2,610
0
0
8,059
0
46,494
L
6,276
555
0
605
11,113
4,129
0
1,986
9,071
49,667
0
W
Bakasura
murciloko89
Bakasura
3,747
2,093
0
2,059
11,524
4,352
1,092
1,647
9,752
0
49,193
L
Ymir
3,369
952
0
3,414
13,507
11,515
0
1,671
11,635
14,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,934
Gold Earned
45,136
322
Minions Killed
420
0
Camps Cleared
0
1,279,243
Distance Traveled
1,398,384
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,981
599
30
2
0
271,315
0
W
Danzaburou
7,586
506
53
4
0
247,378
0
L
Ishtar
7,594
506
93
6
0
233,088
0
W
Ravana
9,945
663
106
7
0
264,167
2
L
Izanami
6,129
409
42
3
0
295,254
0
W
Kukulkan
9,962
664
152
10
0
301,003
0
L
Rama
6,440
429
90
6
0
232,568
0
L
Raijin
8,107
540
84
6
0
261,516
0
W
Bakasura
8,662
577
79
5
0
314,521
0
L
Ymir
6,664
444
13
1
0
256,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role