Player Matchup

Danzaburou
Danzaburou
ColonelHansLanda
Danzaburou
Level 48
God Stats
2W - 2L
1,386 SR
Queue Stats
3W - 4L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
DrNerdo
Baron Samedi
Level 153
God Stats
1W - 2L
1,085 SR
Queue Stats
8W - 11L
1,210 Elo+
Party 1
Cthulhu
Cthulhu
StK JR
Cthulhu
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,306 Elo+
Party 1
Team Averages
Level 118
1,324 SR
1,316 Elo+

VS

Team Averages
Level 118
1,500 SR
1,528 Elo+
Aphrodite
Aphrodite
DazedMoth276641
Aphrodite
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 60L
1,318 Elo+
Party 2
Anubis
Anubis
Delkee15
Anubis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,824 Elo+
Party 2
Martichoras
Martichoras
Sqewby Snacks
Martichoras
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ColonelHansLanda
Danzaburou
17
3 / 1 / 5
11,410
671
4,859
10,133
4,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
DrNerdo
Baron Samedi
18
5 / 3 / 5
11,722
690
16,459
16,442
11,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
StK JR
Cthulhu
18
4 / 0 / 8
11,771
692
19,011
13,838
11,023
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DazedMoth276641
Aphrodite
15
2 / 5 / 2
10,385
611
9,781
18,162
14,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
Delkee15
Anubis
14
1 / 7 / 3
9,996
588
8,628
13,992
8,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Martichoras
Sqewby Snacks
Martichoras
18
1 / 0 / 3
11,417
672
14,445
12,404
6,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
4
4
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ColonelHansLanda
Danzaburou
3
1
5
5.5
L
Aphrodite
DazedMoth276641
Aphrodite
2
5
2
0.6
L
Anubis
Delkee15
Anubis
1
7
3
0.36
W
Baron Samedi
DrNerdo
Baron Samedi
5
3
5
2.5
L
Martichoras
Sqewby Snacks
Martichoras
1
0
3
2.5
W
Cthulhu
StK JR
Cthulhu
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,329
Damage
32,854
40,413
Taken
44,558
26,400
Mitigated
29,532
11,572
Healing
16,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ColonelHansLanda
Danzaburou
4,859
1,206
0
3,146
10,133
4,298
1,154
3,924
6,029
0
48,125
L
Aphrodite
DazedMoth276641
Aphrodite
9,781
391
5,330
7,995
18,162
14,982
0
13,664
4,498
35,501
0
L
Anubis
Delkee15
Anubis
8,628
142
348
945
13,992
8,526
0
12,085
1,907
39,295
0
W
Baron Samedi
DrNerdo
Baron Samedi
16,459
848
1,114
5,768
16,442
11,079
489
7,306
8,767
60,406
0
L
Martichoras
Sqewby Snacks
Martichoras
14,445
1,530
0
1,649
12,404
6,024
88
9,746
2,658
0
55,487
W
Cthulhu
StK JR
Cthulhu
19,011
45
145
1,399
13,838
11,023
76
6,347
7,173
53,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,903
Gold Earned
31,798
227
Minions Killed
216
0
Camps Cleared
0
924,646
Distance Traveled
932,961
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,410
671
84
5
0
313,145
0
L
Aphrodite
10,385
611
59
3
0
297,223
0
L
Anubis
9,996
588
68
4
0
274,523
3
W
Baron Samedi
11,722
690
90
5
0
282,508
0
L
Martichoras
11,417
672
89
5
0
361,215
0
W
Cthulhu
11,771
692
53
3
0
328,993
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role