Player Matchup

Bacchus
Bacchus
AlexanderJar
Bacchus
Level 62
God Stats
4W - 12L
1,280 SR
Queue Stats
146W - 146L
1,490 Elo+
Party 1
Tiamat
Tiamat
El Lobo1955
Tiamat
Level 101
God Stats
5W - 1L
2,027 SR
Queue Stats
26W - 17L
1,625 Elo+
Party 2
Martichoras
Martichoras
LilSwiftBrute
Martichoras
Level 103
God Stats
5W - 1L
1,779 SR
Queue Stats
26W - 19L
1,565 Elo+
Party 2
Serqet
Serqet
SadderDadder
Serqet
Level 119
God Stats
6W - 3L
1,958 SR
Queue Stats
117W - 154L
1,475 Elo+
Party 1
Vamana
Vamana
jasooni
Vamana
Level 85
God Stats
5W - 10L
1,387 SR
Queue Stats
174W - 203L
1,477 Elo+
Party 1
Team Averages
Level 94
1,686 SR
1,526 Elo+

VS

Team Averages
Level 95
1,622 SR
1,530 Elo+
Zeus
Zeus
Melopuente14
Zeus
Level 88
God Stats
0W - 4L
1,500 SR
Queue Stats
164W - 155L
1,534 Elo+
Party 3
Arachne
Arachne
MrAndrew03
Arachne
Level 78
God Stats
3W - 6L
1,602 SR
Queue Stats
145W - 134L
1,540 Elo+
Party 3
Tyr
Tyr
NaykoSan
Tyr
Level 61
God Stats
4W - 2L
1,820 SR
Queue Stats
68W - 56L
1,518 Elo+
Solo
Aphrodite
Aphrodite
XxJJCuelixX
Aphrodite
Level 148
God Stats
2W - 3L
1,554 SR
Queue Stats
187W - 173L
1,568 Elo+
Party 3
Ullr
Ullr
YungLavender
Ullr
Level 100
God Stats
3W - 7L
1,633 SR
Queue Stats
129W - 116L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlexanderJar
Bacchus
13
3 / 0 / 4
8,143
543
5,033
9,764
10,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
13
0 / 1 / 3
7,944
530
8,188
8,624
5,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
LilSwiftBrute
Martichoras
15
3 / 1 / 4
8,954
597
10,213
13,784
6,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
14
4 / 3 / 5
8,571
571
9,730
14,258
6,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
jasooni
Vamana
15
2 / 0 / 1
9,300
620
9,865
14,946
12,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,495
566
10,920
9,218
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
MrAndrew03
Arachne
11
0 / 3 / 1
6,747
450
6,930
15,344
5,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
0 / 2 / 1
8,436
562
11,404
15,273
16,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
XxJJCuelixX
Aphrodite
12
1 / 2 / 3
7,979
532
5,950
11,519
11,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 1 / 0
7,910
527
6,794
11,040
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
5
5
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlexanderJar
Bacchus
3
0
4
5
W
Tiamat
0
1
3
1.5
W
Martichoras
LilSwiftBrute
Martichoras
3
1
4
5
L
2
5
0
0.4
L
Arachne
MrAndrew03
Arachne
0
3
1
0.17
L
0
2
1
0.25
W
Serqet
4
3
5
2.17
L
Aphrodite
XxJJCuelixX
Aphrodite
1
2
3
1.25
L
2
1
0
2
W
Vamana
jasooni
Vamana
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,029
Damage
41,998
61,376
Taken
62,394
41,990
Mitigated
42,309
21,000
Healing
20,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlexanderJar
Bacchus
5,033
747
466
4,783
9,764
10,789
66
3,146
6,279
17,791
0
W
Tiamat
8,188
384
0
1,595
8,624
5,202
0
1,801
6,823
62,726
0
W
Martichoras
LilSwiftBrute
Martichoras
10,213
5,278
0
6,477
13,784
6,675
642
7,618
5,808
0
79,702
L
10,920
2,089
0
1,139
9,218
3,849
335
1,283
7,809
63,776
0
L
Arachne
MrAndrew03
Arachne
6,930
5,284
0
2,298
15,344
5,696
0
3,252
11,359
0
50,471
L
11,404
369
0
7,921
15,273
16,876
0
997
14,006
0
71,975
W
Serqet
9,730
3,358
0
3,008
14,258
6,519
1,468
3,070
11,048
0
59,060
L
Aphrodite
XxJJCuelixX
Aphrodite
5,950
1,119
2,774
5,674
11,519
11,170
375
3,688
7,831
38,358
0
L
6,794
1,974
0
714
11,040
4,718
530
4,380
6,510
0
73,172
W
Vamana
jasooni
Vamana
9,865
4,917
0
4,671
14,946
12,805
192
521
13,330
839
81,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,912
Gold Earned
39,567
503
Minions Killed
473
0
Camps Cleared
0
1,661,168
Distance Traveled
1,603,906
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,143
543
17
1
0
331,507
6
W
Tiamat
7,944
530
121
8
0
337,517
0
W
Martichoras
8,954
597
131
9
0
295,732
0
L
Zeus
8,495
566
120
8
0
275,218
0
L
Arachne
6,747
450
74
5
0
392,292
0
L
Tyr
8,436
562
117
8
0
349,142
4
W
Serqet
8,571
571
85
6
0
362,968
0
L
Aphrodite
7,979
532
46
3
0
285,794
0
L
Ullr
7,910
527
116
8
0
301,460
0
W
Vamana
9,300
620
149
10
0
333,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role