Player Matchup

He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Diamond V
Haxdo
Jing Wei
Diamond V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 132L
1,827 MMR
Solo
Baron Samedi
Baron Samedi
Diamond III
morduhkai
Baron Samedi
Diamond III
Level 159
God Stats
7W - 5L
1,200 SR
Queue Stats
183W - 120L
2,138 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,400 SR
1,821 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 84
1,718 SR
1,710 MMR
Tiamat
Tiamat
Gold II
DRHxDelca
Tiamat
Gold II
Level 59
God Stats
2W - 1L
1,628 SR
Queue Stats
14W - 8L
1,725 MMR
Party 1
Thor
Thor
Gold III
DeIcaIion
Thor
Gold III
Level 156
God Stats
0W - 1L
1,713 SR
Queue Stats
14W - 8L
1,679 MMR
Party 1
Cerberus
Cerberus
Gold II
Yonayoda242
Cerberus
Gold II
Level 36
God Stats
3W - 1L
1,815 SR
Queue Stats
14W - 8L
1,725 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
5 / 2 / 2
10,177
783
12,222
9,469
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Haxdo
Jing Wei
14
0 / 0 / 7
8,854
681
15,393
10,805
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
morduhkai
Baron Samedi
15
2 / 1 / 5
10,339
795
10,015
7,366
10,341
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
AtlasThothAchillesAphroditeNe Zha

VS

Bans
Cu ChulainnAh Muzen CabMulanMartichorasSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DRHxDelca
Tiamat
14
0 / 1 / 3
8,572
659
4,545
9,732
6,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
12
2 / 5 / 1
8,415
647
5,991
15,095
7,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Yonayoda242
Cerberus
14
1 / 1 / 2
8,635
664
7,091
17,594
18,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
7
Kills
3
3
Deaths
7
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
2
2
3
L
Tiamat
DRHxDelca
Tiamat
0
1
3
1.5
L
Thor
2
5
1
0.5
W
Jing Wei
Haxdo
Jing Wei
0
0
7
3.5
L
Cerberus
Yonayoda242
Cerberus
1
1
2
2
W
Baron Samedi
morduhkai
Baron Samedi
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,630
Damage
17,627
27,640
Taken
42,421
19,548
Mitigated
32,634
13,589
Healing
6,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,222
205
0
1,932
9,469
3,976
509
3,462
5,585
59,268
0
L
Tiamat
DRHxDelca
Tiamat
4,545
550
0
1,231
9,732
6,433
0
5,758
3,974
42,566
0
L
Thor
5,991
139
0
1,334
15,095
7,547
0
8,598
6,497
0
23,295
W
Jing Wei
Haxdo
Jing Wei
15,393
12,480
0
5,385
10,805
5,231
2,854
4,739
5,563
0
54,096
L
Cerberus
Yonayoda242
Cerberus
7,091
418
0
4,281
17,594
18,654
0
7,938
9,656
17,184
0
W
Baron Samedi
morduhkai
Baron Samedi
10,015
1,501
1,939
4,333
7,366
10,341
444
2,378
4,829
29,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,370
Gold Earned
25,622
219
Minions Killed
158
0
Camps Cleared
0
766,978
Distance Traveled
719,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,177
783
105
8
0
268,615
0
L
Tiamat
8,572
659
84
6
0
249,839
0
L
Thor
8,415
647
38
3
0
225,560
0
W
Jing Wei
8,854
681
70
5
0
267,066
0
L
Cerberus
8,635
664
36
3
0
243,729
0
W
Baron Samedi
10,339
795
44
3
0
231,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role