Player Matchup

Ao Kuang
Ao Kuang
Añtt
Ao Kuang
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,516 Elo+
Party 3
Bakasura
Bakasura
HadesGodDeath
Bakasura
Level 123
God Stats
6W - 5L
1,500 SR
Queue Stats
117W - 117L
1,425 Elo+
Party 1
Ra
Ra
Wockets
Ra
Level 149
God Stats
1W - 1L
1,262 SR
Queue Stats
10W - 8L
1,306 Elo+
Party 3
Ares
Ares
kingvonny
Ares
Level 126
God Stats
4W - 1L
1,547 SR
Queue Stats
146W - 133L
1,561 Elo+
Party 1
Sol
Sol
uzumaki1518
Sol
Level 143
God Stats
5W - 2L
1,740 SR
Queue Stats
184W - 175L
1,477 Elo+
Party 1
Team Averages
Level 133
1,510 SR
1,457 Elo+

VS

Team Averages
Level 124
1,478 SR
1,461 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Shuckamuxus
Hel
Level 69
God Stats
10W - 9L
1,554 SR
Queue Stats
476W - 444L
1,490 Elo+
Party 2
Chaac
Chaac
eternalstyles_84
Chaac
Level 159
God Stats
2W - 2L
1,394 SR
Queue Stats
152W - 157L
1,341 Elo+
Solo
Set
Set
twitchprimeguy
Set
Level 138
God Stats
1W - 4L
1,439 SR
Queue Stats
113W - 115L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Añtt
Ao Kuang
7
3 / 0 / 0
4,099
820
2,559
3,870
1,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
HadesGodDeath
Bakasura
5
0 / 0 / 0
3,248
650
0
3,433
990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 0
3,220
644
292
1,172
280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
4
0 / 0 / 0
3,107
621
1,011
3,580
1,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

5
0 / 0 / 0
3,239
648
1,440
2,369
508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
5
0 / 2 / 0
3,191
638
2,290
4,797
1,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
 
Danzaburou
6
0 / 0 / 0
3,085
617
1,891
3,065
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 0 / 0
3,760
752
700
1,621
396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
3,544
709
590
2,994
1,208
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
970
194
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
2
0
0
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Ao Kuang
Añtt
Ao Kuang
3
0
0
3
W
Bakasura
HadesGodDeath
Bakasura
0
0
0
0
L
0
0
0
0
W
0
0
0
0
L
0
1
0
0
W
Ares
0
0
0
0
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,302
Damage
5,471
14,424
Taken
12,477
4,637
Mitigated
4,021
5,961
Healing
4,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,290
813
0
826
4,797
1,434
0
2,289
2,508
14,986
0
L
Danzaburou
 
Danzaburou
1,891
397
0
1,496
3,065
983
0
1,714
1,351
0
16,237
W
Ao Kuang
Añtt
Ao Kuang
2,559
509
0
2,406
3,870
1,193
0
1,396
2,474
16,325
0
W
Bakasura
HadesGodDeath
Bakasura
0
0
0
420
3,433
990
0
143
3,290
0
13,146
L
700
0
222
941
1,621
396
0
292
1,329
19,648
0
W
292
0
12
365
1,172
280
0
612
472
16,168
0
L
590
0
0
551
2,994
1,208
0
1,007
1,987
0
17,387
W
Ares
1,011
141
0
1,158
3,580
1,666
0
658
2,922
4,821
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,440
354
0
1,600
2,369
508
147
93
2,276
20,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,913
Gold Earned
14,550
124
Minions Killed
136
0
Camps Cleared
0
535,376
Distance Traveled
404,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,191
638
25
5
0
109,099
0
L
Danzaburou
3,085
617
27
5
0
101,365
0
W
Ao Kuang
4,099
820
29
6
0
106,793
0
W
Bakasura
3,248
650
33
7
0
123,368
0
L
Hel
3,760
752
46
9
0
101,322
0
W
Ra
3,220
644
25
5
0
102,439
0
L
Chaac
3,544
709
38
8
0
92,628
0
W
Ares
3,107
621
7
1
0
105,249
0
L
Set
970
194
0
0
0
0
0
W
Sol
3,239
648
30
6
0
97,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role