Player Matchup

Rama
Rama
 
Rama
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Cazzinga
Mercury
Level 125
God Stats
4W - 2L
1,591 SR
Queue Stats
83W - 68L
1,564 Elo+
Party 2
Heimdallr
Heimdallr
MarshmallUwU
Heimdallr
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,439 Elo+
Solo
Skadi
Skadi
Shaila92
Skadi
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,431 Elo+
Party 2
Surtr
Surtr
WeeNaiki
Surtr
Level 69
God Stats
1W - 2L
1,665 SR
Queue Stats
40W - 41L
1,552 Elo+
Party 2
Team Averages
Level 131
1,551 SR
1,497 Elo+

VS

Team Averages
Level 104
1,480 SR
1,478 Elo+
Bellona
Bellona
 
Bellona
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JackDay2109
Fenrir
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,486 Elo+
Party 1
Khepri
Khepri
RedEyedPython99
Khepri
Level 100
God Stats
13W - 8L
1,399 SR
Queue Stats
368W - 329L
1,462 Elo+
Party 1
Hera
Hera
jenko0910
Hera
Level 84
God Stats
2W - 1L
1,524 SR
Queue Stats
68W - 65L
1,465 Elo+
Party 1
Skadi
Skadi
vagge94
Skadi
Level 149
God Stats
11W - 6L
1,475 SR
Queue Stats
532W - 569L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 1 / 1
7,198
600
6,305
6,133
2,512
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Cazzinga
Mercury
14
2 / 5 / 3
8,085
674
9,010
11,631
5,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
MarshmallUwU
Heimdallr
16
1 / 4 / 3
8,869
739
9,881
10,974
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
Shaila92
Skadi
12
0 / 6 / 1
7,321
610
9,629
12,492
5,430
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
WeeNaiki
Surtr
16
2 / 6 / 3
9,338
778
6,641
17,083
17,076
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
4 / 1 / 15
9,377
781
8,387
12,594
21,418
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
15
1 / 2 / 18
8,751
729
8,586
14,308
23,910
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
0 / 1 / 17
8,758
730
4,651
11,170
17,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
17
14 / 1 / 7
10,879
907
17,938
8,210
6,212
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
vagge94
Skadi
16
3 / 1 / 15
9,405
784
13,057
8,119
7,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
94
5
Kills
22
22
Deaths
6
11
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
1
0.5
W
Bellona
 
Bellona
4
1
15
11.5
L
Mercury
Cazzinga
Mercury
2
5
3
0.7
W
Fenrir
1
2
18
5
L
Heimdallr
MarshmallUwU
Heimdallr
1
4
3
0.63
W
0
1
17
8.5
L
Skadi
Shaila92
Skadi
0
6
1
0.08
L
Surtr
WeeNaiki
Surtr
2
6
3
0.58
W
Hera
14
1
7
17.5
W
Skadi
vagge94
Skadi
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,466
Damage
52,619
58,313
Taken
54,401
35,507
Mitigated
76,026
14,203
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,305
2,943
631
1,675
6,133
2,512
0
3,248
2,607
0
14,247
W
Bellona
 
Bellona
8,387
377
1,473
2,357
12,594
21,418
470
26
12,568
0
13,882
L
Mercury
Cazzinga
Mercury
9,010
2,952
764
2,688
11,631
5,060
235
3,195
8,165
0
12,412
W
Fenrir
8,586
1,807
1,448
990
14,308
23,910
2,226
27
14,281
647
14,605
L
Heimdallr
MarshmallUwU
Heimdallr
9,881
3,962
527
2,391
10,974
5,429
785
5,126
5,335
0
32,921
W
4,651
450
1,105
377
11,170
17,141
1,576
0
11,170
14,238
441
L
Skadi
Shaila92
Skadi
9,629
4,854
610
2,128
12,492
5,430
1,013
5,307
6,739
0
21,418
L
Surtr
WeeNaiki
Surtr
6,641
1,432
679
2,110
17,083
17,076
169
4,734
11,743
316
13,706
W
Hera
17,938
3,528
2,595
1,079
8,210
6,212
1,337
30
8,180
36,099
0
W
Skadi
vagge94
Skadi
13,057
2,923
1,316
1,144
8,119
7,345
2,947
0
8,119
0
40,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,811
Gold Earned
47,170
109
Minions Killed
160
0
Camps Cleared
0
1,033,332
Distance Traveled
1,188,897
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,198
600
14
1
0
212,834
6
W
Bellona
9,377
781
18
2
0
256,711
0
L
Mercury
8,085
674
11
1
0
239,455
0
W
Fenrir
8,751
729
21
2
0
274,374
0
L
Heimdallr
8,869
739
48
4
0
192,515
0
W
Khepri
8,758
730
29
2
0
223,773
0
L
Skadi
7,321
610
18
2
0
184,850
0
L
Surtr
9,338
778
18
2
0
203,678
0
W
Hera
10,879
907
31
3
0
212,140
0
W
Skadi
9,405
784
61
5
0
221,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role