Player Matchup

Baron Samedi
Baron Samedi
ATfreak
Baron Samedi
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 48L
1,462 Elo+
Party 3
Nu Wa
Nu Wa
Babelincoln92
Nu Wa
Level 80
God Stats
14W - 14L
1,587 SR
Queue Stats
813W - 809L
1,514 Elo+
Party 2
Scylla
Scylla
Coltuanomo
Scylla
Level 67
God Stats
1W - 2L
1,409 SR
Queue Stats
66W - 61L
1,439 Elo+
Party 3
Izanami
Izanami
buckwazowski
Izanami
Level 110
God Stats
6W - 1L
1,882 SR
Queue Stats
521W - 502L
1,501 Elo+
Party 2
Neith
Neith
moradain01
Neith
Level 92
God Stats
2W - 3L
1,313 SR
Queue Stats
490W - 493L
1,489 Elo+
Party 2
Team Averages
Level 86
1,538 SR
1,481 Elo+

VS

Team Averages
Level 105
1,464 SR
1,471 Elo+
Cthulhu
Cthulhu
FREE x TEA II
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 41L
1,421 Elo+
Party 1
Nu Wa
Nu Wa
Optic_357
Nu Wa
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 62L
1,437 Elo+
Party 1
Fenrir
Fenrir
obeet1kanobeet
Fenrir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,422 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
thelautycrak59
Morgan Le Fay
Level 99
God Stats
0W - 2L
1,321 SR
Queue Stats
18W - 22L
1,618 Elo+
Solo
Serqet
Serqet
ttvgiosan8
Serqet
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
338W - 343L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ATfreak
Baron Samedi
15
1 / 2 / 13
8,141
814
10,436
8,102
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 10
7,841
784
9,087
4,663
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Coltuanomo
Scylla
15
2 / 3 / 9
8,399
840
8,019
8,445
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
buckwazowski
Izanami
15
7 / 2 / 8
9,100
910
9,187
7,629
2,930
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Neith
14
6 / 2 / 10
8,554
855
8,306
8,424
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 4 / 4
8,442
844
9,341
12,278
10,858
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Optic_357
Nu Wa
18
6 / 2 / 3
9,644
964
10,828
6,666
2,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 7 / 1
6,772
677
1,338
13,419
13,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
thelautycrak59
Morgan Le Fay
15
2 / 2 / 6
8,506
851
10,418
8,070
3,495
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
ttvgiosan8
Serqet
14
0 / 5 / 3
7,797
780
3,596
11,465
11,683
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
18
Kills
10
10
Deaths
20
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ATfreak
Baron Samedi
1
2
13
3.75
W
2
1
10
7
W
Scylla
Coltuanomo
Scylla
2
3
9
2.17
L
Cthulhu
2
4
4
1
L
Nu Wa
Optic_357
Nu Wa
6
2
3
3.75
W
Izanami
buckwazowski
Izanami
7
2
8
5.5
W
Neith
6
2
10
5.5
L
0
7
1
0.07
L
Morgan Le Fay
thelautycrak59
Morgan Le Fay
2
2
6
2.5
L
Serqet
ttvgiosan8
Serqet
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,035
Damage
35,521
37,263
Taken
51,898
14,817
Mitigated
41,958
15,758
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ATfreak
Baron Samedi
10,436
314
3,548
3,558
8,102
3,983
339
6,330
1,686
27,671
0
W
9,087
2,500
347
686
4,663
1,791
105
4,010
653
25,772
0
W
Scylla
Coltuanomo
Scylla
8,019
442
1,355
2,789
8,445
3,063
104
6,794
1,383
17,469
0
L
Cthulhu
9,341
56
1,551
2,394
12,278
10,858
0
6,084
5,981
18,950
0
L
Nu Wa
Optic_357
Nu Wa
10,828
2,395
2,171
2,064
6,666
2,857
1,135
4,385
2,109
40,502
0
W
Izanami
buckwazowski
Izanami
9,187
6,849
92
1,426
7,629
2,930
796
6,295
1,334
0
36,650
W
Neith
8,306
4,573
478
1,479
8,424
3,050
560
7,158
1,246
0
15,586
L
1,338
191
161
1,403
13,419
13,065
0
5,392
7,740
0
3,995
L
Morgan Le Fay
thelautycrak59
Morgan Le Fay
10,418
572
188
2,081
8,070
3,495
199
5,490
2,426
30,022
0
L
Serqet
ttvgiosan8
Serqet
3,596
93
551
1,367
11,465
11,683
60
5,197
6,100
0
6,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,035
Gold Earned
41,161
169
Minions Killed
140
0
Camps Cleared
0
1,013,025
Distance Traveled
1,002,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,141
814
27
3
0
208,995
0
W
Nu Wa
7,841
784
36
4
0
231,038
0
W
Scylla
8,399
840
33
3
0
196,275
0
L
Cthulhu
8,442
844
20
2
0
176,681
0
L
Nu Wa
9,644
964
59
6
0
210,283
0
W
Izanami
9,100
910
58
6
0
190,605
0
W
Neith
8,554
855
15
2
0
186,112
0
L
Fenrir
6,772
677
5
1
0
176,298
0
L
Morgan Le Fay
8,506
851
47
5
0
241,747
0
L
Serqet
7,797
780
9
1
0
197,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role