Player Matchup

Terra
Terra
GalaxieSwayzze
Terra
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 66L
1,492 Elo+
Party 1
Fenrir
Fenrir
Gs Skurro
Fenrir
Level 85
God Stats
1W - 3L
1,625 SR
Queue Stats
210W - 213L
1,480 Elo+
Party 1
Charybdis
Charybdis
ParSquirrel8186
Charybdis
Level 54
God Stats
1W - 1L
1,443 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 1
Achilles
Achilles
papaya1301
Achilles
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
renavarro
Ah Puch
Level 107
God Stats
2W - 1L
1,916 SR
Queue Stats
48W - 30L
1,499 Elo+
Party 2
Team Averages
Level 83
1,597 SR
1,497 Elo+

VS

Team Averages
Level 150
1,511 SR
1,498 Elo+
Apollo
Apollo
Obscene-Reality
Apollo
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 110L
1,440 Elo+
Party 3
Thoth
Thoth
SwIxXx
Thoth
Level 128
God Stats
1W - 0L
1,645 SR
Queue Stats
2W - 1L
1,597 Elo+
Solo
Serqet
Serqet
Takhsmlrd
Serqet
Level 155
God Stats
4W - 2L
1,435 SR
Queue Stats
191W - 181L
1,457 Elo+
Solo
Ra
Ra
Titchieee
Ra
Level 159
God Stats
1W - 1L
1,287 SR
Queue Stats
212W - 198L
1,447 Elo+
Party 3
Xbalanque
Xbalanque
tsukuyomee11
Xbalanque
Level 148
God Stats
8W - 6L
1,687 SR
Queue Stats
857W - 873L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 10
11,772
736
14,326
29,139
29,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fenrir
Gs Skurro
Fenrir
17
5 / 9 / 3
10,339
646
8,702
24,610
37,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
ParSquirrel8186
Charybdis
13
2 / 7 / 3
8,868
554
5,696
12,756
5,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
papaya1301
Achilles
17
2 / 11 / 7
10,141
634
10,037
21,091
20,395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
renavarro
Ah Puch
20
5 / 9 / 6
11,894
743
23,442
24,158
12,516
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 4 / 14
15,347
959
31,817
19,894
10,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
SwIxXx
Thoth
20
12 / 2 / 16
14,508
907
33,285
14,803
7,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Takhsmlrd
Serqet
15
1 / 4 / 17
10,766
673
7,044
15,072
7,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 5 / 20
11,522
720
10,492
14,595
9,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
tsukuyomee11
Xbalanque
18
5 / 4 / 24
11,460
716
19,959
18,302
8,593
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
132
18
Kills
41
41
Deaths
19
29
Assists
91
Player
Kills
Deaths
Assists
KDA
L
4
5
10
1.8
L
Fenrir
Gs Skurro
Fenrir
5
9
3
0.72
W
20
4
14
6.75
L
Charybdis
ParSquirrel8186
Charybdis
2
7
3
0.5
W
Thoth
SwIxXx
Thoth
12
2
16
10
W
Serqet
Takhsmlrd
Serqet
1
4
17
2.38
W
3
5
20
2.6
L
Achilles
papaya1301
Achilles
2
11
7
0.5
L
Ah Puch
renavarro
Ah Puch
5
9
6
0.89
W
Xbalanque
tsukuyomee11
Xbalanque
5
4
24
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,203
Damage
102,597
111,754
Taken
82,666
106,000
Mitigated
43,603
29,176
Healing
39,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,326
1,510
6,022
12,043
29,139
29,957
0
14,609
14,530
28,348
0
L
Fenrir
Gs Skurro
Fenrir
8,702
1,557
214
2,225
24,610
37,693
100
8,853
14,462
944
12,141
W
31,817
23,056
2,194
7,548
19,894
10,059
5,774
9,634
10,260
0
64,900
L
Charybdis
ParSquirrel8186
Charybdis
5,696
2,062
892
1,474
12,756
5,439
0
5,179
7,451
0
17,330
W
Thoth
SwIxXx
Thoth
33,285
794
968
4,059
14,803
7,176
1,143
6,316
8,487
60,180
0
W
Serqet
Takhsmlrd
Serqet
7,044
1,371
3,220
3,403
15,072
7,823
163
8,213
6,859
0
7,679
W
10,492
1,257
8,184
6,042
14,595
9,952
396
6,640
7,955
26,305
0
L
Achilles
papaya1301
Achilles
10,037
1,967
320
194
21,091
20,395
0
5,882
15,137
0
21,360
L
Ah Puch
renavarro
Ah Puch
23,442
75
751
5,041
24,158
12,516
0
8,915
14,404
47,536
0
W
Xbalanque
tsukuyomee11
Xbalanque
19,959
4,516
662
3,314
18,302
8,593
1,621
7,649
10,653
0
30,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,014
Gold Earned
63,603
138
Minions Killed
204
0
Camps Cleared
0
1,227,767
Distance Traveled
1,459,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,772
736
30
2
0
306,832
0
L
Fenrir
10,339
646
11
1
0
253,667
0
W
Apollo
15,347
959
73
5
0
263,867
0
L
Charybdis
8,868
554
23
1
0
142,170
0
W
Thoth
14,508
907
72
5
0
322,269
0
W
Serqet
10,766
673
7
0
0
329,475
0
W
Ra
11,522
720
32
2
0
239,700
0
L
Achilles
10,141
634
17
1
0
276,592
0
L
Ah Puch
11,894
743
57
4
0
248,506
0
W
Xbalanque
11,460
716
20
1
0
304,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role