Player Matchup

Baron Samedi
Baron Samedi
CaptainMagma1
Baron Samedi
Level 127
God Stats
2W - 0L
1,880 SR
Queue Stats
96W - 65L
1,597 Elo+
Party 1
Atlas
Atlas
ElasticWaistband
Atlas
Level 144
God Stats
5W - 0L
1,662 SR
Queue Stats
102W - 84L
1,582 Elo+
Party 1
Anubis
Anubis
MermaidMan88
Anubis
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 35L
1,627 Elo+
Party 1
Skadi
Skadi
TheQuicksterr
Skadi
Level 141
God Stats
2W - 0L
1,779 SR
Queue Stats
33W - 18L
1,591 Elo+
Party 1
Geb
Geb
iRepot
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 1
Team Averages
Level 106
1,664 SR
1,580 Elo+

VS

Team Averages
Level 52
1,488 SR
1,497 Elo+
Olorun
Olorun
BebeJesus
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,564 Elo+
Party 2
Achilles
Achilles
Just Hambo
Achilles
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 68L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
L3MU5
Ao Kuang
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 59L
1,524 Elo+
Solo
Yu Huang
Yu Huang
MammaSkye
Yu Huang
Level 29
God Stats
0W - 3L
1,253 SR
Queue Stats
113W - 142L
1,411 Elo+
Party 2
Xing Tian
Xing Tian
McSloopz
Xing Tian
Level 67
God Stats
14W - 9L
1,688 SR
Queue Stats
968W - 934L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaptainMagma1
Baron Samedi
18
11 / 2 / 19
11,179
932
17,615
13,914
9,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 24
10,435
870
7,038
17,049
21,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
18
13 / 2 / 15
11,282
940
17,492
12,707
8,715
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
8 / 4 / 17
10,462
872
21,250
14,588
7,731
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
iRepot
Geb
16
1 / 3 / 24
10,263
855
5,337
17,266
15,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BebeJesus
Olorun
15
6 / 8 / 2
9,007
751
12,949
15,714
6,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Just Hambo
Achilles
11
0 / 5 / 0
6,965
580
1,138
9,092
9,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
L3MU5
Ao Kuang
15
2 / 8 / 6
8,034
670
9,358
16,913
15,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
MammaSkye
Yu Huang
17
5 / 6 / 1
9,943
829
17,320
12,227
9,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
McSloopz
Xing Tian
14
1 / 8 / 9
8,158
680
8,906
21,042
24,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
32
35
Kills
14
14
Deaths
35
99
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Olorun
BebeJesus
Olorun
6
8
2
0.88
W
Baron Samedi
CaptainMagma1
Baron Samedi
11
2
19
10.25
W
2
3
24
4.67
L
Achilles
Just Hambo
Achilles
0
5
0
0
L
Ao Kuang
L3MU5
Ao Kuang
2
8
6
0.63
L
Yu Huang
MammaSkye
Yu Huang
5
6
1
0.92
L
Xing Tian
McSloopz
Xing Tian
1
8
9
0.69
W
Anubis
13
2
15
10.25
W
8
4
17
4.13
W
Geb
iRepot
Geb
1
3
24
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,732
Damage
49,671
75,524
Taken
74,988
63,646
Mitigated
65,304
34,132
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BebeJesus
Olorun
12,949
4,891
1,059
1,177
15,714
6,483
0
10,406
5,308
25,853
0
W
Baron Samedi
CaptainMagma1
Baron Samedi
17,615
1,418
6,632
6,250
13,914
9,650
1,753
9,950
3,337
35,934
0
W
7,038
1,732
3,358
5,159
17,049
21,725
604
7,482
8,833
15,744
0
L
Achilles
Just Hambo
Achilles
1,138
165
103
409
9,092
9,695
0
7,044
2,048
0
4,233
L
Ao Kuang
L3MU5
Ao Kuang
9,358
2,122
324
1,839
16,913
15,469
32
11,231
5,682
11,443
0
L
Yu Huang
MammaSkye
Yu Huang
17,320
100
511
1,020
12,227
9,254
0
8,445
3,782
30,469
0
L
Xing Tian
McSloopz
Xing Tian
8,906
675
942
1,534
21,042
24,403
23
10,356
10,686
15,644
0
W
Anubis
17,492
640
258
4,342
12,707
8,715
1,592
7,529
4,400
41,429
0
W
21,250
11,234
0
1,620
14,588
7,731
2,584
10,826
3,398
0
32,155
W
Geb
iRepot
Geb
5,337
685
3,105
3,408
17,266
15,825
588
9,776
6,766
7,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,621
Gold Earned
42,107
117
Minions Killed
80
0
Camps Cleared
0
1,115,331
Distance Traveled
730,922
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,007
751
38
3
0
137,339
2
W
Baron Samedi
11,179
932
32
3
0
224,736
0
W
Atlas
10,435
870
13
1
0
241,751
0
L
Achilles
6,965
580
7
1
0
68,003
0
L
Ao Kuang
8,034
670
5
0
0
158,090
0
L
Yu Huang
9,943
829
23
2
0
195,455
0
L
Xing Tian
8,158
680
7
1
0
172,035
0
W
Anubis
11,282
940
45
4
0
206,747
0
W
Skadi
10,462
872
24
2
0
205,250
0
W
Geb
10,263
855
3
0
0
236,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role