Player Matchup

Xing Tian
Xing Tian
Armadillo KO
Xing Tian
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,412 Elo+
Solo
Rama
Rama
MrBornay10
Rama
Level 49
God Stats
3W - 1L
1,714 SR
Queue Stats
216W - 295L
1,330 Elo+
Party 2
Olorun
Olorun
ikurlau
Olorun
Level 64
God Stats
9W - 11L
1,516 SR
Queue Stats
133W - 180L
1,403 Elo+
Party 2
Arachne
Arachne
iraultzaa1921
Arachne
Level 107
God Stats
18W - 25L
1,395 SR
Queue Stats
294W - 415L
1,312 Elo+
Party 2
Vamana
Vamana
unax_11
Vamana
Level 27
God Stats
35W - 59L
1,223 SR
Queue Stats
418W - 572L
1,266 Elo+
Party 2
Team Averages
Level 58
1,470 SR
1,344 Elo+

VS

Team Averages
Level 54
1,466 SR
1,350 Elo+
Charybdis
Charybdis
 
Charybdis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
NANOTECRSA
Anubis
Level 53
God Stats
4W - 5L
1,314 SR
Queue Stats
88W - 117L
1,374 Elo+
Party 3
Thor
Thor
XxalphaxX854
Thor
Level 27
God Stats
1W - 0L
1,715 SR
Queue Stats
1W - 3L
1,256 Elo+
Party 1
Nike
Nike
alpha854
Nike
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 15L
1,256 Elo+
Party 1
Bacchus
Bacchus
moony_baroness10
Bacchus
Level 45
God Stats
14W - 25L
1,302 SR
Queue Stats
79W - 106L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Armadillo KO
Xing Tian
12
2 / 2 / 3
7,718
482
3,305
15,957
14,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 1 / 1
8,273
517
6,572
10,120
4,251
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
ikurlau
Olorun
11
0 / 2 / 1
6,887
430
7,024
9,662
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
14
5 / 2 / 2
8,602
538
10,956
12,720
5,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
unax_11
Vamana
12
1 / 4 / 1
7,477
467
4,916
12,950
6,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 3 / 1
9,352
585
9,946
12,756
5,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
NANOTECRSA
Anubis
12
0 / 2 / 4
7,619
476
12,300
9,525
4,972
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 2 / 1
8,497
531
5,573
12,573
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
13
3 / 2 / 1
8,711
544
7,427
9,606
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 6
7,578
474
5,548
10,915
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
11
Kills
11
11
Deaths
12
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
3
1
1.17
L
Xing Tian
Armadillo KO
Xing Tian
2
2
3
1.75
L
3
1
1
3.5
W
Anubis
NANOTECRSA
Anubis
0
2
4
1
W
5
2
1
2.75
W
Nike
3
2
1
1.75
L
Olorun
ikurlau
Olorun
0
2
1
0.25
L
Arachne
5
2
2
3
W
0
3
6
1
L
Vamana
unax_11
Vamana
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,773
Damage
40,794
61,409
Taken
55,375
34,641
Mitigated
37,158
17,266
Healing
16,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,946
5,659
0
4,440
12,756
5,131
659
236
12,520
0
91,310
L
Xing Tian
Armadillo KO
Xing Tian
3,305
454
0
2,068
15,957
14,551
0
7,348
8,609
22,968
0
L
6,572
5,999
0
4,109
10,120
4,251
599
1,987
8,133
0
58,460
W
Anubis
NANOTECRSA
Anubis
12,300
680
0
4,155
9,525
4,972
0
4,737
4,788
62,657
0
W
5,573
1,348
0
4,249
12,573
4,921
0
1,669
10,904
0
52,950
W
Nike
7,427
1,728
0
589
9,606
9,946
160
0
9,606
0
52,988
L
Olorun
ikurlau
Olorun
7,024
3,458
751
4,070
9,662
3,560
0
6,457
3,205
44,079
0
L
Arachne
10,956
8,500
0
4,367
12,720
5,384
0
2,056
10,628
0
68,684
W
5,548
319
161
2,745
10,915
12,188
0
3,687
7,228
15,645
0
L
Vamana
unax_11
Vamana
4,916
3,219
0
1,901
12,950
6,895
0
0
12,099
0
46,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,957
Gold Earned
41,757
341
Minions Killed
423
0
Camps Cleared
0
1,622,255
Distance Traveled
1,524,878
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,352
585
140
9
0
287,350
4
L
Xing Tian
7,718
482
11
1
0
311,373
0
L
Rama
8,273
517
102
6
0
308,788
0
W
Anubis
7,619
476
109
7
0
294,754
2
W
Thor
8,497
531
81
5
0
316,210
0
W
Nike
8,711
544
80
5
0
283,224
0
L
Olorun
6,887
430
68
4
0
299,669
0
L
Arachne
8,602
538
91
6
0
357,126
4
W
Bacchus
7,578
474
13
1
0
343,340
0
L
Vamana
7,477
467
69
4
0
345,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role