Player Matchup

Bakasura
Bakasura
Platinum III
ElJaffoGuzman
Bakasura
Platinum III
Level 148
God Stats
2W - 3L
1,459 SR
Queue Stats
618W - 606L
1,643 MMR
Solo
Danzaburou
Danzaburou
Gold II
Ivan_bro92
Danzaburou
Gold II
Level 91
God Stats
7W - 7L
1,803 SR
Queue Stats
316W - 317L
1,635 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
RedKSpartan
Sun Wukong
Platinum IV
Level 142
God Stats
10W - 8L
1,591 SR
Queue Stats
339W - 328L
1,631 MMR
Solo
Anubis
Anubis
Gold II
Wetean
Anubis
Gold II
Level 112
God Stats
11W - 4L
1,625 SR
Queue Stats
348W - 357L
1,652 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
opyskayaveki
Kuzenbo
Platinum V
Level 108
God Stats
2W - 2L
1,768 SR
Queue Stats
581W - 567L
1,632 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,649 SR
1,639 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,580 SR
1,585 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold I
 
Cernunnos
Gold I
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
Sizumii
Fafnir
Gold IV
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 87L
1,626 MMR
Solo
Kukulkan
Kukulkan
Platinum V
dienightmaregirl
Kukulkan
Platinum V
Level 144
God Stats
17W - 9L
1,757 SR
Queue Stats
136W - 135L
1,650 MMR
Solo
Mercury
Mercury
Gold III
fjjulianv
Mercury
Gold III
Level 101
God Stats
10W - 7L
1,642 SR
Queue Stats
130W - 128L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElJaffoGuzman
Bakasura
11
3 / 0 / 4
5,903
656
4,968
7,781
2,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Ivan_bro92
Danzaburou
10
3 / 0 / 1
6,027
670
5,636
6,568
2,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RedKSpartan
Sun Wukong
11
3 / 0 / 0
6,326
703
5,044
6,877
4,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Wetean
Anubis
10
2 / 1 / 0
5,643
627
2,467
5,416
2,614
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
opyskayaveki
Kuzenbo
8
0 / 0 / 5
5,320
591
2,350
6,316
4,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThorHe BoLokiAo Kuang

VS

Bans
SurtrMartichorasAphroditeHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 3 / 0
5,219
580
3,501
7,842
4,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
 
Cernunnos
9
0 / 2 / 0
4,770
530
3,461
6,704
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Sizumii
Fafnir
7
0 / 2 / 1
4,784
532
2,565
5,345
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 0
5,197
577
4,331
3,512
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
fjjulianv
Mercury
7
0 / 3 / 0
4,458
495
1,616
6,774
1,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
0
0
L
Cernunnos
 
Cernunnos
0
2
0
0
W
Bakasura
ElJaffoGuzman
Bakasura
3
0
4
5
W
Danzaburou
Ivan_bro92
Danzaburou
3
0
1
3.5
W
Sun Wukong
RedKSpartan
Sun Wukong
3
0
0
3
L
Fafnir
Sizumii
Fafnir
0
2
1
0.25
W
Anubis
Wetean
Anubis
2
1
0
2
L
1
1
0
1
L
Mercury
fjjulianv
Mercury
0
3
0
0
W
Kuzenbo
opyskayaveki
Kuzenbo
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,465
Damage
15,474
32,958
Taken
30,177
16,572
Mitigated
15,151
12,370
Healing
7,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,501
950
0
1,910
7,842
4,724
0
0
7,762
0
34,302
L
Cernunnos
 
Cernunnos
3,461
1,653
0
2,634
6,704
2,315
0
917
5,742
0
37,362
W
Bakasura
ElJaffoGuzman
Bakasura
4,968
4,118
0
2,302
7,781
2,946
0
464
7,220
0
42,940
W
Danzaburou
Ivan_bro92
Danzaburou
5,636
2,645
0
3,057
6,568
2,459
0
755
5,813
0
46,443
W
Sun Wukong
RedKSpartan
Sun Wukong
5,044
939
0
2,080
6,877
4,023
0
0
6,390
0
43,374
L
Fafnir
Sizumii
Fafnir
2,565
456
0
1,525
5,345
5,091
0
1,636
3,514
10,541
0
W
Anubis
Wetean
Anubis
2,467
48
0
1,736
5,416
2,614
0
3,097
2,071
43,423
0
L
4,331
238
0
444
3,512
1,063
0
2,083
1,289
37,189
0
L
Mercury
fjjulianv
Mercury
1,616
663
0
680
6,774
1,958
0
181
6,348
0
22,703
W
Kuzenbo
opyskayaveki
Kuzenbo
2,350
958
1,342
1,853
6,316
4,530
0
2,183
4,042
11,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,219
Gold Earned
24,428
338
Minions Killed
264
0
Camps Cleared
0
938,151
Distance Traveled
911,713
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,219
580
67
7
0
185,578
0
L
Cernunnos
4,770
530
64
7
0
151,528
0
W
Bakasura
5,903
656
88
10
0
214,977
0
W
Danzaburou
6,027
670
79
9
0
156,827
1
W
Sun Wukong
6,326
703
80
9
0
206,247
0
L
Fafnir
4,784
532
16
2
0
199,936
4
W
Anubis
5,643
627
76
8
0
171,789
1
L
Kukulkan
5,197
577
73
8
0
192,249
4
L
Mercury
4,458
495
44
5
0
182,422
2
W
Kuzenbo
5,320
591
15
2
0
188,311
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role