Player Matchup

Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
NotSpaceActual
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 61L
1,654 Elo+
Party 1
Raijin
Raijin
SpaceActual
Raijin
Level 128
God Stats
3W - 5L
1,858 SR
Queue Stats
294W - 254L
1,621 Elo+
Party 1
Hachiman
Hachiman
TooToxicFor1Acct
Hachiman
Level 67
God Stats
3W - 4L
1,717 SR
Queue Stats
230W - 168L
1,619 Elo+
Party 1
Team Averages
Level 92
1,615 SR
1,579 Elo+

VS

Team Averages
Level 108
1,521 SR
1,633 Elo+
Hun Batz
Hun Batz
CptCheese
Hun Batz
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,782 Elo+
Party 2
Chang'e
Chang'e
Nickk
Chang'e
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,675 Elo+
Party 2
Bacchus
Bacchus
Vöxx
Bacchus
Level 156
God Stats
4W - 1L
1,640 SR
Queue Stats
151W - 134L
1,610 Elo+
Party 2
Hercules
Hercules
maskedcrusaderx
Hercules
Level 101
God Stats
1W - 0L
1,381 SR
Queue Stats
57W - 54L
1,521 Elo+
Party 2
Thor
Thor
sForte
Thor
Level 124
God Stats
2W - 1L
1,585 SR
Queue Stats
53W - 46L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 3
5,651
807
4,519
7,782
7,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
 
Thor
8
0 / 2 / 3
5,316
759
4,555
4,095
1,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 3
5,474
782
4,503
6,375
4,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
11
0 / 1 / 3
5,976
854
9,135
4,936
1,973
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 2 / 0
6,916
988
7,613
5,845
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CptCheese
Hun Batz
11
1 / 2 / 7
6,297
900
4,166
7,347
5,142
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Nickk
Chang'e
12
2 / 0 / 6
6,338
905
4,273
6,528
3,404
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bacchus
Vöxx
Bacchus
11
3 / 1 / 6
6,778
968
6,330
8,908
11,498
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
13
3 / 0 / 6
6,605
944
4,989
8,670
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thor
sForte
Thor
12
1 / 0 / 7
6,391
913
6,217
6,750
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
3
Kills
10
10
Deaths
3
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
3
0.5
L
Thor
 
Thor
0
2
3
0.75
W
Hun Batz
CptCheese
Hun Batz
1
2
7
2.25
W
Chang'e
Nickk
Chang'e
2
0
6
5
L
0
2
3
0.75
L
Raijin
0
1
3
1.5
L
3
2
0
1.5
W
Bacchus
Vöxx
Bacchus
3
1
6
6
W
Hercules
3
0
6
6
W
Thor
sForte
Thor
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,325
Damage
25,975
29,033
Taken
38,203
18,379
Mitigated
31,578
10,082
Healing
19,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,519
834
1,741
2,270
7,782
7,781
0
2,919
4,724
4,057
3,189
L
Thor
 
Thor
4,555
213
624
431
4,095
1,610
0
1,556
2,454
0
7,165
W
Hun Batz
CptCheese
Hun Batz
4,166
616
627
342
7,347
5,142
73
3,199
4,148
1,335
10,404
W
Chang'e
Nickk
Chang'e
4,273
380
5,732
2,613
6,528
3,404
200
2,532
3,996
11,631
0
L
4,503
454
729
341
6,375
4,872
0
2,604
3,595
0
6,123
L
Raijin
9,135
793
1,516
1,690
4,936
1,973
0
3,108
1,742
22,693
0
L
7,613
4,362
287
453
5,845
2,143
0
1,582
4,143
0
14,914
W
Bacchus
Vöxx
Bacchus
6,330
386
3,229
2,199
8,908
11,498
0
1,967
6,941
8,965
0
W
Hercules
4,989
1,055
324
2,645
8,670
8,556
114
2,718
5,952
0
5,831
W
Thor
sForte
Thor
6,217
1,130
764
690
6,750
2,978
42
1,512
5,238
0
15,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,333
Gold Earned
32,409
59
Minions Killed
66
0
Camps Cleared
0
664,048
Distance Traveled
809,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,651
807
5
1
0
132,581
0
L
Thor
5,316
759
10
1
0
112,063
0
W
Hun Batz
6,297
900
14
2
0
155,866
0
W
Chang'e
6,338
905
13
2
0
154,722
0
L
Ravana
5,474
782
1
0
0
143,942
0
L
Raijin
5,976
854
23
3
0
144,266
0
L
Hachiman
6,916
988
20
3
0
131,196
0
W
Bacchus
6,778
968
11
2
0
150,424
0
W
Hercules
6,605
944
5
1
0
172,584
0
W
Thor
6,391
913
23
3
0
176,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role