Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver IV
DAGGER MAiiDEN
Charybdis
Silver IV
Level 123
God Stats
9W - 13L
1,489 SR
Queue Stats
47W - 69L
1,412 MMR
Solo
Tyr
Tyr
Gold IV
DeSTroYer BaT66
Tyr
Gold IV
Level 125
God Stats
18W - 16L
1,595 SR
Queue Stats
79W - 83L
1,419 MMR
Solo
Ra
Ra
Gold V
xSeNsix
Ra
Gold V
Level 157
God Stats
1W - 2L
1,525 SR
Queue Stats
49W - 53L
1,396 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 154
1,522 SR
1,445 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,626 SR
1,418 MMR
Mercury
Mercury
Gold I
CWL_DieGoEU
Mercury
Gold I
Level 123
God Stats
8W - 7L
1,696 SR
Queue Stats
154W - 154L
1,438 MMR
Solo
Anubis
Anubis
Gold II
Hazz-Dreaam
Anubis
Gold II
Level 97
God Stats
3W - 1L
1,529 SR
Queue Stats
62W - 59L
1,538 MMR
Party 1
Sylvanus
Sylvanus
Gold V
Hazz_TaMere
Sylvanus
Gold V
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 215L
1,290 MMR
Party 1
Martichoras
Martichoras
Gold II
SerttasBeyy
Martichoras
Gold II
Level 136
God Stats
9W - 6L
1,625 SR
Queue Stats
293W - 292L
1,427 MMR
Solo
King Arthur
King Arthur
Gold I
jukimura
King Arthur
Gold I
Level 125
God Stats
18W - 8L
1,779 SR
Queue Stats
118W - 132L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
5 / 2 / 2
8,785
586
6,601
13,199
7,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
 
Kuzenbo
12
1 / 4 / 3
7,356
490
4,839
15,645
16,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
DAGGER MAiiDEN
Charybdis
13
1 / 3 / 2
7,416
494
5,586
11,415
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 1
7,870
525
6,731
22,662
19,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 6 / 2
7,836
522
9,292
12,571
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeHe BoAo KuangMedusa

VS

Bans
ThorSolSurtrFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CWL_DieGoEU
Mercury
15
3 / 3 / 4
8,896
593
8,560
13,251
5,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
14
7 / 3 / 4
9,112
607
11,723
10,194
6,298
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Hazz_TaMere
Sylvanus
13
2 / 2 / 8
7,189
479
5,881
13,647
11,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Martichoras
SerttasBeyy
Martichoras
16
5 / 0 / 1
9,490
633
14,231
10,094
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

King Arthur
jukimura
King Arthur
15
3 / 2 / 2
9,128
609
17,161
13,702
17,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
20
20
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
2
2
3
L
Kuzenbo
 
Kuzenbo
1
4
3
0.63
W
Mercury
CWL_DieGoEU
Mercury
3
3
4
1.67
L
Charybdis
DAGGER MAiiDEN
Charybdis
1
3
2
0.67
L
1
5
1
0.3
W
Anubis
7
3
4
3
W
Sylvanus
Hazz_TaMere
Sylvanus
2
2
8
3
W
Martichoras
SerttasBeyy
Martichoras
5
0
1
5.5
W
King Arthur
jukimura
King Arthur
3
2
2
2
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,049
Damage
57,556
75,492
Taken
60,888
52,294
Mitigated
46,177
25,847
Healing
15,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,601
1,469
0
5,004
13,199
7,445
0
2,827
10,372
61,019
0
L
Kuzenbo
 
Kuzenbo
4,839
1,817
345
2,723
15,645
16,720
0
6,421
9,224
25,085
0
W
Mercury
CWL_DieGoEU
Mercury
8,560
4,286
0
1,426
13,251
5,941
0
6,031
7,220
0
88,571
L
Charybdis
DAGGER MAiiDEN
Charybdis
5,586
3,600
0
4,851
11,415
4,404
0
1,206
10,209
0
55,315
L
6,731
1,371
0
10,004
22,662
19,460
0
1,964
20,698
0
66,173
W
Anubis
11,723
817
0
2,674
10,194
6,298
56
5,493
4,641
76,347
0
W
Sylvanus
Hazz_TaMere
Sylvanus
5,881
2,502
1,024
1,929
13,647
11,874
0
6,071
7,576
18,414
4,528
W
Martichoras
SerttasBeyy
Martichoras
14,231
7,129
0
7,014
10,094
4,792
608
1,910
8,184
0
91,255
W
King Arthur
jukimura
King Arthur
17,161
1,352
0
1,650
13,702
17,272
0
1,167
12,535
2,016
76,133
L
9,292
1,112
288
2,632
12,571
4,265
0
5,810
6,761
62,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,263
Gold Earned
43,815
466
Minions Killed
555
0
Camps Cleared
0
1,501,823
Distance Traveled
1,493,039
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,785
586
103
7
0
324,392
0
L
Kuzenbo
7,356
490
31
2
0
308,153
2
W
Mercury
8,896
593
131
9
0
355,550
0
L
Charybdis
7,416
494
112
7
0
255,705
0
L
Tyr
7,870
525
112
7
0
296,692
0
W
Anubis
9,112
607
142
9
0
305,830
0
W
Sylvanus
7,189
479
29
2
0
267,916
0
W
Martichoras
9,490
633
144
10
0
281,690
2
W
King Arthur
9,128
609
109
7
0
282,053
0
L
Ra
7,836
522
108
7
0
316,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role