Player Matchup

Ares
Ares
 
Ares
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
 
Thor
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
CallMePants
Olorun
Level 204
God Stats
4W - 7L
1,277 SR
Queue Stats
671W - 690L
1,505 Elo+
Party 1
Xbalanque
Xbalanque
ThatCiscellBoy
Xbalanque
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,145 Elo+
Party 3
Odin
Odin
ph30n1x13
Odin
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 92L
1,484 Elo+
Solo
Team Averages
Level 126
1,455 SR
1,427 Elo+

VS

Team Averages
Level 115
1,471 SR
1,515 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Daddyleafy
Artemis
Level 113
God Stats
9W - 4L
1,467 SR
Queue Stats
396W - 382L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
Heyobuddyolpal
Danzaburou
Level 47
God Stats
11W - 10L
1,193 SR
Queue Stats
240W - 246L
1,549 Elo+
Party 2
Jormungandr
Jormungandr
S2 lucifer
Jormungandr
Level 187
God Stats
3W - 0L
1,500 SR
Queue Stats
553W - 585L
1,514 Elo+
Solo
Odin
Odin
snouk
Odin
Level 128
God Stats
11W - 5L
1,696 SR
Queue Stats
535W - 568L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
2 / 3 / 11
9,823
756
9,921
19,208
26,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
 
Thor
15
3 / 9 / 5
8,890
684
7,026
15,663
11,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
17
8 / 4 / 8
10,690
822
15,864
13,886
9,738
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
ThatCiscellBoy
Xbalanque
15
5 / 8 / 9
9,191
707
15,251
15,211
8,339
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
16
3 / 4 / 15
9,439
726
12,208
17,445
26,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
0 / 7 / 15
9,573
736
8,135
18,063
14,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Daddyleafy
Artemis
19
18 / 4 / 10
12,359
951
23,759
13,387
6,367
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Heyobuddyolpal
Danzaburou
17
7 / 4 / 13
11,295
869
13,528
13,057
6,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
S2 lucifer
Jormungandr
16
0 / 4 / 17
9,907
762
10,664
15,033
17,323
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Odin
snouk
Odin
17
3 / 3 / 17
10,016
770
11,348
15,749
19,937
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
100
21
Kills
28
28
Deaths
22
48
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
3
11
2.5
L
Thor
 
Thor
3
9
5
0.61
W
Cthulhu
 
Cthulhu
0
7
15
1.07
L
Olorun
8
4
8
3
W
Artemis
Daddyleafy
Artemis
18
4
10
5.75
W
Danzaburou
Heyobuddyolpal
Danzaburou
7
4
13
3.38
W
Jormungandr
S2 lucifer
Jormungandr
0
4
17
2.13
L
Xbalanque
ThatCiscellBoy
Xbalanque
5
8
9
1.19
L
Odin
3
4
15
2.63
W
Odin
snouk
Odin
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,270
Damage
67,434
81,413
Taken
75,289
82,523
Mitigated
64,180
18,980
Healing
23,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,921
291
1,019
3,485
19,208
26,413
67
5,431
13,777
16,854
0
L
Thor
 
Thor
7,026
436
1,627
541
15,663
11,103
82
2,596
13,067
302
17,251
W
Cthulhu
 
Cthulhu
8,135
576
975
968
18,063
14,266
550
4,919
13,144
18,479
0
L
Olorun
15,864
6,859
4,965
3,434
13,886
9,738
970
3,992
9,894
34,283
0
W
Artemis
Daddyleafy
Artemis
23,759
13,568
432
3,682
13,387
6,367
3,015
4,614
8,773
0
38,575
W
Danzaburou
Heyobuddyolpal
Danzaburou
13,528
5,754
1,443
3,763
13,057
6,287
4,242
6,341
6,716
0
31,640
W
Jormungandr
S2 lucifer
Jormungandr
10,664
1,584
733
3,953
15,033
17,323
240
6,761
8,272
24,313
0
L
Xbalanque
ThatCiscellBoy
Xbalanque
15,251
7,376
0
370
15,211
8,339
0
4,401
10,810
0
23,145
L
Odin
12,208
1,791
1,141
2,398
17,445
26,930
285
4,199
13,246
6,820
15,345
W
Odin
snouk
Odin
11,348
1,240
2,131
4,996
15,749
19,937
241
7,372
8,377
3,111
19,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,033
Gold Earned
53,150
126
Minions Killed
146
0
Camps Cleared
0
1,055,543
Distance Traveled
1,062,874
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,823
756
8
1
0
225,053
0
L
Thor
8,890
684
19
1
0
207,677
0
W
Cthulhu
9,573
736
33
3
0
208,007
0
L
Olorun
10,690
822
62
5
0
209,207
0
W
Artemis
12,359
951
21
2
0
197,733
0
W
Danzaburou
11,295
869
42
3
0
195,322
0
W
Jormungandr
9,907
762
30
2
0
221,576
1
L
Xbalanque
9,191
707
19
1
0
180,961
0
L
Odin
9,439
726
18
1
0
232,645
0
W
Odin
10,016
770
20
2
0
240,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role