Player Matchup

Discordia
Discordia
 
Discordia
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
JackHunchoo
Chang'e
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
itsRehsba
Ne Zha
Level 120
God Stats
7W - 7L
1,500 SR
Queue Stats
402W - 399L
1,605 Elo+
Solo
Fafnir
Fafnir
reckoner380
Fafnir
Level 122
God Stats
2W - 0L
1,747 SR
Queue Stats
45W - 32L
1,605 Elo+
Solo
Nemesis
Nemesis
sebasinmortal
Nemesis
Level 149
God Stats
1W - 0L
1,351 SR
Queue Stats
20W - 29L
1,318 Elo+
Solo
Team Averages
Level 107
1,520 SR
1,506 Elo+

VS

Team Averages
Level 95
1,596 SR
1,602 Elo+
Chernobog
Chernobog
Bulbasaur7119
Chernobog
Level 66
God Stats
2W - 1L
1,676 SR
Queue Stats
41W - 37L
1,659 Elo+
Party 1
Xing Tian
Xing Tian
DrunkNugg
Xing Tian
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 66L
1,606 Elo+
Party 1
Arachne
Arachne
Koarje
Arachne
Level 108
God Stats
1W - 1L
1,754 SR
Queue Stats
277W - 290L
1,590 Elo+
Party 2
Medusa
Medusa
Nodeletta
Medusa
Level 106
God Stats
0W - 2L
1,552 SR
Queue Stats
121W - 134L
1,546 Elo+
Solo
Terra
Terra
Wide Putin
Terra
Level 131
God Stats
2W - 2L
1,500 SR
Queue Stats
330W - 341L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
3 / 1 / 24
11,444
817
20,856
14,874
7,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
JackHunchoo
Chang'e
17
9 / 3 / 14
11,065
790
22,965
20,636
9,818
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
itsRehsba
Ne Zha
18
11 / 3 / 13
11,598
828
13,233
14,346
9,252
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
17
3 / 2 / 20
11,539
824
6,045
22,012
29,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
18
4 / 2 / 22
10,813
772
9,964
18,733
16,125
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Bulbasaur7119
Chernobog
16
5 / 8 / 3
10,008
715
16,640
15,127
6,709
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Xing Tian
DrunkNugg
Xing Tian
14
0 / 7 / 4
8,150
582
6,800
19,243
22,462
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Koarje
Arachne
12
0 / 5 / 4
7,393
528
2,495
11,396
5,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Nodeletta
Medusa
16
2 / 7 / 5
9,587
685
21,300
15,762
8,310
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
17
4 / 3 / 7
9,925
709
23,752
17,159
13,359
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
34
30
Kills
11
11
Deaths
30
93
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
1
24
15
L
Chernobog
Bulbasaur7119
Chernobog
5
8
3
0.81
L
Xing Tian
DrunkNugg
Xing Tian
0
7
4
0.29
W
Chang'e
JackHunchoo
Chang'e
9
3
14
5.33
L
Arachne
Koarje
Arachne
0
5
4
0.4
L
Medusa
Nodeletta
Medusa
2
7
5
0.64
L
Terra
4
3
7
2.5
W
Ne Zha
itsRehsba
Ne Zha
11
3
13
5.83
W
Fafnir
3
2
20
6.5
W
Nemesis
4
2
22
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,063
Damage
70,987
90,601
Taken
78,687
71,372
Mitigated
56,217
53,812
Healing
15,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
20,856
2,003
2,787
3,205
14,874
7,176
1,303
6,491
8,383
49,589
0
L
Chernobog
Bulbasaur7119
Chernobog
16,640
7,157
896
621
15,127
6,709
108
10,701
4,426
0
30,855
L
Xing Tian
DrunkNugg
Xing Tian
6,800
248
148
1,237
19,243
22,462
0
9,969
9,274
14,102
0
W
Chang'e
JackHunchoo
Chang'e
22,965
1,212
18,146
10,198
20,636
9,818
2,070
5,698
14,938
37,996
0
L
Arachne
Koarje
Arachne
2,495
1,442
0
2,182
11,396
5,377
0
8,517
2,879
0
2,834
L
Medusa
Nodeletta
Medusa
21,300
7,593
1,406
2,405
15,762
8,310
0
10,287
5,475
0
40,643
L
Terra
23,752
748
1,981
5,005
17,159
13,359
45
10,392
6,767
37,985
0
W
Ne Zha
itsRehsba
Ne Zha
13,233
2,543
1,313
2,817
14,346
9,252
1,829
5,172
9,035
0
28,023
W
Fafnir
6,045
1,241
5,300
6,825
22,012
29,001
294
6,734
15,278
10,552
0
W
Nemesis
9,964
2,849
1,018
2,203
18,733
16,125
2,215
6,457
12,276
0
21,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,459
Gold Earned
45,063
189
Minions Killed
120
0
Camps Cleared
0
1,285,427
Distance Traveled
1,151,225
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,444
817
87
6
0
268,010
0
L
Chernobog
10,008
715
31
2
0
204,487
0
L
Xing Tian
8,150
582
15
1
0
237,204
0
W
Chang'e
11,065
790
52
4
0
269,387
0
L
Arachne
7,393
528
0
0
0
211,886
0
L
Medusa
9,587
685
50
4
0
231,977
0
L
Terra
9,925
709
24
2
0
265,671
0
W
Ne Zha
11,598
828
20
1
0
224,378
0
W
Fafnir
11,539
824
15
1
0
263,464
0
W
Nemesis
10,813
772
15
1
0
260,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role