Player Matchup

Chaac
Chaac
Alpha Wolf WP
Chaac
Level 148
God Stats
3W - 2L
1,642 SR
Queue Stats
25W - 21L
1,561 Elo+
Party 1
Thor
Thor
Blue04516
Thor
Level 110
God Stats
1W - 3L
1,601 SR
Queue Stats
8W - 11L
1,557 Elo+
Solo
Kukulkan
Kukulkan
Cosmic Wolf WP
Kukulkan
Level 155
God Stats
6W - 6L
1,828 SR
Queue Stats
106W - 113L
1,583 Elo+
Party 1
Khepri
Khepri
Gingermads
Khepri
Level 109
God Stats
5W - 6L
1,496 SR
Queue Stats
258W - 240L
1,583 Elo+
Solo
Charybdis
Charybdis
iLLoGiCal
Charybdis
Level 112
God Stats
4W - 3L
1,753 SR
Queue Stats
228W - 253L
1,497 Elo+
Solo
Team Averages
Level 127
1,664 SR
1,556 Elo+

VS

Team Averages
Level 90
1,628 SR
1,552 Elo+
Chang'e
Chang'e
The_VIGOROUS_Yam
Chang'e
Level 200
God Stats
2W - 4L
1,552 SR
Queue Stats
499W - 574L
1,467 Elo+
Solo
Thanatos
Thanatos
ThighWorshipper
Thanatos
Level 69
God Stats
3W - 1L
1,824 SR
Queue Stats
3W - 2L
1,496 Elo+
Solo
Bellona
Bellona
WhvteTundrv
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,576 Elo+
Party 2
Ymir
Ymir
x76o_Corrupted
Ymir
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,407 Elo+
Party 2
Heimdallr
Heimdallr
x76o_DinoNugget
Heimdallr
Level 97
God Stats
4W - 2L
1,763 SR
Queue Stats
22W - 11L
1,812 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,599
475
7,810
17,822
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
11
2 / 5 / 5
7,071
442
7,299
13,126
4,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
13
2 / 5 / 0
8,133
508
7,284
9,819
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Gingermads
Khepri
11
0 / 1 / 2
6,870
429
2,779
10,241
9,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
iLLoGiCal
Charybdis
15
2 / 1 / 1
8,561
535
6,158
8,163
3,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 8
9,546
597
10,628
9,135
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
16
12 / 3 / 4
10,338
646
16,793
14,515
6,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
WhvteTundrv
Bellona
15
0 / 0 / 6
8,302
519
6,053
10,251
9,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 0 / 6
7,846
490
1,938
6,883
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
x76o_DinoNugget
Heimdallr
14
0 / 4 / 1
7,717
482
7,687
10,956
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
7
Kills
17
17
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Thor
2
5
5
0.9
L
Kukulkan
2
5
0
0.4
L
Khepri
Gingermads
Khepri
0
1
2
1
W
5
0
8
9
W
Thanatos
12
3
4
4.67
W
Bellona
WhvteTundrv
Bellona
0
0
6
3
L
Charybdis
iLLoGiCal
Charybdis
2
1
1
2.5
W
0
0
6
3
W
Heimdallr
x76o_DinoNugget
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,330
Damage
43,099
59,171
Taken
51,740
28,892
Mitigated
32,017
11,105
Healing
26,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,810
1,650
92
3,888
17,822
9,004
211
4,779
13,043
0
53,783
L
Thor
7,299
905
0
500
13,126
4,122
0
2,206
10,920
0
39,873
L
Kukulkan
7,284
421
151
254
9,819
3,083
318
1,997
7,822
53,578
0
L
Khepri
Gingermads
Khepri
2,779
168
1,294
1,855
10,241
9,026
0
2,972
7,269
20,823
0
W
10,628
1,031
2,150
5,080
9,135
3,482
935
3,014
6,097
69,156
0
W
Thanatos
16,793
6,655
0
12,108
14,515
6,532
611
3,194
11,294
0
84,238
W
Bellona
WhvteTundrv
Bellona
6,053
1,712
0
3,239
10,251
9,891
907
1,256
8,980
0
61,508
L
Charybdis
iLLoGiCal
Charybdis
6,158
2,999
0
3,071
8,163
3,657
0
612
7,551
0
81,438
W
1,938
408
0
1,217
6,883
7,243
445
1,380
5,473
22,039
0
W
Heimdallr
x76o_DinoNugget
Heimdallr
7,687
3,745
0
2,766
10,956
4,869
160
1,123
9,833
0
65,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,234
Gold Earned
43,749
410
Minions Killed
463
0
Camps Cleared
0
1,571,866
Distance Traveled
1,570,439
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,599
475
86
5
0
316,389
1
L
Thor
7,071
442
57
4
0
340,946
4
L
Kukulkan
8,133
508
88
6
0
259,919
0
L
Khepri
6,870
429
26
2
0
322,161
4
W
Chang'e
9,546
597
121
8
0
333,796
0
W
Thanatos
10,338
646
105
7
0
359,413
0
W
Bellona
8,302
519
95
6
0
282,341
0
L
Charybdis
8,561
535
153
10
0
332,451
1
W
Ymir
7,846
490
31
2
0
295,634
3
W
Heimdallr
7,717
482
111
7
0
299,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role