Player Matchup

Mulan
Mulan
Andordragon
Mulan
Level 95
God Stats
65W - 48L
1,639 SR
Queue Stats
533W - 490L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
AstroDandy
Sun Wukong
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,530 Elo+
Party 1
Chang'e
Chang'e
BruthaBoom
Chang'e
Level 154
God Stats
31W - 22L
1,609 SR
Queue Stats
199W - 158L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
CPutty
Danzaburou
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
12W - 11L
1,473 Elo+
Party 1
Hel
Hel
iceeray
Hel
Level 55
God Stats
17W - 14L
1,239 SR
Queue Stats
174W - 131L
1,553 Elo+
Party 1
Team Averages
Level 90
1,497 SR
1,508 Elo+

VS

Team Averages
Level 125
1,630 SR
1,556 Elo+
Bacchus
Bacchus
Fightnsmite
Bacchus
Level 101
God Stats
8W - 14L
1,459 SR
Queue Stats
72W - 78L
1,510 Elo+
Solo
Agni
Agni
Pipex99100
Agni
Level 156
God Stats
0W - 2L
1,668 SR
Queue Stats
70W - 67L
1,519 Elo+
Party 2
Izanami
Izanami
dromns
Izanami
Level 86
God Stats
1W - 1L
1,879 SR
Queue Stats
5W - 4L
1,647 Elo+
Party 2
Gilgamesh
Gilgamesh
e1d2x3n4
Gilgamesh
Level 139
God Stats
8W - 3L
1,646 SR
Queue Stats
357W - 325L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
juan0333
Sun Wukong
Level 141
God Stats
27W - 16L
1,500 SR
Queue Stats
176W - 145L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 7
9,312
490
13,601
22,253
27,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
AstroDandy
Sun Wukong
15
5 / 1 / 8
9,689
510
9,312
17,450
10,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
BruthaBoom
Chang'e
18
9 / 2 / 3
11,381
599
13,457
17,446
9,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
CPutty
Danzaburou
16
2 / 3 / 4
10,229
538
8,148
14,517
6,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
14
1 / 1 / 12
9,750
513
8,547
17,495
17,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fightnsmite
Bacchus
14
1 / 1 / 1
8,245
434
7,410
15,547
20,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 2
9,604
505
21,292
14,765
6,314
Izanami
dromns
Izanami
13
1 / 7 / 1
8,341
439
6,599
12,673
5,489
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
e1d2x3n4
Gilgamesh
19
5 / 2 / 2
11,405
600
8,776
14,368
9,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
juan0333
Sun Wukong
15
1 / 2 / 1
9,568
504
10,386
18,910
25,026

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
17
Kills
8
8
Deaths
17
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
W
Sun Wukong
AstroDandy
Sun Wukong
5
1
8
9
W
Chang'e
BruthaBoom
Chang'e
9
2
3
5.25
W
Danzaburou
CPutty
Danzaburou
2
3
4
1.33
L
Bacchus
Fightnsmite
Bacchus
1
1
1
1.5
L
0
5
2
0.2
L
Izanami
dromns
Izanami
1
7
1
0.21
L
Gilgamesh
e1d2x3n4
Gilgamesh
5
2
2
3
W
Hel
1
1
12
7
L
Sun Wukong
juan0333
Sun Wukong
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,065
Damage
54,463
89,161
Taken
76,263
72,751
Mitigated
66,444
47,721
Healing
18,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,601
1,468
0
3,704
22,253
27,876
222
2,650
19,603
2,107
74,422
W
Sun Wukong
AstroDandy
Sun Wukong
9,312
1,991
0
1,590
17,450
10,908
376
7,081
10,369
0
57,933
W
Chang'e
BruthaBoom
Chang'e
13,457
496
5,152
7,563
17,446
9,135
1,051
9,605
7,841
97,294
0
W
Danzaburou
CPutty
Danzaburou
8,148
4,465
0
4,509
14,517
6,951
2,012
1,572
12,945
0
82,765
L
Bacchus
Fightnsmite
Bacchus
7,410
661
0
4,210
15,547
20,134
0
5,630
9,917
34,297
0
L
21,292
1,768
374
3,414
14,765
6,314
0
8,566
6,199
93,414
0
L
Izanami
dromns
Izanami
6,599
4,124
0
647
12,673
5,489
0
3,989
8,684
0
68,666
L
Gilgamesh
e1d2x3n4
Gilgamesh
8,776
3,210
0
6,695
14,368
9,481
0
1,100
13,268
0
127,529
W
Hel
8,547
1,064
12,789
12,414
17,495
17,881
395
8,582
8,913
38,266
0
L
Sun Wukong
juan0333
Sun Wukong
10,386
1,635
0
3,345
18,910
25,026
85
3,785
15,125
1,284
78,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,361
Gold Earned
47,163
534
Minions Killed
650
0
Camps Cleared
0
1,880,754
Distance Traveled
1,860,682
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,312
490
121
6
0
349,178
3
W
Sun Wukong
9,689
510
68
4
0
414,886
5
W
Chang'e
11,381
599
166
9
0
376,264
5
W
Danzaburou
10,229
538
129
7
0
327,964
0
L
Bacchus
8,245
434
40
2
0
408,034
0
L
Agni
9,604
505
153
8
0
340,768
4
L
Izanami
8,341
439
133
7
0
316,776
0
L
Gilgamesh
11,405
600
178
9
0
449,592
2
W
Hel
9,750
513
50
3
0
412,462
4
L
Sun Wukong
9,568
504
146
8
0
345,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role