Player Matchup

Arachne
Arachne
 
Arachne
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BENNATE76
Tyr
Level 104
God Stats
6W - 2L
1,386 SR
Queue Stats
105W - 109L
1,445 Elo+
Party 1
Chang'e
Chang'e
Larry2146
Chang'e
Level 118
God Stats
2W - 3L
1,296 SR
Queue Stats
237W - 247L
1,420 Elo+
Party 1
Ymir
Ymir
Mr TD Gamer3428
Ymir
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 60L
1,386 Elo+
Party 1
Danzaburou
Danzaburou
badmammajamma93
Danzaburou
Level 18
God Stats
2W - 1L
1,180 SR
Queue Stats
6W - 12L
1,306 Elo+
Party 1
Team Averages
Level 84
1,372 SR
1,411 Elo+

VS

Team Averages
Level 108
1,531 SR
1,458 Elo+
Susano
Susano
El Quetza2892
Susano
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
444W - 424L
1,442 Elo+
Solo
Merlin
Merlin
Witch Sariel
Merlin
Level 114
God Stats
0W - 4L
1,500 SR
Queue Stats
62W - 61L
1,421 Elo+
Solo
Hera
Hera
maxlmaxxx
Hera
Level 165
God Stats
36W - 35L
1,618 SR
Queue Stats
130W - 129L
1,481 Elo+
Solo
Yemoja
Yemoja
salchicha_top76
Yemoja
Level 69
God Stats
27W - 25L
1,580 SR
Queue Stats
146W - 139L
1,445 Elo+
Solo
Neith
Neith
znlumberjack
Neith
Level 69
God Stats
0W - 1L
1,457 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
3 / 0 / 2
4,071
814
1,118
3,518
989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
0 / 0 / 1
3,626
725
747
3,229
1,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Larry2146
Chang'e
6
2 / 1 / 2
3,851
770
2,047
3,223
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 1 / 1
3,538
708
565
3,967
2,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
badmammajamma93
Danzaburou
5
1 / 1 / 0
3,518
704
1,128
2,577
823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,390
678
869
4,039
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
6
1 / 3 / 0
3,831
766
1,482
3,151
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
6
1 / 1 / 0
3,390
678
3,012
2,764
668
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
1 / 1 / 0
3,337
667
2,421
2,813
1,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
2,488
498
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
3
3
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
2
4
W
0
0
1
0.5
L
0
2
0
0
W
Chang'e
Larry2146
Chang'e
2
1
2
3
W
0
1
1
0.5
L
Merlin
1
3
0
0.33
W
Danzaburou
badmammajamma93
Danzaburou
1
1
0
1
L
Hera
1
1
0
1
L
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,605
Damage
7,784
16,514
Taken
12,767
5,962
Mitigated
4,415
5,152
Healing
4,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,118
861
0
649
3,518
989
0
604
2,914
0
7,794
W
747
29
0
1,161
3,229
1,246
0
1,808
1,421
0
15,657
L
869
240
0
1,454
4,039
1,141
0
822
3,135
0
14,092
W
Chang'e
Larry2146
Chang'e
2,047
75
156
942
3,223
894
0
1,108
2,115
14,824
0
W
565
0
64
1,195
3,967
2,010
0
2,138
1,829
11,524
0
L
Merlin
1,482
81
0
670
3,151
815
0
1,027
2,008
18,173
0
W
Danzaburou
badmammajamma93
Danzaburou
1,128
290
0
985
2,577
823
0
1,257
1,320
0
14,268
L
Hera
3,012
627
97
1,294
2,764
668
0
0
2,764
14,787
0
L
2,421
941
25
796
2,813
1,791
0
565
2,248
11,550
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,604
Gold Earned
16,436
111
Minions Killed
101
0
Camps Cleared
0
503,718
Distance Traveled
411,068
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,071
814
16
3
0
129,274
2
W
Tyr
3,626
725
28
6
0
116,657
0
L
Susano
3,390
678
38
8
0
121,092
0
W
Chang'e
3,851
770
31
6
0
100,846
0
W
Ymir
3,538
708
8
2
0
76,043
0
L
Merlin
3,831
766
33
7
0
102,451
0
W
Danzaburou
3,518
704
28
6
0
80,898
0
L
Hera
3,390
678
21
4
0
105,531
0
L
Yemoja
3,337
667
9
2
0
81,994
1
L
Neith
2,488
498
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role