Player Matchup

Da Ji
Da Ji
BruiseVein
Da Ji
Level 127
God Stats
0W - 1L
1,331 SR
Queue Stats
2W - 8L
1,305 Elo+
Party 1
Ravana
Ravana
Kaikenmaistaja
Ravana
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,305 Elo+
Party 1
Ymir
Ymir
Masiina
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,305 Elo+
Party 1
Jing Wei
Jing Wei
PRZE0Z0R
Jing Wei
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 21L
1,881 Elo+
Solo
Anhur
Anhur
amaterasu69420
Anhur
Level 34
God Stats
0W - 1L
1,213 SR
Queue Stats
15W - 30L
1,340 Elo+
Solo
Team Averages
Level 96
1,409 SR
1,427 Elo+

VS

Team Averages
Level 122
1,618 SR
1,471 Elo+
Ullr
Ullr
A-F-L--159
Ullr
Level 121
God Stats
5W - 1L
1,740 SR
Queue Stats
346W - 346L
1,466 Elo+
Solo
Cernunnos
Cernunnos
ChocoLait
Cernunnos
Level 129
God Stats
4W - 0L
1,823 SR
Queue Stats
146W - 134L
1,545 Elo+
Solo
Hades
Hades
Glzeh
Hades
Level 128
God Stats
1W - 2L
1,307 SR
Queue Stats
115W - 121L
1,512 Elo+
Solo
Maui
Maui
juanorber
Maui
Level 127
God Stats
1W - 0L
1,729 SR
Queue Stats
5W - 5L
1,315 Elo+
Solo
Ymir
Ymir
schrutemeister
Ymir
Level 104
God Stats
1W - 4L
1,490 SR
Queue Stats
113W - 105L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
1 / 7 / 6
7,898
658
9,435
14,512
6,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 7 / 8
8,005
667
4,674
13,011
8,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Masiina
Ymir
17
6 / 6 / 6
10,208
851
10,404
20,707
25,225
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
PRZE0Z0R
Jing Wei
17
4 / 3 / 6
9,077
756
10,451
10,418
5,241
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 2 / 7
8,887
741
10,505
8,039
3,907
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 16
9,842
820
11,264
9,014
6,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
ChocoLait
Cernunnos
17
9 / 4 / 12
10,966
914
20,575
10,144
5,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
Glzeh
Hades
16
7 / 4 / 9
10,134
845
8,078
14,203
17,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Maui
16
0 / 3 / 24
9,878
823
7,195
18,177
29,440
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 2 / 16
10,507
876
7,569
18,571
28,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
101
14
Kills
24
25
Deaths
15
33
Assists
77
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
L
Da Ji
1
7
6
0.57
W
Cernunnos
ChocoLait
Cernunnos
9
4
12
3.75
W
Hades
Glzeh
Hades
7
4
9
2.88
L
1
7
8
0.71
L
Ymir
Masiina
Ymir
6
6
6
1.5
L
Jing Wei
PRZE0Z0R
Jing Wei
4
3
6
2.33
L
2
2
7
2.75
W
Maui
0
3
24
4
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,469
Damage
54,681
66,687
Taken
70,109
49,490
Mitigated
87,417
15,608
Healing
21,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,264
4,071
2,269
1,478
9,014
6,093
2,734
1,026
7,988
0
32,818
L
Da Ji
9,435
1,839
946
1,237
14,512
6,997
652
5,457
9,055
0
10,965
W
Cernunnos
ChocoLait
Cernunnos
20,575
7,894
998
1,177
10,144
5,799
3,909
1,337
8,807
0
40,239
W
Hades
Glzeh
Hades
8,078
700
1,546
3,691
14,203
17,513
723
2,406
11,797
20,403
0
L
4,674
1,060
468
1,002
13,011
8,120
392
3,642
9,369
0
7,045
L
Ymir
Masiina
Ymir
10,404
1,723
1,282
3,010
20,707
25,225
148
5,319
15,388
23,394
0
L
Jing Wei
PRZE0Z0R
Jing Wei
10,451
7,122
525
2,705
10,418
5,241
2,841
5,101
5,317
0
26,726
L
10,505
3,875
1,160
3,273
8,039
3,907
365
3,323
4,716
0
20,434
W
Maui
7,195
1,268
1,932
2,681
18,177
29,440
68
2,358
15,819
12,548
0
W
7,569
1,449
1,658
3,696
18,571
28,572
406
3,277
15,294
12,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,075
Gold Earned
51,327
97
Minions Killed
128
0
Camps Cleared
0
967,172
Distance Traveled
1,071,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,842
820
44
4
0
218,723
0
L
Da Ji
7,898
658
5
0
0
197,467
0
W
Cernunnos
10,966
914
33
3
0
206,833
0
W
Hades
10,134
845
33
3
0
194,815
0
L
Ravana
8,005
667
4
0
0
197,314
0
L
Ymir
10,208
851
21
2
0
171,627
0
L
Jing Wei
9,077
756
42
4
0
203,968
0
L
Anhur
8,887
741
25
2
0
196,796
0
W
Maui
9,878
823
7
1
0
230,506
0
W
Ymir
10,507
876
11
1
0
220,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role