Player Matchup

Serqet
Serqet
Diamond II
 
Serqet
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
 
Baron Samedi
Diamond IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Diamond I
DimesT
Baba Yaga
Diamond I
Level 159
God Stats
6W - 7L
1,354 SR
Queue Stats
246W - 199L
2,236 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
Pаulie
Ao Kuang
Diamond I
Level 127
God Stats
7W - 9L
1,570 SR
Queue Stats
183W - 161L
2,296 MMR
Solo
Cernunnos
Cernunnos
Diamond II
SrArias
Cernunnos
Diamond II
Level 218
God Stats
64W - 64L
1,687 SR
Queue Stats
609W - 584L
2,070 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 165
1,522 SR
1,920 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,555 SR
2,001 MMR
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond III
DoctorProlific
Geb
Diamond III
Level 133
God Stats
7W - 10L
1,710 SR
Queue Stats
452W - 446L
2,209 MMR
Solo
Hera
Hera
Diamond II
Fenix
Hera
Diamond II
Level 163
God Stats
2W - 1L
1,500 SR
Queue Stats
437W - 404L
2,230 MMR
Solo
Jing Wei
Jing Wei
Platinum I
ITrafficMMR
Jing Wei
Platinum I
Level 97
God Stats
0W - 1L
1,310 SR
Queue Stats
101W - 101L
2,088 MMR
Solo
Ratatoskr
Ratatoskr
Diamond III
TheSuperChicken
Ratatoskr
Diamond III
Level 171
God Stats
3W - 4L
1,754 SR
Queue Stats
136W - 110L
1,978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 1 / 3
8,377
644
3,058
11,116
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
 
Baron Samedi
12
1 / 2 / 5
7,527
579
5,811
10,812
8,676
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baba Yaga
DimesT
Baba Yaga
15
5 / 1 / 1
9,070
698
8,564
8,975
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
Pаulie
Ao Kuang
14
11 / 0 / 0
9,197
707
12,952
11,743
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
SrArias
Cernunnos
13
2 / 0 / 2
8,008
616
6,942
7,822
3,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetAthenaMercury

VS

Bans
KaliAphroditeCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
1 / 2 / 1
6,933
533
8,838
7,935
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 1
6,203
477
2,467
11,072
7,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hera
Fenix
Hera
11
1 / 6 / 1
7,340
565
7,372
9,737
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
ITrafficMMR
Jing Wei
10
0 / 3 / 1
6,339
488
4,862
9,468
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ratatoskr
TheSuperChicken
Ratatoskr
12
1 / 5 / 1
6,930
533
4,524
12,386
4,761
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
20
Kills
3
4
Deaths
20
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
3
2.5
W
Baron Samedi
 
Baron Samedi
1
2
5
1.75
L
Thoth
 
Thoth
1
2
1
0.75
W
Baba Yaga
DimesT
Baba Yaga
5
1
1
5.5
L
0
4
1
0.13
L
Hera
Fenix
Hera
1
6
1
0.25
L
Jing Wei
ITrafficMMR
Jing Wei
0
3
1
0.17
W
Ao Kuang
Pаulie
Ao Kuang
11
0
0
11
W
Cernunnos
SrArias
Cernunnos
2
0
2
3
L
Ratatoskr
TheSuperChicken
Ratatoskr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,327
Damage
28,063
50,468
Taken
50,598
25,690
Mitigated
21,353
19,123
Healing
5,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,058
798
0
2,350
11,116
5,692
552
5,429
5,687
0
58,059
W
Baron Samedi
 
Baron Samedi
5,811
889
1,021
4,417
10,812
8,676
0
4,344
6,283
25,958
0
L
Thoth
 
Thoth
8,838
264
0
680
7,935
2,656
0
6,995
940
51,983
0
W
Baba Yaga
DimesT
Baba Yaga
8,564
424
0
2,545
8,975
3,408
640
3,523
5,184
80,780
0
L
2,467
324
0
1,868
11,072
7,570
0
4,827
6,245
17,192
0
L
Hera
Fenix
Hera
7,372
2,327
0
1,269
9,737
2,699
190
4,945
4,445
52,251
0
L
Jing Wei
ITrafficMMR
Jing Wei
4,862
4,121
0
1,758
9,468
3,667
0
4,096
5,372
0
45,527
W
Ao Kuang
Pаulie
Ao Kuang
12,952
2,940
0
4,387
11,743
4,559
0
3,002
8,679
70,990
0
W
Cernunnos
SrArias
Cernunnos
6,942
3,706
0
4,403
7,822
3,355
775
2,250
5,518
0
73,357
L
Ratatoskr
TheSuperChicken
Ratatoskr
4,524
764
0
375
12,386
4,761
0
6,464
5,922
0
55,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,179
Gold Earned
33,745
475
Minions Killed
388
0
Camps Cleared
0
1,397,921
Distance Traveled
1,329,968
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,377
644
105
8
0
319,489
0
W
Baron Samedi
7,527
579
29
2
0
246,358
2
L
Thoth
6,933
533
93
7
0
272,106
1
W
Baba Yaga
9,070
698
132
10
0
266,987
0
L
Geb
6,203
477
18
1
0
257,345
2
L
Hera
7,340
565
88
7
0
247,301
0
L
Jing Wei
6,339
488
82
6
0
251,246
2
W
Ao Kuang
9,197
707
95
7
0
341,999
1
W
Cernunnos
8,008
616
114
9
0
223,088
1
L
Ratatoskr
6,930
533
107
8
0
301,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role