Player Matchup

Bakasura
Bakasura
Silver III
 
Bakasura
Silver III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
Bl1ndG0d
Achilles
Gold IV
Level 68
God Stats
3W - 1L
1,538 SR
Queue Stats
76W - 66L
1,409 MMR
Solo
Ishtar
Ishtar
Bronze III
NanoInteSmite
Ishtar
Bronze III
Level 127
God Stats
9W - 3L
1,516 SR
Queue Stats
58W - 46L
1,409 MMR
Party 1
Geb
Geb
Bronze III
eisen005
Geb
Bronze III
Level 124
God Stats
3W - 2L
1,492 SR
Queue Stats
50W - 42L
1,409 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,509 SR
1,445 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,554 SR
1,414 MMR
Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
SF EV0LUTI0N
Athena
Gold V
Level 152
God Stats
20W - 21L
1,675 SR
Queue Stats
174W - 173L
1,357 MMR
Party 2
Eset
Eset
Gold IV
SFXxMaJoRxX
Eset
Gold IV
Level 147
God Stats
5W - 9L
1,593 SR
Queue Stats
181W - 185L
1,424 MMR
Party 2
Da Ji
Da Ji
Silver III
TimmyTurnеr
Da Ji
Silver III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,390 MMR
Solo
Sun Wukong
Sun Wukong
Bronze V
ahorro_oceanico
Sun Wukong
Bronze V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
2 / 1 / 1
7,569
541
5,077
10,063
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
 
Merlin
12
0 / 0 / 1
6,811
487
2,814
3,472
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Bl1ndG0d
Achilles
15
3 / 0 / 0
8,726
623
11,002
13,280
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 1
7,485
535
8,854
7,274
3,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 3
6,940
496
3,180
7,265
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AnubisArachneAo KuangAphrodite

VS

Bans
He BoGuan YuVamanaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
1 / 3 / 1
6,705
479
6,482
11,198
4,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
10
0 / 1 / 1
6,129
438
2,754
9,496
7,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 0
7,083
506
2,669
3,576
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 0
7,231
517
2,301
10,180
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
ahorro_oceanico
Sun Wukong
13
0 / 3 / 0
7,441
532
6,531
14,304
10,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
2
2
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
1
1
2.5
W
Merlin
 
Merlin
0
0
1
0.5
L
Cupid
 
Cupid
1
3
1
0.5
W
Achilles
Bl1ndG0d
Achilles
3
0
0
3
W
2
1
1
2.5
L
Athena
0
1
1
0.5
L
0
0
0
0
L
1
2
0
0.5
L
Sun Wukong
ahorro_oceanico
Sun Wukong
0
3
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,927
Damage
20,737
41,354
Taken
48,754
24,629
Mitigated
27,250
16,656
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,077
3,587
0
2,973
10,063
4,236
0
1,396
8,533
0
58,876
W
Merlin
 
Merlin
2,814
340
0
615
3,472
1,210
0
1,517
1,809
52,309
0
L
Cupid
 
Cupid
6,482
4,407
75
5,003
11,198
4,774
0
1,056
9,977
0
51,440
W
Achilles
Bl1ndG0d
Achilles
11,002
3,077
0
7,593
13,280
10,120
0
0
13,280
0
74,275
W
8,854
6,280
0
3,733
7,274
3,004
504
250
7,024
0
63,136
L
Athena
2,754
721
0
2,338
9,496
7,050
0
3,100
6,186
18,281
0
L
2,669
63
0
924
3,576
1,243
0
1,206
2,300
59,410
0
L
2,301
301
0
299
10,180
4,123
0
632
8,920
0
64,424
L
Sun Wukong
ahorro_oceanico
Sun Wukong
6,531
946
0
3,186
14,304
10,060
0
0
13,170
0
61,158
W
3,180
793
0
1,742
7,265
6,059
0
1,894
5,285
12,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,531
Gold Earned
34,589
471
Minions Killed
471
0
Camps Cleared
0
1,484,055
Distance Traveled
1,407,872
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,569
541
113
8
0
341,892
0
W
Merlin
6,811
487
111
8
0
290,130
2
L
Cupid
6,705
479
97
7
0
243,339
3
W
Achilles
8,726
623
123
9
0
283,070
0
W
Ishtar
7,485
535
105
8
0
272,933
6
L
Athena
6,129
438
21
2
0
293,607
6
L
Eset
7,083
506
128
9
0
278,645
2
L
Da Ji
7,231
517
118
8
0
325,564
0
L
Sun Wukong
7,441
532
107
8
0
266,717
0
W
Geb
6,940
496
19
1
0
296,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role