Player Matchup

Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
IvánImanol
Artemis
Level 120
God Stats
15W - 7L
1,796 SR
Queue Stats
554W - 545L
1,468 Elo+
Solo
Arachne
Arachne
OD Shadow
Arachne
Level 126
God Stats
4W - 1L
1,198 SR
Queue Stats
254W - 239L
1,460 Elo+
Party 1
Odin
Odin
OD Splash
Odin
Level 105
God Stats
5W - 1L
1,621 SR
Queue Stats
88W - 99L
1,435 Elo+
Party 1
Atlas
Atlas
lgustavo_22
Atlas
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 36L
1,408 Elo+
Solo
Team Averages
Level 111
1,523 SR
1,454 Elo+

VS

Team Averages
Level 83
1,578 SR
1,472 Elo+
Izanami
Izanami
HydroPlayer1912
Izanami
Level 102
God Stats
8W - 5L
1,678 SR
Queue Stats
502W - 489L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
YMIR IS H3R3
Zhong Kui
Level 114
God Stats
3W - 2L
1,714 SR
Queue Stats
378W - 393L
1,392 Elo+
Solo
Ishtar
Ishtar
iiPoIntMaN xx
Ishtar
Level 108
God Stats
8W - 5L
1,500 SR
Queue Stats
385W - 398L
1,454 Elo+
Solo
Mercury
Mercury
mattguimaraes1
Mercury
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 59L
1,521 Elo+
Solo
Bakasura
Bakasura
xx-StimpacK-xx
Bakasura
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
458W - 468L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 1 / 5
7,822
1,304
6,867
4,796
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
IvánImanol
Artemis
11
1 / 2 / 7
6,547
1,091
6,375
4,677
2,181
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
OD Shadow
Arachne
12
2 / 1 / 7
6,619
1,103
3,189
8,489
4,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
12
1 / 1 / 7
7,017
1,170
3,530
4,321
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 6
6,868
1,145
1,158
4,899
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
6,103
1,017
5,673
7,375
3,052
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
YMIR IS H3R3
Zhong Kui
5
0 / 1 / 0
4,627
771
2,096
1,408
738
12
2 / 3 / 3
5,954
992
4,648
6,351
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 1
4,804
801
445
2,522
863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
11
2 / 3 / 2
5,772
962
1,875
5,629
4,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
12
Kills
6
6
Deaths
13
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
5
8.5
L
2
4
4
1
W
Artemis
IvánImanol
Artemis
1
2
7
2.25
W
Arachne
OD Shadow
Arachne
2
1
7
5.5
W
Odin
1
1
7
4.5
L
Zhong Kui
YMIR IS H3R3
Zhong Kui
0
1
0
0
L
2
3
3
1.17
W
2
1
6
5
L
0
2
1
0.25
L
Bakasura
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,119
Damage
14,737
27,182
Taken
23,285
17,601
Mitigated
11,770
10,562
Healing
4,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,867
934
0
1,484
4,796
1,850
3,062
360
4,120
16,907
0
L
5,673
2,669
481
1,287
7,375
3,052
0
1,782
5,593
0
14,866
W
Artemis
IvánImanol
Artemis
6,375
2,028
449
809
4,677
2,181
1,431
152
4,525
0
13,999
W
Arachne
OD Shadow
Arachne
3,189
2,231
920
3,200
8,489
4,461
273
770
7,528
0
6,242
W
Odin
3,530
134
1,353
1,431
4,321
4,550
116
634
3,640
0
8,620
L
Zhong Kui
YMIR IS H3R3
Zhong Kui
2,096
21
121
138
1,408
738
0
493
915
2,272
0
L
4,648
1,230
849
818
6,351
2,814
0
3,525
2,826
0
15,384
W
1,158
334
0
916
4,899
4,559
183
180
4,719
4,124
0
L
445
0
0
110
2,522
863
0
807
1,715
0
1,681
L
Bakasura
1,875
1,248
0
612
5,629
4,303
0
1,418
4,211
0
2,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,873
Gold Earned
27,260
63
Minions Killed
62
0
Camps Cleared
0
637,335
Distance Traveled
379,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,822
1,304
21
4
0
126,446
0
L
Izanami
6,103
1,017
31
5
0
111,970
0
W
Artemis
6,547
1,091
20
3
0
116,213
0
W
Arachne
6,619
1,103
8
1
0
126,094
0
W
Odin
7,017
1,170
12
2
0
150,841
0
L
Zhong Kui
4,627
771
0
0
0
26,987
0
L
Ishtar
5,954
992
20
3
0
106,207
0
W
Atlas
6,868
1,145
2
0
0
117,741
0
L
Mercury
4,804
801
4
1
0
63,043
0
L
Bakasura
5,772
962
7
1
0
71,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role