Player Matchup

Sun Wukong
Sun Wukong
JAXH333
Sun Wukong
Level 17
God Stats
4W - 7L
1,417 SR
Queue Stats
74W - 70L
1,340 Elo+
Party 1
Artemis
Artemis
LightWizard91
Artemis
Level 86
God Stats
1W - 0L
1,744 SR
Queue Stats
20W - 7L
1,642 Elo+
Solo
Nemesis
Nemesis
Whexr12
Nemesis
Level 115
God Stats
6W - 9L
1,353 SR
Queue Stats
141W - 129L
1,416 Elo+
Party 1
Bacchus
Bacchus
raptorys4002
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bakasura
Bakasura
tarif_direct8
Bakasura
Level 109
God Stats
53W - 58L
1,566 SR
Queue Stats
481W - 478L
1,522 Elo+
Solo
Team Averages
Level 66
1,516 SR
1,484 Elo+

VS

Team Averages
Level 104
1,627 SR
1,498 Elo+
Ishtar
Ishtar
Decraftt
Ishtar
Level 127
God Stats
5W - 2L
1,940 SR
Queue Stats
219W - 215L
1,486 Elo+
Party 2
Ah Puch
Ah Puch
Kiki_Man21
Ah Puch
Level 109
God Stats
7W - 6L
1,553 SR
Queue Stats
335W - 337L
1,482 Elo+
Solo
Athena
Athena
Munahigi
Athena
Level 68
God Stats
4W - 1L
1,740 SR
Queue Stats
132W - 117L
1,543 Elo+
Solo
Hercules
Hercules
Plerb
Hercules
Level 103
God Stats
4W - 8L
1,491 SR
Queue Stats
366W - 359L
1,459 Elo+
Party 2
Set
Set
SparedJeans6494
Set
Level 115
God Stats
1W - 2L
1,413 SR
Queue Stats
279W - 250L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JAXH333
Sun Wukong
16
2 / 2 / 5
10,658
484
11,218
18,606
24,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
15
2 / 7 / 5
9,922
451
14,949
20,380
11,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Whexr12
Nemesis
18
6 / 2 / 6
11,594
527
11,934
19,624
10,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
raptorys4002
Bacchus
14
0 / 7 / 8
9,272
421
3,916
17,434
25,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
tarif_direct8
Bakasura
20
5 / 5 / 4
13,447
611
17,759
24,364
14,706
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Decraftt
Ishtar
17
13 / 5 / 5
11,850
539
25,977
17,966
8,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Kiki_Man21
Ah Puch
19
7 / 4 / 6
12,633
574
19,740
15,534
6,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
Munahigi
Athena
17
1 / 2 / 19
11,404
518
10,140
17,151
24,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
Plerb
Hercules
17
1 / 4 / 4
10,827
492
13,751
23,133
26,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

8
1 / 0 / 0
7,875
358
832
4,131
1,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
57
15
Kills
23
23
Deaths
15
28
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Decraftt
Ishtar
13
5
5
3.1
W
Sun Wukong
JAXH333
Sun Wukong
2
2
5
2.25
L
Ah Puch
Kiki_Man21
Ah Puch
7
4
6
2.5
W
Artemis
2
7
5
0.64
L
Athena
Munahigi
Athena
1
2
19
5.25
L
Hercules
Plerb
Hercules
1
4
4
0.75
L
1
0
0
1
W
Nemesis
Whexr12
Nemesis
6
2
6
4.5
W
Bacchus
raptorys4002
Bacchus
0
7
8
0.57
W
Bakasura
tarif_direct8
Bakasura
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,776
Damage
70,440
100,408
Taken
77,915
86,061
Mitigated
67,517
27,171
Healing
18,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Decraftt
Ishtar
25,977
18,763
0
6,143
17,966
8,133
912
1,525
15,766
0
105,988
W
Sun Wukong
JAXH333
Sun Wukong
11,218
2,068
0
3,040
18,606
24,380
220
3,861
14,434
0
71,899
L
Ah Puch
Kiki_Man21
Ah Puch
19,740
1,487
0
3,146
15,534
6,808
0
80
13,762
110,357
0
W
Artemis
14,949
9,312
0
7,562
20,380
11,469
1,924
4,070
15,925
0
75,548
L
Athena
Munahigi
Athena
10,140
1,818
0
1,623
17,151
24,220
0
2,459
13,390
23,111
1,033
L
Hercules
Plerb
Hercules
13,751
4,071
0
7,570
23,133
26,663
238
422
21,068
0
85,144
L
832
323
0
500
4,131
1,693
0
0
4,057
0
26,106
W
Nemesis
Whexr12
Nemesis
11,934
6,830
0
4,046
19,624
10,410
0
4,342
14,877
0
96,142
W
Bacchus
raptorys4002
Bacchus
3,916
689
0
1,872
17,434
25,096
0
3,765
13,404
18,376
0
W
Bakasura
tarif_direct8
Bakasura
17,759
11,496
0
10,651
24,364
14,706
1,029
10,817
12,921
0
140,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,893
Gold Earned
54,589
611
Minions Killed
491
0
Camps Cleared
0
2,180,747
Distance Traveled
1,738,991
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,850
539
133
6
0
373,761
3
W
Sun Wukong
10,658
484
127
6
0
432,101
0
L
Ah Puch
12,633
574
160
7
0
378,585
10
W
Artemis
9,922
451
113
5
0
360,438
5
L
Athena
11,404
518
19
1
0
395,128
4
L
Hercules
10,827
492
129
6
0
441,989
4
L
Set
7,875
358
50
2
0
149,528
0
W
Nemesis
11,594
527
124
6
0
491,197
3
W
Bacchus
9,272
421
23
1
0
415,813
0
W
Bakasura
13,447
611
224
10
0
481,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role