Player Matchup

Ullr
Ullr
Hасилие
Ullr
Level 100
God Stats
18W - 27L
1,132 SR
Queue Stats
89W - 94L
1,280 Elo+
Party 1
Hel
Hel
ObLiViOnHERO
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,327 Elo+
Party 1
Ymir
Ymir
XDTimoHD
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,580 Elo+
Solo
Team Averages
Level 99
1,377 SR
1,396 Elo+

VS

Team Averages
Level 77
1,435 SR
1,456 Elo+
Mercury
Mercury
 
Mercury
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Rohirim13
Hades
Level 128
God Stats
5W - 2L
1,305 SR
Queue Stats
165W - 168L
1,517 Elo+
Party 2
Chaac
Chaac
Rohirim13
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,317
665
7,123
11,708
4,236
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 1
7,142
649
6,219
9,895
5,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ymir
13
3 / 5 / 0
8,914
810
8,445
14,078
11,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 1 / 12
8,784
799
4,511
7,288
3,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hades
Rohirim13
Hades
15
10 / 0 / 7
10,286
935
15,945
10,362
7,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Rohirim13
Chaac
14
4 / 3 / 13
8,985
817
10,242
13,479
15,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
4
Kills
17
17
Deaths
4
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
12
9
L
1
6
1
0.25
L
0
6
1
0.08
W
Hades
Rohirim13
Hades
10
0
7
13.5
W
Chaac
Rohirim13
Chaac
4
3
13
3.5
L
Ymir
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,787
Damage
30,698
35,681
Taken
31,129
20,527
Mitigated
26,683
5,337
Healing
14,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,511
1,731
0
1,588
7,288
3,684
1,429
2,683
4,605
0
25,149
L
7,123
2,577
63
166
11,708
4,236
0
5,427
5,638
0
28,561
L
6,219
790
1,572
1,703
9,895
5,129
0
3,616
5,909
28,653
0
W
Hades
Rohirim13
Hades
15,945
2,146
1,407
7,684
10,362
7,295
1,228
4,692
5,670
44,138
0
W
Chaac
Rohirim13
Chaac
10,242
1,486
0
3,400
13,479
15,704
280
7,308
6,171
2,196
28,577
L
Ymir
8,445
2,142
943
890
14,078
11,162
0
8,005
5,682
13,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,373
Gold Earned
28,055
110
Minions Killed
131
0
Camps Cleared
0
576,860
Distance Traveled
696,419
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,784
799
36
3
0
261,081
0
L
Ullr
7,317
665
40
4
0
178,194
0
L
Hel
7,142
649
51
5
0
202,350
0
W
Hades
10,286
935
74
7
0
208,422
0
W
Chaac
8,985
817
21
2
0
226,916
1
L
Ymir
8,914
810
19
2
0
196,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role