Player Matchup

Sol
Sol
AgraBad
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,359 Elo+
Party 2
Apollo
Apollo
CzarnaBluza
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,359 Elo+
Party 2
Jormungandr
Jormungandr
Rems0n
Jormungandr
Level 13
God Stats
1W - 2L
1,473 SR
Queue Stats
15W - 14L
1,262 Elo+
Party 2
Team Averages
Level 43
1,491 SR
1,327 Elo+

VS

Team Averages
Level 52
1,414 SR
1,382 Elo+
Izanami
Izanami
AciDviR
Izanami
Level 65
God Stats
1W - 0L
1,243 SR
Queue Stats
26W - 21L
1,524 Elo+
Solo
Cthulhu
Cthulhu
LukasaXD
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,311 Elo+
Party 1
Anubis
Anubis
Oda4i
Anubis
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 12L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
8 / 5 / 8
11,525
823
18,331
15,575
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
15
4 / 6 / 9
10,248
732
7,758
13,625
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Rems0n
Jormungandr
15
5 / 4 / 10
10,734
767
9,988
16,669
17,300
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AciDviR
Izanami
16
5 / 3 / 8
11,330
809
8,945
10,391
4,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
LukasaXD
Cthulhu
16
3 / 8 / 6
10,797
771
9,541
18,328
23,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Oda4i
Anubis
17
7 / 6 / 8
11,985
856
22,131
14,386
10,217
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
17
Kills
15
15
Deaths
17
27
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
AciDviR
Izanami
5
3
8
3
L
Sol
8
5
8
2.4
L
Apollo
4
6
9
1.42
W
Cthulhu
LukasaXD
Cthulhu
3
8
6
0.75
W
Anubis
Oda4i
Anubis
7
6
8
1.83
L
Jormungandr
Rems0n
Jormungandr
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,077
Damage
40,617
45,869
Taken
43,105
28,413
Mitigated
38,267
9,531
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AciDviR
Izanami
8,945
4,498
0
3,191
10,391
4,899
1,981
6,948
3,443
0
48,089
L
Sol
18,331
7,489
0
5,628
15,575
6,424
1,014
9,831
5,363
45,631
3,033
L
Apollo
7,758
4,838
0
2,673
13,625
4,689
520
9,978
3,465
0
26,886
W
Cthulhu
LukasaXD
Cthulhu
9,541
540
0
605
18,328
23,151
23
9,975
8,353
23,731
0
W
Anubis
Oda4i
Anubis
22,131
813
0
4,693
14,386
10,217
687
9,254
5,132
54,429
0
L
Jormungandr
Rems0n
Jormungandr
9,988
1,391
0
1,230
16,669
17,300
0
10,979
5,332
27,740
1,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,507
Gold Earned
34,112
132
Minions Killed
167
0
Camps Cleared
0
646,944
Distance Traveled
597,467
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,330
809
65
5
0
161,706
0
L
Sol
11,525
823
60
4
0
213,789
1
L
Apollo
10,248
732
42
3
0
212,145
0
W
Cthulhu
10,797
771
28
2
0
234,821
0
W
Anubis
11,985
856
74
5
0
200,940
0
L
Jormungandr
10,734
767
30
2
0
221,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role