Player Matchup

Neith
Neith
AlikeMango
Neith
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,377 Elo+
Party 1
Sol
Sol
Ländo
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,604 Elo+
Party 1
Fenrir
Fenrir
Pvt Mans
Fenrir
Level 142
God Stats
18W - 23L
1,089 SR
Queue Stats
704W - 743L
1,461 Elo+
Solo
Team Averages
Level 110
1,363 SR
1,481 Elo+

VS

Team Averages
Level 105
1,425 SR
1,472 Elo+
Apollo
Apollo
BELONARIO
Apollo
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 30L
1,592 Elo+
Solo
Nike
Nike
Mohmoo
Nike
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,258 Elo+
Solo
Tiamat
Tiamat
RugarthTheDragn
Tiamat
Level 109
God Stats
3W - 10L
1,275 SR
Queue Stats
237W - 240L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 2 / 6
9,578
737
8,247
13,008
5,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Ländo
Sol
16
3 / 2 / 5
9,809
755
9,019
11,488
5,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Pvt Mans
Fenrir
16
5 / 0 / 3
9,871
759
10,278
12,964
16,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BELONARIO
Apollo
15
1 / 2 / 1
9,389
722
9,132
13,623
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nike
Mohmoo
Nike
15
3 / 6 / 1
9,313
716
16,900
17,792
21,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 2 / 0
6,774
521
1,368
2,457
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
10
Kills
4
4
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
2
2
6
2.5
L
Apollo
BELONARIO
Apollo
1
2
1
0.75
W
Sol
Ländo
Sol
3
2
5
2.75
L
Nike
Mohmoo
Nike
3
6
1
0.58
W
Fenrir
Pvt Mans
Fenrir
5
0
3
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,544
Damage
27,400
37,460
Taken
33,872
27,455
Mitigated
28,489
16,755
Healing
7,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
8,247
2,873
0
7,008
13,008
5,902
548
247
12,761
0
39,510
L
Apollo
BELONARIO
Apollo
9,132
7,544
0
5,664
13,623
6,015
660
2,312
10,937
0
48,048
W
Sol
Ländo
Sol
9,019
3,517
0
6,408
11,488
5,545
2,575
647
10,841
42,632
3,239
L
Nike
Mohmoo
Nike
16,900
1,285
184
1,095
17,792
21,221
0
6,584
10,649
0
37,851
W
Fenrir
Pvt Mans
Fenrir
10,278
1,261
0
3,339
12,964
16,008
522
578
12,386
1,965
33,622
L
1,368
50
0
198
2,457
1,253
0
611
1,780
7,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
25,476
170
Minions Killed
139
0
Camps Cleared
0
744,224
Distance Traveled
507,307
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,578
737
57
4
0
230,175
0
L
Apollo
9,389
722
84
6
0
218,440
0
W
Sol
9,809
755
71
5
0
235,882
0
L
Nike
9,313
716
46
4
0
224,729
0
W
Fenrir
9,871
759
42
3
0
278,167
1
L
Tiamat
6,774
521
9
1
0
64,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role