Player Matchup

Apollo
Apollo
 
Apollo
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FallenJudgement
Cthulhu
Level 126
God Stats
3W - 5L
1,698 SR
Queue Stats
133W - 135L
1,581 Elo+
Solo
Maui
Maui
Shyam123
Maui
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 192L
1,585 Elo+
Solo
Ishtar
Ishtar
TrashcanSmiter
Ishtar
Level 72
God Stats
16W - 20L
1,499 SR
Queue Stats
59W - 77L
1,512 Elo+
Party 2
Anubis
Anubis
Valinn92
Anubis
Level 45
God Stats
0W - 2L
1,234 SR
Queue Stats
13W - 31L
1,420 Elo+
Party 2
Team Averages
Level 82
1,486 SR
1,519 Elo+

VS

Team Averages
Level 138
1,561 SR
1,642 Elo+
Hun Batz
Hun Batz
Floorace
Hun Batz
Level 159
God Stats
1W - 1L
1,296 SR
Queue Stats
66W - 60L
1,620 Elo+
Solo
Anubis
Anubis
InZombiia
Anubis
Level 122
God Stats
35W - 16L
1,686 SR
Queue Stats
195W - 155L
1,583 Elo+
Solo
Atlas
Atlas
LilGlam
Atlas
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
275W - 220L
1,833 Elo+
Party 1
Guan Yu
Guan Yu
Luxiny
Guan Yu
Level 106
God Stats
9W - 10L
1,586 SR
Queue Stats
178W - 174L
1,575 Elo+
Solo
Cupid
Cupid
battlingshawn
Cupid
Level 147
God Stats
4W - 5L
1,735 SR
Queue Stats
247W - 204L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
3 / 2 / 1
7,579
583
6,686
9,402
3,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 0
6,868
528
6,804
11,457
6,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
8
1 / 4 / 3
6,092
469
2,968
11,125
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 2
5,925
456
5,236
9,102
3,262
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Valinn92
Anubis
11
2 / 7 / 1
6,722
517
5,587
10,518
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Floorace
Hun Batz
13
3 / 2 / 2
7,544
580
2,933
9,230
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
InZombiia
Anubis
13
9 / 1 / 4
8,625
663
14,945
8,262
3,583
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
LilGlam
Atlas
10
1 / 2 / 12
6,899
531
7,191
11,877
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
Luxiny
Guan Yu
12
1 / 2 / 3
6,542
503
4,607
9,755
8,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 1 / 3
7,961
612
7,525
8,786
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
19
19
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
2
1
1.75
L
1
2
0
0.5
W
Hun Batz
Floorace
Hun Batz
3
2
2
2
W
Anubis
InZombiia
Anubis
9
1
4
11
W
Atlas
LilGlam
Atlas
1
2
12
3.5
W
Guan Yu
Luxiny
Guan Yu
1
2
3
1.25
L
Maui
1
4
3
0.63
L
0
4
2
0.25
L
Anubis
Valinn92
Anubis
2
7
1
0.36
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,281
Damage
37,201
51,604
Taken
47,910
26,911
Mitigated
28,261
12,826
Healing
22,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,686
3,973
0
3,078
9,402
3,563
0
4,483
4,919
0
48,372
L
6,804
1,447
0
4,643
11,457
6,806
41
1,871
9,586
47,435
0
W
Hun Batz
Floorace
Hun Batz
2,933
704
0
3,326
9,230
3,512
0
2,526
6,704
0
60,332
W
Anubis
InZombiia
Anubis
14,945
407
0
5,483
8,262
3,583
769
1,665
6,597
67,738
0
W
Atlas
LilGlam
Atlas
7,191
3,761
0
3,215
11,877
9,002
0
3,943
7,934
17,961
0
W
Guan Yu
Luxiny
Guan Yu
4,607
1,053
623
3,920
9,755
8,960
0
5,415
4,340
0
37,674
L
Maui
2,968
800
0
1,014
11,125
8,707
0
5,192
5,933
12,732
0
L
5,236
3,866
0
2,282
9,102
3,262
0
3,669
5,433
0
32,938
L
Anubis
Valinn92
Anubis
5,587
156
0
1,809
10,518
4,573
0
6,921
3,597
40,139
0
W
7,525
4,132
458
5,078
8,786
3,204
717
1,810
6,976
0
58,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,186
Gold Earned
37,571
311
Minions Killed
380
0
Camps Cleared
0
1,206,303
Distance Traveled
1,353,603
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,579
583
79
6
0
239,282
0
L
Cthulhu
6,868
528
75
6
0
232,717
4
W
Hun Batz
7,544
580
106
8
0
302,311
2
W
Anubis
8,625
663
100
8
0
250,904
3
W
Atlas
6,899
531
8
1
0
268,977
9
W
Guan Yu
6,542
503
52
4
0
286,787
1
L
Maui
6,092
469
15
1
0
258,514
3
L
Ishtar
5,925
456
73
6
0
235,435
0
L
Anubis
6,722
517
69
5
0
240,355
0
W
Cupid
7,961
612
114
9
0
244,624
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role