Player Matchup

Olorun
Olorun
Th3WhiteHammer6
Olorun
Level 29
God Stats
2W - 0L
1,456 SR
Queue Stats
6W - 7L
1,277 Elo+
Party 1
Sun Wukong
Sun Wukong
WokioSeciaki
Sun Wukong
Level 69
God Stats
5W - 1L
1,868 SR
Queue Stats
52W - 61L
1,360 Elo+
Party 1
Nemesis
Nemesis
zerostars908
Nemesis
Level 64
God Stats
6W - 4L
1,650 SR
Queue Stats
72W - 81L
1,400 Elo+
Solo
Team Averages
Level 54
1,658 SR
1,346 Elo+

VS

Team Averages
Level 73
1,470 SR
1,352 Elo+
Sun Wukong
Sun Wukong
Alejo9xD
Sun Wukong
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sol
Sol
MiloAstro
Sol
Level 67
God Stats
2W - 4L
1,411 SR
Queue Stats
71W - 55L
1,398 Elo+
Party 2
Mercury
Mercury
phoenix_astro777
Mercury
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 32L
1,157 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 8
8,429
843
8,177
5,448
2,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
WokioSeciaki
Sun Wukong
14
3 / 0 / 8
8,191
819
9,674
13,986
12,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
zerostars908
Nemesis
13
6 / 0 / 5
8,518
852
6,014
8,331
7,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alejo9xD
Sun Wukong
11
0 / 1 / 0
6,368
637
4,942
8,389
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 5 / 0
7,150
715
12,202
9,915
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 7 / 0
6,219
622
2,886
8,945
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
13
Kills
0
0
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alejo9xD
Sun Wukong
0
1
0
0
L
0
5
0
0
W
4
0
8
8
W
Sun Wukong
WokioSeciaki
Sun Wukong
3
0
8
7
L
0
7
0
0
W
Nemesis
zerostars908
Nemesis
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,865
Damage
20,030
27,765
Taken
27,249
22,445
Mitigated
11,401
8,155
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alejo9xD
Sun Wukong
4,942
1,145
0
1,131
8,389
4,008
59
2,434
5,417
0
15,205
L
12,202
5,291
0
1,997
9,915
3,485
972
1,531
7,852
39,456
0
W
8,177
3,446
1,143
1,886
5,448
2,379
1,161
2,591
2,857
31,769
0
W
Sun Wukong
WokioSeciaki
Sun Wukong
9,674
2,304
0
3,691
13,986
12,809
0
7,705
6,281
0
26,257
L
2,886
536
0
229
8,945
3,908
0
4,228
4,310
0
13,228
W
Nemesis
zerostars908
Nemesis
6,014
3,157
0
1,435
8,331
7,257
0
2,102
6,229
0
26,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,138
Gold Earned
19,737
130
Minions Killed
107
0
Camps Cleared
0
582,442
Distance Traveled
581,565
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,368
637
24
2
0
206,317
1
L
Sol
7,150
715
56
6
0
171,191
0
W
Olorun
8,429
843
65
7
0
186,491
0
W
Sun Wukong
8,191
819
23
2
0
205,639
0
L
Mercury
6,219
622
27
3
0
204,057
0
W
Nemesis
8,518
852
42
4
0
190,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role