Player Matchup

Geb
Geb
Gold V
 
Geb
Gold V
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
Piekny
Hou Yi
Gold III
Level 140
God Stats
0W - 3L
1,162 SR
Queue Stats
163W - 170L
1,519 MMR
Solo
Hercules
Hercules
Gold III
YoavLoveCola
Hercules
Gold III
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
207W - 206L
1,522 MMR
Solo
Agni
Agni
Gold V
thearhitect93
Agni
Gold V
Level 127
God Stats
13W - 11L
1,586 SR
Queue Stats
73W - 73L
1,425 MMR
Party 2
Arachne
Arachne
Gold II
thehippei
Arachne
Gold II
Level 146
God Stats
12W - 9L
1,656 SR
Queue Stats
75W - 71L
1,638 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,481 SR
1,521 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,659 SR
1,522 MMR
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
SUPERFLUFF11
Sobek
Gold I
Level 128
God Stats
14W - 7L
2,014 SR
Queue Stats
264W - 248L
1,584 MMR
Party 1
Chang'e
Chang'e
Gold III
kromekaramel
Chang'e
Gold III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 61L
1,515 MMR
Solo
Jing Wei
Jing Wei
Gold I
obesepanda101
Jing Wei
Gold I
Level 141
God Stats
8W - 6L
1,646 SR
Queue Stats
148W - 138L
1,518 MMR
Solo
Tiamat
Tiamat
Gold V
pascalminion
Tiamat
Gold V
Level 129
God Stats
73W - 60L
1,637 SR
Queue Stats
199W - 197L
1,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 2 / 1
6,279
523
4,613
12,125
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Piekny
Hou Yi
10
1 / 3 / 1
6,147
512
5,986
12,033
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
YoavLoveCola
Hercules
11
2 / 3 / 0
6,774
565
5,621
12,750
11,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 5 / 1
6,518
543
6,029
7,132
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
thehippei
Arachne
13
2 / 3 / 3
7,452
621
5,295
11,411
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
MartichorasThorAo Kuang

VS

Bans
He BoAphroditeHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
9 / 2 / 4
7,758
647
10,798
9,469
3,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 2 / 5
6,328
527
4,973
12,802
12,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
kromekaramel
Chang'e
13
2 / 2 / 2
7,474
623
8,149
11,046
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
obesepanda101
Jing Wei
13
2 / 1 / 0
7,447
621
8,496
7,915
3,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
13
2 / 1 / 3
7,064
589
5,776
7,139
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
16
16
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
1
0.75
W
Fenrir
 
Fenrir
9
2
4
5.5
L
Hou Yi
Piekny
Hou Yi
1
3
1
0.5
W
1
2
5
1.75
L
Hercules
YoavLoveCola
Hercules
2
3
0
0.67
W
Chang'e
kromekaramel
Chang'e
2
2
2
1.5
W
Jing Wei
obesepanda101
Jing Wei
2
1
0
2
W
Tiamat
2
1
3
3.5
L
2
5
1
0.5
L
Arachne
thehippei
Arachne
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,544
Damage
38,192
55,451
Taken
48,371
33,152
Mitigated
30,811
16,324
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,613
502
0
3,080
12,125
9,682
0
4,693
6,858
23,635
0
W
Fenrir
 
Fenrir
10,798
2,947
0
1,456
9,469
3,920
0
1,611
7,858
0
40,142
L
Hou Yi
Piekny
Hou Yi
5,986
3,035
0
5,246
12,033
4,608
0
893
11,140
0
42,852
W
4,973
507
0
4,959
12,802
12,832
0
4,062
8,740
20,856
0
L
Hercules
YoavLoveCola
Hercules
5,621
1,618
0
3,782
12,750
11,921
0
6,149
6,601
0
45,615
W
Chang'e
kromekaramel
Chang'e
8,149
681
160
6,013
11,046
5,775
0
0
10,369
58,226
0
W
Jing Wei
obesepanda101
Jing Wei
8,496
6,758
0
3,115
7,915
3,694
0
981
6,934
0
64,614
W
Tiamat
5,776
118
0
1,659
7,139
4,590
0
3,988
3,151
54,943
0
L
6,029
520
0
766
7,132
2,321
0
2,399
4,544
49,107
0
L
Arachne
thehippei
Arachne
5,295
3,479
0
3,450
11,411
4,620
0
3,975
7,410
0
62,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,170
Gold Earned
36,071
363
Minions Killed
392
0
Camps Cleared
0
1,237,947
Distance Traveled
1,270,447
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,279
523
21
2
0
260,449
5
W
Fenrir
7,758
647
49
4
0
254,022
0
L
Hou Yi
6,147
512
72
6
0
230,654
1
W
Sobek
6,328
527
26
2
0
257,937
6
L
Hercules
6,774
565
67
6
0
243,822
0
W
Chang'e
7,474
623
98
8
0
262,109
0
W
Jing Wei
7,447
621
108
9
0
242,250
0
W
Tiamat
7,064
589
111
9
0
254,129
1
L
Agni
6,518
543
98
8
0
228,282
3
L
Arachne
7,452
621
105
9
0
274,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role