Player Matchup

Ares
Ares
ALEJAANDRO_99
Ares
Level 107
God Stats
2W - 4L
1,519 SR
Queue Stats
321W - 331L
1,472 Elo+
Party 3
Skadi
Skadi
Grimonic
Skadi
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 13L
1,438 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Keezle_Axion
Ah Muzen Cab
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,570 Elo+
Solo
Sol
Sol
SamuelRR15Fenix
Sol
Level 144
God Stats
2W - 1L
1,309 SR
Queue Stats
111W - 104L
1,534 Elo+
Party 3
Artio
Artio
TiredDryad
Artio
Level 39
God Stats
0W - 1L
1,196 SR
Queue Stats
4W - 8L
1,438 Elo+
Party 2
Team Averages
Level 96
1,405 SR
1,490 Elo+

VS

Team Averages
Level 110
1,611 SR
1,519 Elo+
Fenrir
Fenrir
FluxSpirit
Fenrir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 54L
1,552 Elo+
Solo
He Bo
He Bo
Jaghua
He Bo
Level 144
God Stats
2W - 1L
1,644 SR
Queue Stats
25W - 36L
1,611 Elo+
Party 1
Sobek
Sobek
Leremita
Sobek
Level 126
God Stats
9W - 3L
1,724 SR
Queue Stats
158W - 155L
1,522 Elo+
Party 4
Discordia
Discordia
NeyLine
Discordia
Level 141
God Stats
2W - 0L
1,689 SR
Queue Stats
118W - 127L
1,389 Elo+
Party 4
Cupid
Cupid
VALOURT
Cupid
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 9
8,004
800
8,312
13,404
14,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
Grimonic
Skadi
15
6 / 3 / 5
8,927
893
17,640
10,845
6,735
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Keezle_Axion
Ah Muzen Cab
13
2 / 4 / 6
7,623
762
9,407
12,017
6,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 6
7,639
764
8,605
10,178
5,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Artio
13
1 / 4 / 9
7,933
793
3,666
16,384
19,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FluxSpirit
Fenrir
14
4 / 3 / 9
8,403
840
7,497
14,124
17,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Jaghua
He Bo
15
5 / 2 / 10
8,624
862
12,164
10,052
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Leremita
Sobek
14
1 / 3 / 12
8,330
833
4,663
15,948
18,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
NeyLine
Discordia
15
6 / 1 / 10
8,936
894
20,805
6,248
3,138
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
VALOURT
Cupid
16
2 / 2 / 13
9,386
939
10,260
10,109
5,491
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
72
11
Kills
18
18
Deaths
11
35
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
3
9
1.83
W
Fenrir
FluxSpirit
Fenrir
4
3
9
2.83
L
Skadi
Grimonic
Skadi
6
3
5
2.83
W
He Bo
Jaghua
He Bo
5
2
10
5
L
Ah Muzen Cab
Keezle_Axion
Ah Muzen Cab
2
4
6
1.25
W
Sobek
Leremita
Sobek
1
3
12
2.33
W
Discordia
NeyLine
Discordia
6
1
10
11
L
1
4
6
1
L
Artio
1
4
9
1.38
W
Cupid
VALOURT
Cupid
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,630
Damage
55,389
62,828
Taken
56,481
52,891
Mitigated
50,330
17,639
Healing
20,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,312
132
521
1,336
13,404
14,567
0
8,322
5,082
9,676
0
W
Fenrir
FluxSpirit
Fenrir
7,497
1,481
310
2,939
14,124
17,654
346
4,823
9,301
0
10,949
L
Skadi
Grimonic
Skadi
17,640
5,835
146
1,695
10,845
6,735
584
6,397
4,448
0
28,690
W
He Bo
Jaghua
He Bo
12,164
512
2,038
1,969
10,052
5,361
329
2,913
7,139
17,069
0
L
Ah Muzen Cab
Keezle_Axion
Ah Muzen Cab
9,407
2,469
1,616
1,782
12,017
6,788
256
8,766
3,251
0
23,552
W
Sobek
Leremita
Sobek
4,663
275
1,543
4,280
15,948
18,686
304
6,063
9,885
10,200
0
W
Discordia
NeyLine
Discordia
20,805
512
2,106
1,452
6,248
3,138
1,300
1,997
4,251
33,021
0
L
8,605
1,357
1,086
2,970
10,178
5,670
56
6,347
3,831
23,189
0
L
Artio
3,666
400
2,625
3,862
16,384
19,131
0
7,800
8,584
7,984
0
W
Cupid
VALOURT
Cupid
10,260
4,799
590
3,540
10,109
5,491
1,685
4,787
5,322
0
32,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,126
Gold Earned
43,679
111
Minions Killed
122
0
Camps Cleared
0
939,996
Distance Traveled
1,023,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,004
800
7
1
0
189,442
0
W
Fenrir
8,403
840
5
1
0
214,003
0
L
Skadi
8,927
893
29
3
0
190,547
0
W
He Bo
8,624
862
17
2
0
210,856
0
L
Ah Muzen Cab
7,623
762
25
3
0
185,792
0
W
Sobek
8,330
833
13
1
0
213,446
0
W
Discordia
8,936
894
31
3
0
204,357
0
L
Sol
7,639
764
37
4
0
179,785
0
L
Artio
7,933
793
13
1
0
194,430
0
W
Cupid
9,386
939
56
6
0
180,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role