Player Matchup

Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
BDrysdale
Yemoja
Level 115
God Stats
0W - 1L
1,424 SR
Queue Stats
113W - 115L
1,463 Elo+
Solo
Cerberus
Cerberus
JohnnyTheMan348
Cerberus
Level 139
God Stats
1W - 4L
1,500 SR
Queue Stats
344W - 364L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
Waun Pablo III
Danzaburou
Level 81
God Stats
3W - 8L
1,284 SR
Queue Stats
368W - 380L
1,476 Elo+
Solo
Poseidon
Poseidon
forevagayBai
Poseidon
Level 44
God Stats
0W - 3L
1,189 SR
Queue Stats
93W - 95L
1,513 Elo+
Solo
Team Averages
Level 105
1,379 SR
1,473 Elo+

VS

Team Averages
Level 135
1,480 SR
1,485 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Catcon19
Odin
Level 118
God Stats
11W - 5L
1,708 SR
Queue Stats
558W - 544L
1,510 Elo+
Solo
Medusa
Medusa
DavorWavor11
Medusa
Level 126
God Stats
9W - 10L
1,246 SR
Queue Stats
412W - 415L
1,495 Elo+
Solo
Yemoja
Yemoja
ZatoichinoKokei
Yemoja
Level 176
God Stats
4W - 2L
1,141 SR
Queue Stats
787W - 844L
1,482 Elo+
Solo
Lancelot
Lancelot
raygen_shi
Lancelot
Level 127
God Stats
3W - 4L
1,806 SR
Queue Stats
589W - 587L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 4 / 2
7,432
826
8,426
9,286
5,065
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
BDrysdale
Yemoja
15
2 / 1 / 3
7,812
868
6,490
8,372
10,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cerberus
13
0 / 6 / 4
6,844
760
7,880
13,217
15,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Waun Pablo III
Danzaburou
13
3 / 5 / 3
7,989
888
7,503
11,429
7,030
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
forevagayBai
Poseidon
7
0 / 4 / 1
5,655
628
2,644
4,163
1,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
4 / 0 / 9
8,284
920
7,696
5,222
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
15
3 / 0 / 15
7,990
888
7,137
7,806
7,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
15
7 / 2 / 10
9,189
1,021
15,167
9,321
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 12
7,129
792
2,823
7,731
6,978
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
raygen_shi
Lancelot
14
6 / 3 / 10
8,381
931
7,919
8,940
3,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
7
Kills
20
20
Deaths
7
13
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
2
0.75
W
Discordia
 
Discordia
4
0
9
8.5
L
Yemoja
BDrysdale
Yemoja
2
1
3
3.5
W
Odin
3
0
15
10.5
W
Medusa
7
2
10
6
L
Cerberus
0
6
4
0.33
L
Danzaburou
Waun Pablo III
Danzaburou
3
5
3
0.9
W
0
2
12
3
L
Poseidon
forevagayBai
Poseidon
0
4
1
0.13
W
Lancelot
raygen_shi
Lancelot
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,943
Damage
40,742
46,467
Taken
39,020
39,356
Mitigated
24,008
12,442
Healing
19,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,426
5,302
394
724
9,286
5,065
0
2,079
7,207
0
14,215
W
Discordia
 
Discordia
7,696
894
2,853
2,528
5,222
2,051
223
2,279
2,867
21,306
0
L
Yemoja
BDrysdale
Yemoja
6,490
530
3,176
2,210
8,372
10,487
0
3,553
4,819
16,285
0
W
Odin
7,137
545
2,352
2,468
7,806
7,168
30
3,341
4,283
1,011
10,875
W
Medusa
15,167
5,580
210
913
9,321
4,033
980
3,547
5,568
0
34,431
L
Cerberus
7,880
72
300
2,260
13,217
15,052
0
1,897
11,320
16,401
0
L
Danzaburou
Waun Pablo III
Danzaburou
7,503
4,100
1,062
2,301
11,429
7,030
0
2,912
8,517
0
14,906
W
2,823
1,032
4,299
1,537
7,731
6,978
196
3,815
3,804
5,490
0
L
Poseidon
forevagayBai
Poseidon
2,644
558
0
15
4,163
1,722
0
761
3,402
6,612
0
W
Lancelot
raygen_shi
Lancelot
7,919
456
988
1,279
8,940
3,778
0
3,299
5,484
0
9,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,732
Gold Earned
40,973
100
Minions Killed
109
0
Camps Cleared
0
679,343
Distance Traveled
897,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,432
826
21
2
0
152,674
0
W
Discordia
8,284
920
24
3
0
168,323
0
L
Yemoja
7,812
868
13
1
0
148,301
0
W
Odin
7,990
888
10
1
0
228,325
0
W
Medusa
9,189
1,021
58
6
0
165,976
0
L
Cerberus
6,844
760
29
3
0
165,910
0
L
Danzaburou
7,989
888
29
3
0
148,588
0
W
Yemoja
7,129
792
10
1
0
153,801
0
L
Poseidon
5,655
628
8
1
0
63,870
0
W
Lancelot
8,381
931
7
1
0
180,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role