Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
CarmaComa
Chernobog
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 199L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
DerKingimRing
Kuzenbo
Level 28
God Stats
0W - 2L
1,193 SR
Queue Stats
42W - 68L
1,419 Elo+
Solo
Scylla
Scylla
Sonik68
Scylla
Level 107
God Stats
3W - 3L
1,790 SR
Queue Stats
198W - 185L
1,568 Elo+
Party 2
Chaac
Chaac
saltycharacter
Chaac
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 156L
1,667 Elo+
Solo
Team Averages
Level 94
1,497 SR
1,525 Elo+

VS

Team Averages
Level 133
1,501 SR
1,548 Elo+
Vamana
Vamana
Qwirs
Vamana
Level 150
God Stats
3W - 0L
1,715 SR
Queue Stats
197W - 197L
1,480 Elo+
Solo
Merlin
Merlin
assasssinnn
Merlin
Level 128
God Stats
3W - 1L
1,322 SR
Queue Stats
218W - 207L
1,564 Elo+
Solo
Hel
Hel
kapycta
Hel
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 88L
1,612 Elo+
Party 1
Ishtar
Ishtar
montricklb
Ishtar
Level 112
God Stats
7W - 6L
1,470 SR
Queue Stats
466W - 459L
1,558 Elo+
Solo
Persephone
Persephone
боже
Persephone
Level 125
God Stats
7W - 8L
1,500 SR
Queue Stats
348W - 337L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
1 / 4 / 6
10,327
738
4,702
20,589
18,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
CarmaComa
Chernobog
17
2 / 4 / 6
9,604
686
10,343
15,059
6,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
15
1 / 3 / 9
9,284
663
12,197
22,465
27,487
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
Sonik68
Scylla
16
6 / 6 / 3
10,326
738
15,980
15,130
5,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 5 / 5
8,900
636
19,684
23,513
32,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Qwirs
Vamana
19
14 / 5 / 6
12,091
864
20,951
22,269
24,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
18
2 / 1 / 14
10,905
779
24,343
14,805
7,556
Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hel
18
2 / 1 / 15
10,525
752
8,291
14,524
7,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
montricklb
Ishtar
16
3 / 3 / 14
10,448
746
19,837
18,150
9,235
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
боже
Persephone
16
1 / 0 / 12
9,834
702
16,961
9,899
4,642
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
10
Kills
22
22
Deaths
10
29
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
4
6
1
L
Chernobog
CarmaComa
Chernobog
2
4
6
1.25
L
Kuzenbo
1
3
9
1.83
W
Vamana
Qwirs
Vamana
14
5
6
3.4
L
Scylla
Sonik68
Scylla
6
6
3
1.25
W
Merlin
2
1
14
9
W
Hel
2
1
15
9.5
W
Ishtar
montricklb
Ishtar
3
3
14
3.33
L
0
5
5
0.5
W
Persephone
боже
Persephone
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,906
Damage
90,383
96,756
Taken
79,647
91,036
Mitigated
54,341
41,432
Healing
50,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,702
2,429
14,892
6,390
20,589
18,464
384
12,307
8,032
9,094
0
L
Chernobog
CarmaComa
Chernobog
10,343
5,147
891
1,740
15,059
6,964
1,267
5,935
8,543
0
33,016
L
Kuzenbo
12,197
3,293
3,701
6,457
22,465
27,487
296
12,163
9,730
15,442
0
W
Vamana
Qwirs
Vamana
20,951
9,610
139
2,947
22,269
24,953
925
6,327
15,426
0
30,581
L
Scylla
Sonik68
Scylla
15,980
706
1,262
1,129
15,130
5,948
333
7,494
7,128
30,316
0
W
Merlin
24,343
1,342
480
1,756
14,805
7,556
2,454
6,606
8,199
57,417
0
W
Hel
8,291
493
27,316
11,826
14,524
7,955
1,515
6,716
7,808
22,404
0
W
Ishtar
montricklb
Ishtar
19,837
11,720
586
862
18,150
9,235
3,036
8,669
9,481
0
46,004
L
19,684
1,243
657
4,313
23,513
32,173
53
11,696
11,645
468
38,705
W
Persephone
боже
Persephone
16,961
308
2,319
2,312
9,899
4,642
1,708
5,005
4,894
28,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,441
Gold Earned
53,803
144
Minions Killed
197
0
Camps Cleared
0
1,169,737
Distance Traveled
1,418,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,327
738
7
1
0
235,004
0
L
Chernobog
9,604
686
48
3
0
230,697
0
L
Kuzenbo
9,284
663
10
1
0
260,025
0
W
Vamana
12,091
864
14
1
0
262,859
0
L
Scylla
10,326
738
39
3
0
219,102
0
W
Merlin
10,905
779
78
6
0
295,130
0
W
Hel
10,525
752
36
3
0
312,403
0
W
Ishtar
10,448
746
52
4
0
252,800
0
L
Chaac
8,900
636
40
3
0
224,909
0
W
Persephone
9,834
702
17
1
0
295,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role