Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Gerixx22
Nox
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,183 Elo+
Party 1
Bastet
Bastet
Hanrazen
Bastet
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 19L
1,341 Elo+
Solo
Hou Yi
Hou Yi
gergopapa11231
Hou Yi
Level 106
God Stats
2W - 2L
1,267 SR
Queue Stats
77W - 74L
1,514 Elo+
Party 1
Team Averages
Level 90
1,453 SR
1,408 Elo+

VS

Team Averages
Level 119
1,630 SR
1,482 Elo+
Thoth
Thoth
Azothkylar
Thoth
Level 155
God Stats
1W - 1L
1,344 SR
Queue Stats
138W - 138L
1,462 Elo+
Solo
Agni
Agni
Braskator
Agni
Level 126
God Stats
3W - 1L
1,904 SR
Queue Stats
137W - 141L
1,435 Elo+
Solo
Geb
Geb
Kneok23
Geb
Level 69
God Stats
11W - 5L
1,625 SR
Queue Stats
490W - 478L
1,545 Elo+
Solo
Ah Puch
Ah Puch
manolomandanga
Ah Puch
Level 123
God Stats
4W - 0L
1,776 SR
Queue Stats
66W - 59L
1,534 Elo+
Solo
Baba Yaga
Baba Yaga
sportsline2658
Baba Yaga
Level 124
God Stats
8W - 3L
1,500 SR
Queue Stats
231W - 229L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 5 / 2
8,049
805
7,591
11,412
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
 
Bakasura
13
2 / 5 / 1
7,417
742
6,992
11,380
15,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 7 / 4
6,926
693
6,090
9,658
3,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Hanrazen
Bastet
11
1 / 6 / 2
6,577
658
4,302
12,171
4,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 3 / 3
6,796
680
3,636
9,571
3,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
3 / 2 / 12
8,295
830
10,655
8,680
3,523
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Agni
16
9 / 1 / 11
9,762
976
9,752
7,528
4,077
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
15
5 / 2 / 15
9,590
959
6,543
13,609
16,479
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
6 / 1 / 13
9,209
921
15,370
8,301
4,337
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
sportsline2658
Baba Yaga
15
3 / 1 / 14
8,604
860
9,243
9,049
4,619
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
91
6
Kills
26
26
Deaths
7
12
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
5
2
0.8
L
Bakasura
 
Bakasura
2
5
1
0.5
W
Thoth
3
2
12
4.5
W
Agni
9
1
11
14.5
L
0
7
4
0.29
L
Bastet
Hanrazen
Bastet
1
6
2
0.33
W
Geb
5
2
15
6.25
L
0
3
3
0.5
W
6
1
13
12.5
W
Baba Yaga
sportsline2658
Baba Yaga
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,611
Damage
51,563
54,192
Taken
47,167
30,423
Mitigated
33,035
11,277
Healing
17,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,591
2,235
941
2,725
11,412
4,147
0
10,767
551
0
16,034
L
Bakasura
 
Bakasura
6,992
4,164
0
1,700
11,380
15,219
0
9,882
1,397
0
6,954
W
Thoth
10,655
304
3,034
3,012
8,680
3,523
286
1,176
6,988
17,372
0
W
Agni
9,752
336
0
1,061
7,528
4,077
1,676
1,533
5,815
31,040
0
L
6,090
0
609
207
9,658
3,296
0
9,318
84
17,557
0
L
Bastet
Hanrazen
Bastet
4,302
1,614
693
804
12,171
4,261
0
11,493
410
0
6,343
W
Geb
6,543
212
453
2,502
13,609
16,479
247
1,949
10,105
14,237
0
L
3,636
1,541
791
2,807
9,571
3,500
0
9,314
187
0
11,635
W
15,370
273
2,324
1,830
8,301
4,337
1,014
688
7,502
25,078
0
W
Baba Yaga
sportsline2658
Baba Yaga
9,243
156
1,089
2,356
9,049
4,619
714
744
8,199
15,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,765
Gold Earned
45,460
94
Minions Killed
142
0
Camps Cleared
0
919,202
Distance Traveled
1,000,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,049
805
22
2
0
180,141
0
L
Bakasura
7,417
742
21
2
0
196,616
0
W
Thoth
8,295
830
14
1
0
179,178
0
W
Agni
9,762
976
48
5
0
197,202
0
L
Nox
6,926
693
31
3
0
156,824
0
L
Bastet
6,577
658
1
0
0
176,098
0
W
Geb
9,590
959
22
2
0
215,030
0
L
Hou Yi
6,796
680
19
2
0
209,523
0
W
Ah Puch
9,209
921
44
4
0
194,229
0
W
Baba Yaga
8,604
860
14
1
0
214,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role