Player Matchup

Baron Samedi
Baron Samedi
Diamond II
Big Team Rush
Baron Samedi
Diamond II
Level 171
God Stats
6W - 4L
1,555 SR
Queue Stats
311W - 303L
2,242 MMR
Party 1
Achilles
Achilles
Masters
InstagramModels
Achilles
Masters
Level 155
God Stats
14W - 8L
1,826 SR
Queue Stats
246W - 239L
2,395 MMR
Party 1
Rama
Rama
Masters
disprimed
Rama
Masters
Level 192
God Stats
13W - 15L
1,545 SR
Queue Stats
303W - 210L
2,366 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 173
1,642 SR
2,334 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,394 SR
1,568 MMR
Morgan Le Fay
Morgan Le Fay
Platinum I
 
Morgan Le Fay
Platinum I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
Trump Truck
Mulan
Gold II
Level 156
God Stats
2W - 13L
1,285 SR
Queue Stats
574W - 666L
1,483 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
lnFeRrNaL
Ah Muzen Cab
Platinum IV
Level 63
God Stats
0W - 1L
1,397 SR
Queue Stats
125W - 113L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Big Team Rush
Baron Samedi
15
7 / 4 / 9
11,015
787
17,557
12,694
7,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
17
8 / 4 / 9
11,791
842
16,532
18,329
23,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rama
17
4 / 3 / 10
11,076
791
10,006
14,245
5,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AphroditeGuan YuAtlasNe ZhaAo Kuang

VS

Bans
SobekKuzenboAgniAresYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
8 / 7 / 2
11,355
811
18,278
15,335
7,213
16
1 / 5 / 8
10,518
751
7,706
20,420
23,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
lnFeRrNaL
Ah Muzen Cab
13
1 / 7 / 4
9,192
657
7,450
17,210
7,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
19
Kills
10
11
Deaths
19
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
8
7
2
1.29
W
Baron Samedi
Big Team Rush
Baron Samedi
7
4
9
2.88
W
Achilles
8
4
9
3.13
L
1
5
8
1
W
Rama
4
3
10
3
L
Ah Muzen Cab
lnFeRrNaL
Ah Muzen Cab
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,095
Damage
33,434
45,268
Taken
52,965
36,217
Mitigated
37,763
17,305
Healing
8,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
18,278
764
0
1,242
15,335
7,213
671
3,700
10,961
48,600
0
W
Baron Samedi
Big Team Rush
Baron Samedi
17,557
1,312
2,626
4,368
12,694
7,264
595
6,725
5,969
40,046
0
W
Achilles
16,532
2,289
281
5,121
18,329
23,554
623
5,329
13,000
0
38,697
L
7,706
244
2,057
3,441
20,420
23,387
416
7,457
12,111
2,321
23,009
W
Rama
10,006
8,478
0
4,909
14,245
5,399
1,512
7,796
6,449
0
58,203
L
Ah Muzen Cab
lnFeRrNaL
Ah Muzen Cab
7,450
3,509
0
1,815
17,210
7,163
0
5,525
10,765
0
36,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,882
Gold Earned
31,065
196
Minions Killed
137
0
Camps Cleared
0
715,157
Distance Traveled
663,710
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,355
811
46
3
0
233,390
0
W
Baron Samedi
11,015
787
62
4
0
226,024
1
W
Achilles
11,791
842
44
3
0
269,454
0
L
Mulan
10,518
751
29
2
0
229,093
0
W
Rama
11,076
791
90
6
0
219,679
1
L
Ah Muzen Cab
9,192
657
62
4
0
201,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role