Player Matchup

Maui
Maui
 
Maui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Davve94
Thanatos
Level 72
God Stats
0W - 1L
1,719 SR
Queue Stats
86W - 90L
1,490 Elo+
Solo
Hel
Hel
Mitch8638
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 90L
1,495 Elo+
Solo
Amaterasu
Amaterasu
Rares200iQ
Amaterasu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,270 Elo+
Party 2
Hachiman
Hachiman
rares1210
Hachiman
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,502 Elo+
Party 2
Team Averages
Level 70
1,544 SR
1,451 Elo+

VS

Team Averages
Level 74
1,570 SR
1,394 Elo+
Anubis
Anubis
DreagonSmile
Anubis
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,287 Elo+
Solo
Pele
Pele
Ecrilo
Pele
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 104L
1,488 Elo+
Party 1
Terra
Terra
MailyBaby69
Terra
Level 12
God Stats
3W - 1L
1,771 SR
Queue Stats
14W - 17L
1,438 Elo+
Party 1
Odin
Odin
Panchu16
Odin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,332 Elo+
Solo
Hachiman
Hachiman
Simsch
Hachiman
Level 148
God Stats
3W - 0L
1,579 SR
Queue Stats
77W - 97L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
1 / 2 / 1
5,235
476
2,653
8,553
5,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Davve94
Thanatos
11
3 / 3 / 0
6,576
598
4,927
10,763
4,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
4 / 4 / 0
6,931
630
3,722
8,153
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Rares200iQ
Amaterasu
9
0 / 3 / 0
4,977
452
1,722
6,195
3,289
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hachiman
rares1210
Hachiman
8
0 / 4 / 1
4,921
447
6,504
8,919
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
2 / 2 / 0
6,571
597
6,554
5,365
2,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Ecrilo
Pele
11
6 / 3 / 0
7,070
643
6,362
8,816
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 0 / 6
6,140
558
2,731
7,101
5,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
11
3 / 0 / 1
6,980
635
4,305
5,927
5,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Simsch
Hachiman
10
5 / 3 / 2
6,285
571
7,727
9,477
3,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
8
Kills
16
16
Deaths
8
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
1
0.75
L
Thanatos
Davve94
Thanatos
3
3
0
1
W
Anubis
2
2
0
1
W
Pele
Ecrilo
Pele
6
3
0
2
W
0
0
6
3
L
4
4
0
1
W
Odin
3
0
1
3.5
L
Amaterasu
Rares200iQ
Amaterasu
0
3
0
0
W
Hachiman
Simsch
Hachiman
5
3
2
2
L
Hachiman
rares1210
Hachiman
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,528
Damage
27,679
42,583
Taken
36,686
18,734
Mitigated
20,190
15,136
Healing
10,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,653
358
0
1,214
8,553
5,335
0
2,411
6,142
13,128
0
L
Thanatos
Davve94
Thanatos
4,927
1,249
0
7,063
10,763
4,739
0
1,164
9,599
0
37,445
W
Anubis
6,554
204
0
1,549
5,365
2,302
0
2,683
2,682
45,116
0
W
Pele
Ecrilo
Pele
6,362
1,786
0
655
8,816
3,344
0
2,209
6,607
0
54,543
W
2,731
604
335
3,066
7,101
5,234
0
954
6,147
9,186
0
L
3,722
471
461
2,082
8,153
2,600
0
4,183
3,970
48,210
0
W
Odin
4,305
723
0
875
5,927
5,943
0
0
5,927
340
42,092
L
Amaterasu
Rares200iQ
Amaterasu
1,722
547
0
737
6,195
3,289
0
79
6,116
0
20,581
W
Hachiman
Simsch
Hachiman
7,727
4,602
0
3,612
9,477
3,367
0
1,428
8,049
0
43,717
L
Hachiman
rares1210
Hachiman
6,504
4,445
0
3,579
8,919
2,771
0
1,527
7,392
0
26,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,640
Gold Earned
33,046
260
Minions Killed
298
0
Camps Cleared
0
1,040,609
Distance Traveled
1,029,373
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,235
476
23
2
0
212,836
4
L
Thanatos
6,576
598
61
6
0
220,672
0
W
Anubis
6,571
597
69
6
0
209,696
0
W
Pele
7,070
643
78
7
0
223,841
0
W
Terra
6,140
558
17
2
0
238,876
0
L
Hel
6,931
630
105
10
0
202,256
0
W
Odin
6,980
635
73
7
0
187,889
0
L
Amaterasu
4,977
452
31
3
0
206,007
0
W
Hachiman
6,285
571
61
6
0
169,071
0
L
Hachiman
4,921
447
40
4
0
198,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role