Player Matchup

Anhur
Anhur
Albrador
Anhur
Level 120
God Stats
3W - 3L
1,435 SR
Queue Stats
83W - 81L
1,462 Elo+
Solo
Thor
Thor
FESTER-BMF85
Thor
Level 123
God Stats
7W - 6L
1,285 SR
Queue Stats
246W - 233L
1,523 Elo+
Party 2
Cerberus
Cerberus
PsychotropicVex
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,333 Elo+
Solo
Chang'e
Chang'e
RyyoSky
Chang'e
Level 47
God Stats
1W - 5L
1,500 SR
Queue Stats
389W - 402L
1,517 Elo+
Party 2
Ne Zha
Ne Zha
turcoromel
Ne Zha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 212L
1,452 Elo+
Solo
Team Averages
Level 79
1,444 SR
1,457 Elo+

VS

Team Averages
Level 140
1,431 SR
1,469 Elo+
He Bo
He Bo
 
He Bo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Edioz
Ravana
Level 139
God Stats
5W - 4L
1,489 SR
Queue Stats
176W - 165L
1,435 Elo+
Solo
Susano
Susano
Gundamentals
Susano
Level 157
God Stats
7W - 6L
1,428 SR
Queue Stats
276W - 268L
1,516 Elo+
Solo
Horus
Horus
Kosbazjahan
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,488 Elo+
Party 1
Tyr
Tyr
ho3ein72
Tyr
Level 126
God Stats
3W - 4L
1,240 SR
Queue Stats
174W - 162L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Albrador
Anhur
18
5 / 3 / 6
9,616
962
10,118
8,929
3,194
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 9
7,815
782
9,636
11,580
4,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
5
0 / 1 / 0
5,811
581
455
2,121
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
RyyoSky
Chang'e
16
7 / 4 / 5
8,790
879
15,011
13,328
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
turcoromel
Ne Zha
9
1 / 2 / 4
6,673
667
2,701
3,886
1,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 3 / 8
8,604
860
10,758
9,097
3,322
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Edioz
Ravana
16
4 / 2 / 10
9,054
905
6,828
10,646
10,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Susano
15
2 / 4 / 11
8,770
877
10,673
11,586
5,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 10
9,383
938
3,352
14,116
15,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 4 / 9
8,446
845
4,443
11,780
9,131
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
63
15
Kills
15
15
Deaths
15
24
Assists
48
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
3
8
2.67
L
Anhur
Albrador
Anhur
5
3
6
2.67
W
Ravana
Edioz
Ravana
4
2
10
4.5
L
2
5
9
1.3
W
Susano
2
4
11
1.88
W
3
2
10
4
L
Cerberus
0
1
0
0
L
Chang'e
RyyoSky
Chang'e
7
4
5
2.38
W
2
4
9
1.63
L
Ne Zha
turcoromel
Ne Zha
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,921
Damage
36,054
39,844
Taken
57,225
15,158
Mitigated
44,301
12,939
Healing
22,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,758
782
715
2,469
9,097
3,322
1,466
2,723
6,374
22,130
0
L
Anhur
Albrador
Anhur
10,118
5,577
48
1,744
8,929
3,194
1,040
2,093
6,836
0
29,063
W
Ravana
Edioz
Ravana
6,828
987
927
981
10,646
10,731
961
2,827
7,819
0
11,763
L
9,636
465
914
1,423
11,580
4,008
488
4,125
7,455
0
14,413
W
Susano
10,673
1,685
695
684
11,586
5,617
436
2,732
8,854
0
27,772
W
3,352
1,011
6,217
8,582
14,116
15,500
275
3,030
11,086
0
6,757
L
Cerberus
455
31
52
567
2,121
1,513
0
529
1,592
750
0
L
Chang'e
RyyoSky
Chang'e
15,011
1,045
2,604
4,839
13,328
4,743
114
3,107
10,221
25,218
0
W
4,443
485
680
714
11,780
9,131
229
4,154
7,626
0
8,100
L
Ne Zha
turcoromel
Ne Zha
2,701
953
353
395
3,886
1,700
0
904
2,982
0
3,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,705
Gold Earned
44,257
78
Minions Killed
88
0
Camps Cleared
0
640,184
Distance Traveled
972,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,604
860
20
2
0
184,445
0
L
Anhur
9,616
962
45
5
0
176,210
0
W
Ravana
9,054
905
12
1
0
176,045
0
L
Thor
7,815
782
6
1
0
182,341
0
W
Susano
8,770
877
37
4
0
201,485
0
W
Horus
9,383
938
7
1
0
214,412
0
L
Cerberus
5,811
581
2
0
0
36,968
0
L
Chang'e
8,790
879
22
2
0
178,958
0
W
Tyr
8,446
845
12
1
0
195,810
0
L
Ne Zha
6,673
667
3
0
0
65,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role