Player Matchup

Ullr
Ullr
 
Ullr
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Indelmaen
Cerberus
Level 179
God Stats
1W - 0L
1,338 SR
Queue Stats
48W - 21L
1,822 Elo+
Party 1
Ravana
Ravana
Nastrian
Ravana
Level 147
God Stats
1W - 0L
1,943 SR
Queue Stats
44W - 23L
1,758 Elo+
Party 1
Anubis
Anubis
PlŠŠŠŠTwink
Anubis
Level 177
God Stats
1W - 0L
1,552 SR
Queue Stats
11W - 2L
1,849 Elo+
Party 1
Osiris
Osiris
TyjellyToo
Osiris
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,842 Elo+
Party 1
Team Averages
Level 145
1,567 SR
1,754 Elo+

VS

Team Averages
Level 83
1,630 SR
1,563 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
FrostyLvl
He Bo
Level 62
God Stats
2W - 2L
1,674 SR
Queue Stats
43W - 39L
1,557 Elo+
Party 2
Fenrir
Fenrir
Sheldude
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,567 Elo+
Party 2
Ishtar
Ishtar
TootsiePopGirl
Ishtar
Level 110
God Stats
21W - 10L
1,812 SR
Queue Stats
86W - 63L
1,564 Elo+
Party 2
Ah Puch
Ah Puch
vBucko
Ah Puch
Level 56
God Stats
3W - 1L
1,666 SR
Queue Stats
30W - 21L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
6 / 1 / 2
7,060
706
7,636
6,824
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
Indelmaen
Cerberus
9
3 / 0 / 7
6,335
634
4,716
6,516
4,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
Nastrian
Ravana
11
5 / 1 / 1
6,689
669
4,620
5,124
2,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

11
8 / 2 / 3
7,142
714
10,377
7,464
3,518
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
TyjellyToo
Osiris
11
1 / 1 / 3
6,198
620
7,702
10,332
7,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 3 / 0
4,759
476
5,874
10,945
10,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
FrostyLvl
He Bo
7
2 / 5 / 0
4,739
474
2,364
9,559
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Sheldude
Fenrir
9
2 / 5 / 2
5,647
565
3,577
10,546
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 4 / 1
5,275
528
4,546
7,972
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
vBucko
Ah Puch
7
0 / 6 / 0
4,695
470
2,907
8,442
3,804
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
23
Kills
5
5
Deaths
23
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
1
2
7
L
Amaterasu
 
Amaterasu
0
3
0
0
L
He Bo
FrostyLvl
He Bo
2
5
0
0.4
W
Cerberus
Indelmaen
Cerberus
3
0
7
6.5
W
Ravana
Nastrian
Ravana
5
1
1
5.5
W
8
2
3
4.75
L
Fenrir
Sheldude
Fenrir
2
5
2
0.6
L
1
4
1
0.38
W
Osiris
TyjellyToo
Osiris
1
1
3
2.5
L
Ah Puch
vBucko
Ah Puch
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,051
Damage
19,268
36,260
Taken
47,464
20,184
Mitigated
21,737
12,505
Healing
9,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,636
2,252
0
666
6,824
2,432
800
2,673
3,901
0
51,890
L
Amaterasu
 
Amaterasu
5,874
2,282
0
4,152
10,945
10,674
0
0
10,945
665
21,850
L
He Bo
FrostyLvl
He Bo
2,364
0
0
1,162
9,559
2,145
0
1,407
8,152
16,433
0
W
Cerberus
Indelmaen
Cerberus
4,716
482
0
2,637
6,516
4,431
120
1,313
5,199
22,904
0
W
Ravana
Nastrian
Ravana
4,620
1,820
0
704
5,124
2,095
0
302
4,798
0
46,708
W
10,377
1,228
0
3,369
7,464
3,518
517
705
6,759
52,172
0
L
Fenrir
Sheldude
Fenrir
3,577
552
0
1,128
10,546
3,274
0
2,384
8,162
0
27,105
L
4,546
3,155
0
2,383
7,972
1,840
0
5,800
2,172
0
29,466
W
Osiris
TyjellyToo
Osiris
7,702
3,511
0
5,129
10,332
7,708
0
150
9,348
0
41,110
L
Ah Puch
vBucko
Ah Puch
2,907
251
0
785
8,442
3,804
0
5,502
2,940
18,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,424
Gold Earned
25,115
343
Minions Killed
186
0
Camps Cleared
0
992,264
Distance Traveled
1,000,729
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,060
706
87
9
0
185,057
0
L
Amaterasu
4,759
476
33
3
0
191,250
0
L
He Bo
4,739
474
26
3
0
171,682
0
W
Cerberus
6,335
634
35
4
0
195,116
1
W
Ravana
6,689
669
88
9
0
237,867
0
W
Anubis
7,142
714
80
8
0
176,611
0
L
Fenrir
5,647
565
44
4
0
230,705
0
L
Ishtar
5,275
528
51
5
0
202,302
0
W
Osiris
6,198
620
53
5
0
197,613
0
L
Ah Puch
4,695
470
32
3
0
204,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role