Player Matchup

Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Lucky_StrikesKoH
Nu Wa
Level 149
God Stats
4W - 2L
1,579 SR
Queue Stats
288W - 284L
1,357 Elo+
Solo
Terra
Terra
TMZ_CrashLag_GG
Terra
Level 82
God Stats
10W - 2L
1,736 SR
Queue Stats
481W - 459L
1,458 Elo+
Party 1
Achilles
Achilles
anewlevel97
Achilles
Level 101
God Stats
4W - 3L
1,535 SR
Queue Stats
285W - 274L
1,463 Elo+
Party 1
Team Averages
Level 116
1,570 SR
1,456 Elo+

VS

Team Averages
Level 110
1,479 SR
1,484 Elo+
Kali
Kali
BackDoorPoacher
Kali
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 119L
1,496 Elo+
Solo
Horus
Horus
TayderChip91
Horus
Level 123
God Stats
4W - 6L
1,242 SR
Queue Stats
423W - 416L
1,457 Elo+
Solo
Medusa
Medusa
aaaaaaa999
Medusa
Level 134
God Stats
1W - 1L
1,613 SR
Queue Stats
5W - 4L
1,552 Elo+
Solo
Achilles
Achilles
auron_gamer87
Achilles
Level 118
God Stats
1W - 1L
1,715 SR
Queue Stats
29W - 43L
1,440 Elo+
Solo
Ullr
Ullr
madd0077
Ullr
Level 109
God Stats
3W - 6L
1,324 SR
Queue Stats
378W - 409L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 3 / 8
6,881
1,147
6,387
5,494
2,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
 
Jormungandr
12
2 / 2 / 10
6,808
1,135
5,575
6,227
7,514
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 2 / 7
6,903
1,151
7,893
6,081
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 12
7,188
1,198
4,410
9,890
10,462
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
anewlevel97
Achilles
12
6 / 3 / 9
7,368
1,228
9,062
9,791
14,096
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
6,236
1,039
2,985
8,537
3,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
5 / 4 / 7
7,541
1,257
5,631
11,847
13,835
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
aaaaaaa999
Medusa
11
3 / 4 / 2
6,074
1,012
4,193
6,892
2,485
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
auron_gamer87
Achilles
8
1 / 2 / 3
5,242
874
731
3,700
2,975
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
12
1 / 3 / 3
5,931
989
3,718
6,933
2,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
18
Kills
11
13
Deaths
18
46
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
8
2.67
W
Jormungandr
 
Jormungandr
2
2
10
3.5
L
1
5
5
0.7
W
4
2
7
3.75
W
2
3
12
2.67
L
5
4
7
2.13
L
Medusa
aaaaaaa999
Medusa
3
4
2
1
W
Achilles
anewlevel97
Achilles
6
3
9
3.5
L
Achilles
auron_gamer87
Achilles
1
2
3
1.25
L
Ullr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,327
Damage
17,258
37,483
Taken
37,909
37,474
Mitigated
25,249
8,638
Healing
9,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,387
81
0
298
5,494
2,903
1,193
210
5,284
13,669
0
W
Jormungandr
 
Jormungandr
5,575
1,111
1,603
763
6,227
7,514
264
389
5,838
13,087
0
L
2,985
1,522
271
1,433
8,537
3,200
0
6,339
2,198
0
6,425
W
7,893
1,206
585
1,223
6,081
2,499
921
294
5,787
14,286
0
W
4,410
862
1,238
1,675
9,890
10,462
351
516
9,374
7,747
0
L
5,631
1,507
1,917
3,197
11,847
13,835
0
7,518
4,329
2,878
10,066
L
Medusa
aaaaaaa999
Medusa
4,193
1,423
0
1,032
6,892
2,485
0
5,108
1,784
0
9,988
W
Achilles
anewlevel97
Achilles
9,062
1,310
286
967
9,791
14,096
252
111
9,680
2,241
12,399
L
Achilles
auron_gamer87
Achilles
731
241
292
231
3,700
2,975
0
2,343
1,357
0
1,739
L
Ullr
3,718
1,992
277
1,169
6,933
2,754
0
4,107
2,826
0
12,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
31,024
69
Minions Killed
44
0
Camps Cleared
0
647,141
Distance Traveled
523,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,881
1,147
12
2
0
122,129
0
W
Jormungandr
6,808
1,135
20
3
0
122,212
0
L
Kali
6,236
1,039
7
1
0
110,250
0
W
Nu Wa
6,903
1,151
17
3
0
135,182
0
W
Terra
7,188
1,198
7
1
0
144,127
0
L
Horus
7,541
1,257
13
2
0
131,593
0
L
Medusa
6,074
1,012
8
1
0
114,693
0
W
Achilles
7,368
1,228
13
2
0
123,491
0
L
Achilles
5,242
874
0
0
0
51,143
0
L
Ullr
5,931
989
16
3
0
116,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role