Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Digiomegamon
Fenrir
Level 192
God Stats
5W - 5L
1,548 SR
Queue Stats
1,083W - 1,021L
1,498 Elo+
Party 1
Atlas
Atlas
Ecas4
Atlas
Level 149
God Stats
23W - 14L
1,670 SR
Queue Stats
1,520W - 1,469L
1,544 Elo+
Party 1
Chaac
Chaac
Vandall22
Chaac
Level 129
God Stats
1W - 1L
1,258 SR
Queue Stats
53W - 55L
1,483 Elo+
Party 1
Thoth
Thoth
antagonistxero
Thoth
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
496W - 500L
1,513 Elo+
Party 1
Team Averages
Level 151
1,495 SR
1,508 Elo+

VS

Team Averages
Level 122
1,611 SR
1,511 Elo+
Chronos
Chronos
 
Chronos
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
ANDRU__OMEDA
Cerberus
Level 126
God Stats
3W - 3L
1,819 SR
Queue Stats
92W - 108L
1,401 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FinFangFoom
Ah Muzen Cab
Level 128
God Stats
0W - 2L
1,299 SR
Queue Stats
77W - 63L
1,588 Elo+
Solo
Ullr
Ullr
bigtrickbrady
Ullr
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 58L
1,537 Elo+
Party 2
Ao Kuang
Ao Kuang
binkythehero
Ao Kuang
Level 128
God Stats
4W - 1L
1,939 SR
Queue Stats
58W - 72L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 1 / 14
8,924
892
11,168
5,122
2,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
6 / 1 / 15
8,592
859
5,198
7,923
7,044
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Ecas4
Atlas
15
5 / 3 / 13
8,681
868
12,323
9,852
10,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Vandall22
Chaac
16
3 / 3 / 18
8,818
882
12,047
12,067
12,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
7 / 2 / 14
9,813
981
13,181
8,042
4,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 7 / 4
7,763
776
6,927
14,464
6,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
ANDRU__OMEDA
Cerberus
13
3 / 5 / 1
7,800
780
5,842
14,319
17,198
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
FinFangFoom
Ah Muzen Cab
15
1 / 3 / 4
7,679
768
9,003
8,714
3,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 6
7,566
757
8,159
11,857
4,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
binkythehero
Ao Kuang
14
2 / 4 / 4
7,625
763
5,495
8,949
4,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
28
24
Kills
9
10
Deaths
24
74
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
14
10
L
Chronos
 
Chronos
2
7
4
0.57
L
Cerberus
ANDRU__OMEDA
Cerberus
3
5
1
0.7
W
Fenrir
6
1
15
13.5
W
Atlas
Ecas4
Atlas
5
3
13
3.83
L
Ah Muzen Cab
FinFangFoom
Ah Muzen Cab
1
3
4
1
W
Chaac
Vandall22
Chaac
3
3
18
4
W
7
2
14
7
L
1
5
6
0.8
L
Ao Kuang
binkythehero
Ao Kuang
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,917
Damage
35,426
43,006
Taken
58,303
36,749
Mitigated
36,157
16,954
Healing
10,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,168
403
2,945
1,952
5,122
2,443
393
1,454
3,668
29,529
0
L
Chronos
 
Chronos
6,927
2,032
642
1,485
14,464
6,116
0
9,160
5,304
14,786
0
L
Cerberus
ANDRU__OMEDA
Cerberus
5,842
185
207
2,326
14,319
17,198
0
8,479
5,840
14,911
491
W
Fenrir
5,198
1,015
1,352
2,438
7,923
7,044
401
3,781
4,142
0
7,412
W
Atlas
Ecas4
Atlas
12,323
4,095
0
0
9,852
10,348
54
2,647
7,205
17,521
648
L
Ah Muzen Cab
FinFangFoom
Ah Muzen Cab
9,003
1,048
320
1,477
8,714
3,613
0
5,473
3,241
0
24,361
W
Chaac
Vandall22
Chaac
12,047
1,007
900
4,581
12,067
12,139
48
6,212
5,855
1,810
17,947
W
13,181
736
759
2,027
8,042
4,775
598
3,679
4,363
26,506
0
L
8,159
2,834
742
1,790
11,857
4,824
0
9,104
2,753
0
13,279
L
Ao Kuang
binkythehero
Ao Kuang
5,495
1,117
0
1,787
8,949
4,406
0
4,970
3,979
10,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,828
Gold Earned
38,433
124
Minions Killed
108
0
Camps Cleared
0
1,052,793
Distance Traveled
982,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,924
892
62
6
0
209,824
0
L
Chronos
7,763
776
17
2
0
180,163
0
L
Cerberus
7,800
780
26
3
0
183,701
0
W
Fenrir
8,592
859
8
1
0
232,598
0
W
Atlas
8,681
868
15
2
0
188,617
0
L
Ah Muzen Cab
7,679
768
34
3
0
215,853
0
W
Chaac
8,818
882
16
2
0
215,138
0
W
Thoth
9,813
981
23
2
0
206,616
0
L
Ullr
7,566
757
19
2
0
190,141
0
L
Ao Kuang
7,625
763
12
1
0
213,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role