Player Matchup

Xbalanque
Xbalanque
Lebra
Xbalanque
Level 38
God Stats
1W - 2L
1,706 SR
Queue Stats
60W - 49L
1,621 Elo+
Party 3
Fafnir
Fafnir
SourdoughSammy
Fafnir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,724 Elo+
Party 1
Susano
Susano
Spectre_Of_Sin
Susano
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 54L
1,411 Elo+
Party 1
Artio
Artio
UncleHugsTooLong
Artio
Level 114
God Stats
0W - 1L
1,733 SR
Queue Stats
86W - 63L
1,600 Elo+
Party 3
Agni
Agni
quazimoto96
Agni
Level 18
God Stats
0W - 1L
1,769 SR
Queue Stats
4W - 16L
1,724 Elo+
Party 1
Team Averages
Level 56
1,642 SR
1,616 Elo+

VS

Team Averages
Level 52
1,562 SR
1,594 Elo+
Morgan Le Fay
Morgan Le Fay
AJAXRUINEDSMITE
Morgan Le Fay
Level 5
God Stats
2W - 0L
1,653 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 2
Ra
Ra
Counterkiller123
Ra
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 42L
1,582 Elo+
Party 2
Cernunnos
Cernunnos
JoanThawtties2
Cernunnos
Level 35
God Stats
22W - 12L
1,655 SR
Queue Stats
39W - 28L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
banjowftw
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,472 Elo+
Solo
Bellona
Bellona
joanthawtties4
Bellona
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,849 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Lebra
Xbalanque
12
1 / 2 / 2
6,797
486
9,703
8,638
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 3 / 0
6,419
459
2,586
9,168
8,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 6 / 2
7,482
534
6,393
14,204
5,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 6 / 5
6,344
453
4,895
15,343
11,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 7 / 1
6,838
488
7,842
10,602
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AJAXRUINEDSMITE
Morgan Le Fay
14
3 / 0 / 0
8,903
636
8,000
4,529
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
12 / 3 / 6
10,205
729
15,123
10,242
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
JoanThawtties2
Cernunnos
12
0 / 3 / 5
7,510
536
3,726
10,342
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
banjowftw
Cthulhu
11
1 / 1 / 8
7,387
528
4,215
13,253
10,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
8 / 0 / 10
8,894
635
10,535
10,777
9,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
7
Kills
24
24
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AJAXRUINEDSMITE
Morgan Le Fay
3
0
0
3
W
12
3
6
5
W
Cernunnos
JoanThawtties2
Cernunnos
0
3
5
0.83
L
Xbalanque
Lebra
Xbalanque
1
2
2
1
L
1
3
0
0.33
L
3
6
2
0.67
L
0
6
5
0.42
W
Cthulhu
banjowftw
Cthulhu
1
1
8
5
W
8
0
10
13
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,419
Damage
41,599
57,955
Taken
49,143
33,118
Mitigated
31,232
8,514
Healing
17,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AJAXRUINEDSMITE
Morgan Le Fay
8,000
741
0
1,815
4,529
1,850
1,392
997
3,491
71,665
0
W
15,123
2,410
1,344
4,362
10,242
4,842
217
5,280
4,962
84,315
0
W
Cernunnos
JoanThawtties2
Cernunnos
3,726
1,700
0
3,178
10,342
3,902
1,294
1,039
9,297
0
53,475
L
Xbalanque
Lebra
Xbalanque
9,703
5,509
0
3,522
8,638
3,255
0
2,195
6,369
0
55,615
L
2,586
896
0
1,156
9,168
8,438
0
6,891
2,277
17,189
0
L
6,393
1,434
0
423
14,204
5,572
0
3,584
10,620
0
43,932
L
4,895
979
887
2,336
15,343
11,775
0
8,825
6,518
17,738
0
W
Cthulhu
banjowftw
Cthulhu
4,215
674
579
3,091
13,253
10,807
84
5,032
8,098
24,302
0
W
10,535
4,424
0
2,850
10,777
9,831
730
2,709
7,972
0
59,150
L
7,842
1,249
0
190
10,602
4,078
0
5,769
4,833
40,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,880
Gold Earned
42,899
272
Minions Killed
462
0
Camps Cleared
0
1,313,085
Distance Traveled
1,351,228
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,903
636
114
8
0
242,187
0
W
Ra
10,205
729
140
10
0
269,177
1
W
Cernunnos
7,510
536
95
7
0
234,916
0
L
Xbalanque
6,797
486
90
6
0
263,020
1
L
Fafnir
6,419
459
22
2
0
198,397
2
L
Susano
7,482
534
74
5
0
292,344
0
L
Artio
6,344
453
29
2
0
296,370
4
W
Cthulhu
7,387
528
23
2
0
277,755
0
W
Bellona
8,894
635
90
6
0
327,193
0
L
Agni
6,838
488
57
4
0
262,954
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role