Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MagillaGilla
Ah Muzen Cab
Level 159
God Stats
3W - 1L
1,786 SR
Queue Stats
189W - 202L
1,525 Elo+
Party 1
Tiamat
Tiamat
W3tT0ast
Tiamat
Level 134
God Stats
1W - 2L
1,292 SR
Queue Stats
13W - 12L
1,510 Elo+
Party 2
Cabrakan
Cabrakan
WildRider69
Cabrakan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
ghostwarduff
Skadi
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 65L
1,506 Elo+
Party 2
Team Averages
Level 129
1,516 SR
1,508 Elo+

VS

Team Averages
Level 126
1,641 SR
1,490 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Hardin2
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 117L
1,428 Elo+
Solo
Sol
Sol
Holy_Andraste
Sol
Level 144
God Stats
7W - 2L
1,926 SR
Queue Stats
178W - 184L
1,482 Elo+
Solo
Rama
Rama
Phasmaaticz
Rama
Level 87
God Stats
4W - 4L
2,009 SR
Queue Stats
110W - 124L
1,507 Elo+
Solo
Danzaburou
Danzaburou
xDiabolical3
Danzaburou
Level 149
God Stats
2W - 6L
1,268 SR
Queue Stats
404W - 412L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 1 / 7
8,360
836
8,952
9,011
9,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
MagillaGilla
Ah Muzen Cab
14
0 / 1 / 6
7,324
732
4,259
8,314
4,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
W3tT0ast
Tiamat
15
4 / 2 / 4
8,302
830
12,607
9,135
7,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
WildRider69
Cabrakan
14
2 / 1 / 5
7,729
773
2,857
9,689
10,181
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 3
7,641
764
5,136
8,582
4,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
5 / 1 / 1
8,355
836
13,659
7,340
3,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
Hardin2
Cupid
13
1 / 4 / 2
7,100
710
5,778
8,557
3,641
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 3
7,152
715
6,983
6,453
2,817
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 1 / 3
8,118
812
4,066
4,975
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
xDiabolical3
Danzaburou
12
0 / 3 / 4
7,087
709
7,677
8,357
3,859
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
10
Kills
8
8
Deaths
10
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
7
5.5
L
Ah Puch
 
Ah Puch
5
1
1
5.5
L
Cupid
Hardin2
Cupid
1
4
2
0.5
L
0
1
3
1.5
W
Ah Muzen Cab
MagillaGilla
Ah Muzen Cab
0
1
6
3
L
2
1
3
3.5
W
Tiamat
W3tT0ast
Tiamat
4
2
4
3
W
Cabrakan
WildRider69
Cabrakan
2
1
5
4.5
W
2
3
3
1.17
L
Danzaburou
xDiabolical3
Danzaburou
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,811
Damage
38,163
44,731
Taken
35,682
35,845
Mitigated
16,194
18,159
Healing
15,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,952
106
3,488
2,602
9,011
9,514
0
3,294
5,717
16,969
680
L
Ah Puch
 
Ah Puch
13,659
165
601
4,100
7,340
3,438
0
4,639
2,701
26,664
0
L
Cupid
Hardin2
Cupid
5,778
1,748
1,721
1,562
8,557
3,641
0
5,968
2,589
0
11,226
L
6,983
1,357
825
2,529
6,453
2,817
0
4,200
2,253
17,598
0
W
Ah Muzen Cab
MagillaGilla
Ah Muzen Cab
4,259
550
2,529
1,070
8,314
4,655
0
4,899
3,415
0
17,562
L
4,066
2,386
187
1,275
4,975
2,439
0
2,772
2,203
0
16,212
W
Tiamat
W3tT0ast
Tiamat
12,607
786
1,333
3,504
9,135
7,291
0
2,766
6,369
24,385
0
W
Cabrakan
WildRider69
Cabrakan
2,857
157
503
332
9,689
10,181
34
5,425
4,264
3,831
490
W
5,136
1,720
914
1,884
8,582
4,204
0
4,258
4,324
0
15,650
L
Danzaburou
xDiabolical3
Danzaburou
7,677
1,019
541
1,872
8,357
3,859
0
5,667
2,690
0
15,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,356
Gold Earned
37,812
124
Minions Killed
137
0
Camps Cleared
0
1,057,418
Distance Traveled
971,956
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,360
836
14
1
0
203,158
0
L
Ah Puch
8,355
836
38
4
0
199,711
0
L
Cupid
7,100
710
14
1
0
186,731
0
L
Sol
7,152
715
25
3
0
186,185
0
W
Ah Muzen Cab
7,324
732
29
3
0
235,659
0
L
Rama
8,118
812
44
4
0
198,563
3
W
Tiamat
8,302
830
40
4
0
215,161
0
W
Cabrakan
7,729
773
5
1
0
199,452
0
W
Skadi
7,641
764
36
4
0
203,988
0
L
Danzaburou
7,087
709
16
2
0
200,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role