Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
WholesumIce
Ra
Level 98
God Stats
6W - 8L
1,440 SR
Queue Stats
117W - 109L
1,521 Elo+
Party 1
Cerberus
Cerberus
Wolfblood927
Cerberus
Level 24
God Stats
2W - 7L
1,200 SR
Queue Stats
8W - 24L
1,293 Elo+
Party 1
Team Averages
Level 97
1,428 SR
1,463 Elo+

VS

Team Averages
Level 132
1,439 SR
1,410 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
BigBush619
Ao Kuang
Level 107
God Stats
2W - 2L
1,398 SR
Queue Stats
45W - 43L
1,489 Elo+
Party 2
Sobek
Sobek
Geonautilus
Sobek
Level 128
God Stats
1W - 5L
1,126 SR
Queue Stats
68W - 97L
1,458 Elo+
Party 3
Bacchus
Bacchus
Maccy_Tobaccy
Bacchus
Level 111
God Stats
9W - 8L
1,539 SR
Queue Stats
88W - 78L
1,470 Elo+
Party 2
Chiron
Chiron
XxXPickles77XxX
Chiron
Level 156
God Stats
2W - 1L
1,631 SR
Queue Stats
4W - 7L
1,131 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 2 / 0
6,087
609
5,396
9,004
5,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Fenrir
 
Fenrir
8
1 / 3 / 0
5,366
537
2,519
9,581
3,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
 
Ishtar
7
0 / 3 / 0
4,684
468
4,497
8,125
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 1
6,134
613
3,156
6,652
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cerberus
Wolfblood927
Cerberus
7
0 / 2 / 0
4,915
492
1,242
9,771
4,104
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
2 / 0 / 3
6,635
664
6,971
6,033
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
BigBush619
Ao Kuang
10
5 / 1 / 2
6,243
624
2,906
7,089
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

9
3 / 0 / 0
5,243
524
4,929
8,239
6,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bacchus
8
0 / 0 / 5
5,446
545
4,701
6,657
5,353
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

8
3 / 0 / 1
5,126
513
6,619
5,129
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
13
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Fenrir
 
Fenrir
1
3
0
0.33
L
Ishtar
 
Ishtar
0
3
0
0
W
Zeus
 
Zeus
2
0
3
3.5
W
Ao Kuang
BigBush619
Ao Kuang
5
1
2
6
W
3
0
0
3
W
Bacchus
0
0
5
2.5
L
0
4
1
0.13
L
Cerberus
Wolfblood927
Cerberus
0
2
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,810
Damage
26,126
43,133
Taken
33,147
18,494
Mitigated
18,035
9,520
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,396
501
0
1,132
9,004
5,670
0
3,515
4,749
0
43,645
L
Fenrir
 
Fenrir
2,519
784
0
1,364
9,581
3,366
0
4,929
4,570
0
23,121
L
Ishtar
 
Ishtar
4,497
2,920
0
2,185
8,125
2,643
429
2,246
5,879
0
31,534
W
Zeus
 
Zeus
6,971
1,701
0
2,442
6,033
2,174
0
2,286
3,679
56,921
0
W
Ao Kuang
BigBush619
Ao Kuang
2,906
835
0
3,395
7,089
2,519
0
827
6,262
27,914
0
W
4,929
505
0
3,339
8,239
6,142
0
0
8,239
24,341
0
W
Bacchus
4,701
568
1,135
2,530
6,657
5,353
58
788
5,869
18,299
0
L
3,156
60
0
1,823
6,652
2,711
0
4,885
1,767
52,928
0
L
Cerberus
Wolfblood927
Cerberus
1,242
117
937
2,079
9,771
4,104
198
3,110
6,661
9,522
0
W
6,619
2,176
605
595
5,129
1,847
332
429
4,700
0
31,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,186
Gold Earned
28,693
274
Minions Killed
244
0
Camps Cleared
0
1,068,112
Distance Traveled
1,008,354
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,087
609
68
7
0
214,113
2
L
Fenrir
5,366
537
36
4
0
231,206
7
L
Ishtar
4,684
468
55
6
0
189,513
1
W
Zeus
6,635
664
104
10
0
205,523
0
W
Ao Kuang
6,243
624
47
5
0
239,815
0
W
Sobek
5,243
524
37
4
0
170,991
0
W
Bacchus
5,446
545
9
1
0
200,170
1
L
Ra
6,134
613
97
10
0
226,996
1
L
Cerberus
4,915
492
18
2
0
206,284
0
W
Chiron
5,126
513
47
5
0
191,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role