Player Matchup

Cupid
Cupid
Sea Lewy
Cupid
Level 100
God Stats
5W - 9L
1,363 SR
Queue Stats
156W - 179L
1,315 Elo+
Party 2
Kukulkan
Kukulkan
TYGERCLAW
Kukulkan
Level 27
God Stats
39W - 24L
1,491 SR
Queue Stats
116W - 141L
1,315 Elo+
Party 2
Nike
Nike
TwizzyVirgo
Nike
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
179W - 208L
1,120 Elo+
Party 2
Team Averages
Level 48
1,452 SR
1,250 Elo+

VS

Team Averages
Level 59
1,572 SR
1,329 Elo+
Tyr
Tyr
DeathKing5443322
Tyr
Level 64
God Stats
1W - 3L
1,749 SR
Queue Stats
335W - 386L
1,309 Elo+
Solo
Hun Batz
Hun Batz
FeelMyTaco9636
Hun Batz
Level 33
God Stats
3W - 2L
1,392 SR
Queue Stats
193W - 271L
1,317 Elo+
Party 1
Skadi
Skadi
l Elite Killz l
Skadi
Level 81
God Stats
7W - 11L
1,574 SR
Queue Stats
328W - 400L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Sea Lewy
Cupid
13
5 / 1 / 7
8,460
769
9,578
7,690
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
TYGERCLAW
Kukulkan
14
4 / 0 / 8
9,019
820
10,286
4,189
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 2 / 5
7,750
705
4,675
6,332
4,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,916
720
2,026
13,159
12,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
11
1 / 4 / 1
7,012
637
7,621
11,669
5,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 5 / 1
6,228
566
1,674
8,520
2,891
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
2
3
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Hun Batz
1
4
1
0.38
W
Cupid
Sea Lewy
Cupid
5
1
7
8.5
W
Kukulkan
TYGERCLAW
Kukulkan
4
0
8
8
W
3
2
5
2.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,539
Damage
11,321
18,211
Taken
33,348
9,751
Mitigated
20,198
3,803
Healing
2,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,026
266
0
2,277
13,159
12,276
0
5,155
7,523
0
23,702
L
Hun Batz
7,621
1,476
0
0
11,669
5,031
0
2,828
8,705
0
30,667
W
Cupid
Sea Lewy
Cupid
9,578
7,263
400
3,114
7,690
3,035
1,556
16
7,674
0
27,459
W
Kukulkan
TYGERCLAW
Kukulkan
10,286
990
0
0
4,189
1,908
638
0
4,189
39,429
0
W
4,675
944
0
289
6,332
4,808
116
3
6,329
0
8,161
L
1,674
739
0
509
8,520
2,891
0
2,387
6,091
0
6,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,229
Gold Earned
21,156
115
Minions Killed
106
0
Camps Cleared
0
589,810
Distance Traveled
520,671
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,916
720
60
5
0
186,644
0
L
Hun Batz
7,012
637
38
3
0
193,369
0
W
Cupid
8,460
769
36
3
0
190,016
1
W
Kukulkan
9,019
820
67
6
0
194,169
0
W
Nike
7,750
705
12
1
0
205,625
1
L
Skadi
6,228
566
8
1
0
140,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role