Player Matchup

Apollo
Apollo
ChattMommy
Apollo
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,655 Elo+
Party 1
Bakasura
Bakasura
KKro
Bakasura
Level 3
God Stats
3W - 2L
1,817 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Ra
Ra
Sabann
Ra
Level 124
God Stats
4W - 3L
1,533 SR
Queue Stats
9W - 7L
1,488 Elo+
Party 3
Surtr
Surtr
SnowAlbright
Surtr
Level 47
God Stats
4W - 3L
1,679 SR
Queue Stats
37W - 35L
1,685 Elo+
Party 1
Anubis
Anubis
Z0rd10nAL
Anubis
Level 144
God Stats
9W - 6L
1,186 SR
Queue Stats
385W - 331L
1,635 Elo+
Party 1
Team Averages
Level 66
1,543 SR
1,593 Elo+

VS

Team Averages
Level 76
1,613 SR
1,530 Elo+
Bacchus
Bacchus
FoxZeTyrant
Bacchus
Level 10
God Stats
10W - 5L
1,865 SR
Queue Stats
41W - 33L
1,662 Elo+
Party 2
Heimdallr
Heimdallr
KubiScrub
Heimdallr
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 102L
1,452 Elo+
Party 2
Ra
Ra
ThePrinceGogeta
Ra
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
363W - 318L
1,470 Elo+
Party 4
Nemesis
Nemesis
TrenShapiro
Nemesis
Level 2
God Stats
2W - 1L
1,699 SR
Queue Stats
28W - 19L
1,616 Elo+
Party 4
Gilgamesh
Gilgamesh
llidion
Gilgamesh
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 118L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ChattMommy
Apollo
19
6 / 0 / 0
12,759
751
11,339
10,958
5,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
KKro
Bakasura
16
9 / 2 / 7
10,966
645
8,414
18,859
7,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
16
4 / 3 / 11
10,409
612
12,187
7,916
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 3 / 11
8,131
478
6,382
17,984
17,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
Z0rd10nAL
Anubis
18
8 / 2 / 1
12,412
730
16,456
9,762
5,370
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FoxZeTyrant
Bacchus
13
3 / 5 / 2
8,451
497
5,397
13,248
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
KubiScrub
Heimdallr
12
1 / 4 / 1
6,836
402
5,412
10,701
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 1
8,051
474
5,803
13,338
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
TrenShapiro
Nemesis
16
4 / 5 / 3
9,544
561
8,438
13,474
5,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
llidion
Gilgamesh
15
1 / 7 / 1
8,403
494
3,669
21,868
9,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
27
Kills
10
10
Deaths
27
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
ChattMommy
Apollo
6
0
0
6
L
Bacchus
FoxZeTyrant
Bacchus
3
5
2
0.8
W
Bakasura
KKro
Bakasura
9
2
7
6.25
L
Heimdallr
KubiScrub
Heimdallr
1
4
1
0.38
W
Ra
4
3
11
3.17
W
0
3
11
1.83
L
1
6
1
0.25
L
Nemesis
TrenShapiro
Nemesis
4
5
3
1.1
W
Anubis
Z0rd10nAL
Anubis
8
2
1
4.25
L
Gilgamesh
llidion
Gilgamesh
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,778
Damage
28,719
65,479
Taken
72,629
39,350
Mitigated
35,789
23,280
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
ChattMommy
Apollo
11,339
9,374
0
5,535
10,958
5,396
9,349
645
10,293
0
125,230
L
Bacchus
FoxZeTyrant
Bacchus
5,397
560
0
3,427
13,248
12,459
0
3,347
9,353
18,769
0
W
Bakasura
KKro
Bakasura
8,414
6,563
0
6,531
18,859
7,820
771
3,468
15,373
0
74,967
L
Heimdallr
KubiScrub
Heimdallr
5,412
3,383
0
2,285
10,701
3,832
0
1,972
8,479
0
39,610
W
Ra
12,187
311
1,462
3,059
7,916
3,430
1,438
2,361
5,482
76,265
0
W
6,382
1,656
0
2,152
17,984
17,334
467
6,433
11,414
505
30,264
L
5,803
150
276
2,000
13,338
4,731
0
6,516
6,609
67,604
0
L
Nemesis
TrenShapiro
Nemesis
8,438
3,926
0
1,179
13,474
5,073
0
3,191
9,690
0
64,854
W
Anubis
Z0rd10nAL
Anubis
16,456
887
0
4,541
9,762
5,370
534
0
9,762
123,268
0
L
Gilgamesh
llidion
Gilgamesh
3,669
770
0
1,968
21,868
9,694
0
13,591
8,277
227
64,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,677
Gold Earned
41,285
688
Minions Killed
397
0
Camps Cleared
0
1,727,396
Distance Traveled
1,533,671
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,759
751
206
12
0
365,725
0
L
Bacchus
8,451
497
14
1
0
297,599
0
W
Bakasura
10,966
645
111
7
0
394,431
0
L
Heimdallr
6,836
402
59
3
0
290,092
0
W
Ra
10,409
612
138
8
0
349,309
0
W
Surtr
8,131
478
40
2
0
310,414
0
L
Ra
8,051
474
126
7
0
304,484
0
L
Nemesis
9,544
561
99
6
0
350,344
3
W
Anubis
12,412
730
193
11
0
307,517
0
L
Gilgamesh
8,403
494
99
6
0
291,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role