Player Matchup

Izanami
Izanami
SBG Haiku
Izanami
Level 89
God Stats
2W - 1L
1,685 SR
Queue Stats
87W - 95L
1,380 Elo+
Party 2
Baron Samedi
Baron Samedi
SBG Odyssey
Baron Samedi
Level 88
God Stats
20W - 15L
1,610 SR
Queue Stats
223W - 235L
1,437 Elo+
Party 2
Kuzenbo
Kuzenbo
guidel123
Kuzenbo
Level 128
God Stats
0W - 3L
1,827 SR
Queue Stats
66W - 72L
1,358 Elo+
Solo
Team Averages
Level 102
1,707 SR
1,391 Elo+

VS

Team Averages
Level 76
1,631 SR
1,502 Elo+
Chaac
Chaac
BULL2SWOL
Chaac
Level 122
God Stats
121W - 35L
1,674 SR
Queue Stats
839W - 334L
1,646 Elo+
Solo
Skadi
Skadi
Filminghugo
Skadi
Level 48
God Stats
69W - 56L
1,585 SR
Queue Stats
72W - 69L
1,448 Elo+
Party 1
Zhong Kui
Zhong Kui
Jimmi Fuego
Zhong Kui
Level 57
God Stats
59W - 36L
1,633 SR
Queue Stats
146W - 136L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SBG Haiku
Izanami
13
2 / 5 / 4
9,229
769
7,825
11,914
5,176
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SBG Odyssey
Baron Samedi
14
6 / 5 / 3
9,888
824
13,988
13,023
7,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
guidel123
Kuzenbo
13
2 / 5 / 6
8,784
732
6,494
17,421
22,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BULL2SWOL
Chaac
15
3 / 2 / 10
10,209
851
14,794
20,810
19,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
8 / 3 / 5
11,114
926
11,424
10,053
4,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Jimmi Fuego
Zhong Kui
14
4 / 5 / 4
9,572
798
11,205
14,115
8,634
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
10
Kills
15
15
Deaths
10
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
BULL2SWOL
Chaac
3
2
10
4
W
8
3
5
3.5
W
Zhong Kui
Jimmi Fuego
Zhong Kui
4
5
4
1.2
L
Izanami
SBG Haiku
Izanami
2
5
4
0.8
L
Baron Samedi
SBG Odyssey
Baron Samedi
6
5
3
1.5
L
Kuzenbo
guidel123
Kuzenbo
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,307
Damage
37,423
42,358
Taken
44,978
34,768
Mitigated
32,674
5,783
Healing
13,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BULL2SWOL
Chaac
14,794
1,500
234
8,144
20,810
19,774
240
8,834
11,976
0
41,408
W
11,424
6,421
111
702
10,053
4,266
2,593
4,492
5,561
0
52,779
W
Zhong Kui
Jimmi Fuego
Zhong Kui
11,205
1,025
0
3,819
14,115
8,634
152
6,858
7,257
41,340
0
L
Izanami
SBG Haiku
Izanami
7,825
4,503
0
71
11,914
5,176
56
3,052
8,862
0
29,396
L
Baron Samedi
SBG Odyssey
Baron Samedi
13,988
817
1,974
2,727
13,023
7,510
0
3,944
9,079
32,773
0
L
Kuzenbo
guidel123
Kuzenbo
6,494
2,206
0
1,011
17,421
22,082
0
4,215
13,206
16,146
307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,901
Gold Earned
30,895
108
Minions Killed
184
0
Camps Cleared
0
572,952
Distance Traveled
672,322
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,209
851
47
4
0
245,691
0
W
Skadi
11,114
926
83
7
0
226,146
0
W
Zhong Kui
9,572
798
54
5
0
200,485
0
L
Izanami
9,229
769
44
4
0
176,868
0
L
Baron Samedi
9,888
824
46
4
0
194,959
1
L
Kuzenbo
8,784
732
18
2
0
201,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role